#define DIRLIGHT TEXCOORD1 #define POINTLIGHT TEXCOORD2 #define SPOTLIGHT TEXCOORD4 #define SPOTLIGHT_NORM TEXCOORD5 /* follow macro in glslcc too large "TANGENT", "BINORMAL", "BLENDINDICES", "BLENDWEIGHT" */ #undef TANGENT #undef BINORMAL #undef BLENDINDICES #undef BLENDWEIGHT #define TANGENT TEXCOORD6 #define BINORMAL TEXCOORD7 #define BLENDINDICES COLOR1 #define BLENDWEIGHT COLOR2