#ifndef __PERFORMANCE_PARTICLE_TEST_H__ #define __PERFORMANCE_PARTICLE_TEST_H__ #include "PerformanceTest.h" class ParticleMenuLayer : public PerformBasicLayer { public: ParticleMenuLayer(bool bControlMenuVisible, int nMaxCases = 0, int nCurCase = 0); virtual void showCurrentTest(); }; class ParticleMainScene : public Scene { public: virtual void initWithSubTest(int subtest, int particles); virtual std::string title(); void step(float dt); void createParticleSystem(); void testNCallback(Object* sender); void updateQuantityLabel(); int getSubTestNum() { return subtestNumber; } int getParticlesNum() { return quantityParticles; } virtual void doTest() = 0; protected: int lastRenderedCount; int quantityParticles; int subtestNumber; }; class ParticlePerformTest1 : public ParticleMainScene { public: virtual std::string title(); virtual void doTest(); }; class ParticlePerformTest2 : public ParticleMainScene { public: virtual std::string title(); virtual void doTest(); }; class ParticlePerformTest3 : public ParticleMainScene { public: virtual std::string title(); virtual void doTest(); }; class ParticlePerformTest4 : public ParticleMainScene { public: virtual std::string title(); virtual void doTest(); }; void runParticleTest(); #endif