/* * ControlSceneManager.h * * Copyright (c) 2011 Yannick Loriot * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * */ #ifndef __CCCONTROLSCENEMANAGER_H__ #define __CCCONTROLSCENEMANAGER_H__ #include "cocos2d.h" #include "cocos-ext.h" USING_NS_CC; class ControlSceneManager : public cocos2d::Object { public: ControlSceneManager(); ~ControlSceneManager(); /** Returns the singleton of the control scene manager. */ static ControlSceneManager * sharedControlSceneManager(); /** Returns the next control scene. */ cocos2d::Scene *nextControlScene(); /** Returns the previous control scene. */ cocos2d::Scene *previousControlScene(); /** Returns the current control scene. */ cocos2d::Scene *currentControlScene(); /** Control scene id. */ CC_SYNTHESIZE(int, _currentControlSceneId, CurrentControlSceneId) }; #endif /* __CCCONTROLSCENEMANAGER_H__ */