#ifndef _ROTATE_WORLD_TEST_H_ #define _ROTATE_WORLD_TEST_H_ #include "../testBasic.h" class RotateWorldTestScene : public TestScene { public: virtual void runThisTest(); }; class SpriteLayer : public Layer { public: virtual void onEnter(); CREATE_FUNC(SpriteLayer) }; class TestLayer : public Layer { public: virtual void onEnter(); CREATE_FUNC(TestLayer) }; class RotateWorldMainLayer : public Layer { public: virtual void onEnter(); CREATE_FUNC(RotateWorldMainLayer) }; #endif