#import "CCControlLoader.h" using namespace cocos2d; using namespace cocos2d::extension; #define PROPERTY_ENABLED "enabled" #define PROPERTY_SELECTED "selected" #define PROPERTY_CCCONTROL "ccControl" void CCControlLoader::onHandlePropTypeCheck(CCNode * pNode, CCNode * pParent, const char * pPropertyName, bool pCheck, CCBReader * pCCBReader) { if(strcmp(pPropertyName, PROPERTY_ENABLED) == 0) { ((CCControl *)pNode)->setIsEnabled(pCheck); } else if(strcmp(pPropertyName, PROPERTY_SELECTED) == 0) { ((CCControl *)pNode)->setIsSelected(pCheck); } else { CCNodeLoader::onHandlePropTypeCheck(pNode, pParent, pPropertyName, pCheck, pCCBReader); } } void CCControlLoader::onHandlePropTypeBlockCCControl(CCNode * pNode, CCNode * pParent, const char * pPropertyName, BlockCCControlData * pBlockCCControlData, CCBReader * pCCBReader) { if(strcmp(pPropertyName, PROPERTY_CCCONTROL) == 0) { ((CCControl *)pNode)->addTargetWithActionForControlEvents(pBlockCCControlData->mTarget, pBlockCCControlData->mSELCCControlHandler, pBlockCCControlData->mControlEvents); } else { CCNodeLoader::onHandlePropTypeBlockCCControl(pNode, pParent, pPropertyName, pBlockCCControlData, pCCBReader); } }