/**************************************************************************** Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCActionEaseEx.h" using namespace cocos2d; namespace cocostudio { static inline float bezieratFunction( float a, float b, float c, float d, float t ) { return (powf(1-t,3) * a + 3*t*(powf(1-t,2))*b + 3*powf(t,2)*(1-t)*c + powf(t,3)*d ); } EaseBezierAction* EaseBezierAction::create(cocos2d::ActionInterval* action) { EaseBezierAction *ret = new EaseBezierAction(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } void EaseBezierAction::setBezierParamer( float p0, float p1, float p2, float p3) { _p0 = p0; _p1 = p1; _p2 = p2; _p3 = p3; } EaseBezierAction* EaseBezierAction::clone() const { // no copy constructor auto a = new EaseBezierAction(); a->initWithAction(_inner->clone()); a->setBezierParamer(_p0,_p1,_p2,_p3); a->autorelease(); return a; } void EaseBezierAction::update(float time) { _inner->update(bezieratFunction(_p0,_p1,_p2,_p3,time)); } EaseBezierAction* EaseBezierAction::reverse() const { EaseBezierAction* reverseAction = EaseBezierAction::create(_inner->reverse()); reverseAction->setBezierParamer(_p3,_p2,_p1,_p0); return reverseAction; } // // EaseQuadraticActionIn // EaseQuadraticActionIn* EaseQuadraticActionIn::create(ActionInterval* action) { EaseQuadraticActionIn *ret = new EaseQuadraticActionIn(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuadraticActionIn* EaseQuadraticActionIn::clone() const { // no copy constructor auto a = new EaseQuadraticActionIn(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuadraticActionIn::update(float time) { _inner->update(powf(time,2)); } EaseQuadraticActionIn* EaseQuadraticActionIn::reverse() const { return EaseQuadraticActionIn::create(_inner->reverse()); } // // EaseQuadraticActionOut // EaseQuadraticActionOut* EaseQuadraticActionOut::create(ActionInterval* action) { EaseQuadraticActionOut *ret = new EaseQuadraticActionOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuadraticActionOut* EaseQuadraticActionOut::clone() const { // no copy constructor auto a = new EaseQuadraticActionOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuadraticActionOut::update(float time) { _inner->update(-time*(time-2)); } EaseQuadraticActionOut* EaseQuadraticActionOut::reverse() const { return EaseQuadraticActionOut::create(_inner->reverse()); } // // EaseQuadraticActionInOut // EaseQuadraticActionInOut* EaseQuadraticActionInOut::create(ActionInterval* action) { EaseQuadraticActionInOut *ret = new EaseQuadraticActionInOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuadraticActionInOut* EaseQuadraticActionInOut::clone() const { // no copy constructor auto a = new EaseQuadraticActionInOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuadraticActionInOut::update(float time) { float resultTime = time; time = time*2; if (time < 1) { resultTime = time * time * 0.5f; } else { --time; resultTime = -0.5f * (time * (time - 2) - 1); } _inner->update(resultTime); } EaseQuadraticActionInOut* EaseQuadraticActionInOut::reverse() const { return EaseQuadraticActionInOut::create(_inner->reverse()); } // // EaseQuarticActionIn // EaseQuarticActionIn* EaseQuarticActionIn::create(ActionInterval* action) { EaseQuarticActionIn *ret = new EaseQuarticActionIn(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuarticActionIn* EaseQuarticActionIn::clone() const { // no copy constructor auto a = new EaseQuarticActionIn(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuarticActionIn::update(float time) { _inner->update(powf(time,4.0f)); } EaseQuarticActionIn* EaseQuarticActionIn::reverse() const { return EaseQuarticActionIn::create(_inner->reverse()); } // // EaseQuarticActionOut // EaseQuarticActionOut* EaseQuarticActionOut::create(ActionInterval* action) { EaseQuarticActionOut *ret = new EaseQuarticActionOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuarticActionOut* EaseQuarticActionOut::clone() const { // no copy constructor auto a = new EaseQuarticActionOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuarticActionOut::update(float time) { float tempTime = time -1; _inner->update(1- powf(tempTime,4.0f)); } EaseQuarticActionOut* EaseQuarticActionOut::reverse() const { return EaseQuarticActionOut::create(_inner->reverse()); } // // EaseQuarticActionInOut // EaseQuarticActionInOut* EaseQuarticActionInOut::create(ActionInterval* action) { EaseQuarticActionInOut *ret = new EaseQuarticActionInOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuarticActionInOut* EaseQuarticActionInOut::clone() const { // no copy constructor auto a = new EaseQuarticActionInOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuarticActionInOut::update(float time) { float tempTime = time * 2; if (tempTime < 1) tempTime = powf(tempTime,4.0f) * 0.5f; else { tempTime -= 2; tempTime = 1 - powf(tempTime,4.0f)* 0.5f; } _inner->update(tempTime); } EaseQuarticActionInOut* EaseQuarticActionInOut::reverse() const { return EaseQuarticActionInOut::create(_inner->reverse()); } // // EaseQuinticActionIn // EaseQuinticActionIn* EaseQuinticActionIn::create(ActionInterval* action) { EaseQuinticActionIn *ret = new EaseQuinticActionIn(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuinticActionIn* EaseQuinticActionIn::clone() const { // no copy constructor auto a = new EaseQuinticActionIn(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuinticActionIn::update(float time) { _inner->update(powf(time,5.0f)); } EaseQuinticActionIn* EaseQuinticActionIn::reverse() const { return EaseQuinticActionIn::create(_inner->reverse()); } // // EaseQuinticActionOut // EaseQuinticActionOut* EaseQuinticActionOut::create(ActionInterval* action) { EaseQuinticActionOut *ret = new EaseQuinticActionOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuinticActionOut* EaseQuinticActionOut::clone() const { // no copy constructor auto a = new EaseQuinticActionOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuinticActionOut::update(float time) { float tempTime = time -1; _inner->update(1 + powf(tempTime,5.0f)); } EaseQuinticActionOut* EaseQuinticActionOut::reverse() const { return EaseQuinticActionOut::create(_inner->reverse()); } // // EaseQuinticActionInOut // EaseQuinticActionInOut* EaseQuinticActionInOut::create(ActionInterval* action) { EaseQuinticActionInOut *ret = new EaseQuinticActionInOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseQuinticActionInOut* EaseQuinticActionInOut::clone() const { // no copy constructor auto a = new EaseQuinticActionInOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseQuinticActionInOut::update(float time) { float tempTime = time * 2; if (tempTime < 1) tempTime = powf(tempTime,5.0f) * 0.5f; else { tempTime -= 2; tempTime = 1 + powf(tempTime,5.0f)* 0.5f; } _inner->update(tempTime); } EaseQuinticActionInOut* EaseQuinticActionInOut::reverse() const { return EaseQuinticActionInOut::create(_inner->reverse()); } // // EaseCircleActionIn // EaseCircleActionIn* EaseCircleActionIn::create(ActionInterval* action) { EaseCircleActionIn *ret = new EaseCircleActionIn(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseCircleActionIn* EaseCircleActionIn::clone() const { // no copy constructor auto a = new EaseCircleActionIn(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseCircleActionIn::update(float time) { _inner->update(1-sqrt(1-powf(time,2.0f))); } EaseCircleActionIn* EaseCircleActionIn::reverse() const { return EaseCircleActionIn::create(_inner->reverse()); } // // EaseCircleActionOut // EaseCircleActionOut* EaseCircleActionOut::create(ActionInterval* action) { EaseCircleActionOut *ret = new EaseCircleActionOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseCircleActionOut* EaseCircleActionOut::clone() const { // no copy constructor auto a = new EaseCircleActionOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseCircleActionOut::update(float time) { float tempTime = time - 1; _inner->update(sqrt(1-powf(tempTime,2.0f))); } EaseCircleActionOut* EaseCircleActionOut::reverse() const { return EaseCircleActionOut::create(_inner->reverse()); } // // EaseCircleActionInOut // EaseCircleActionInOut* EaseCircleActionInOut::create(ActionInterval* action) { EaseCircleActionInOut *ret = new EaseCircleActionInOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseCircleActionInOut* EaseCircleActionInOut::clone() const { // no copy constructor auto a = new EaseCircleActionInOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseCircleActionInOut::update(float time) { float tempTime = time * 2; if (tempTime < 1) tempTime = (1- sqrt(1 - powf(tempTime,2.0f))) * 0.5f; else { tempTime -= 2; tempTime = (1+ sqrt(1 - powf(tempTime,2.0f))) * 0.5f; } _inner->update(time); } EaseCircleActionInOut* EaseCircleActionInOut::reverse() const { return EaseCircleActionInOut::create(_inner->reverse()); } // // EaseCubicActionIn // EaseCubicActionIn* EaseCubicActionIn::create(ActionInterval* action) { EaseCubicActionIn *ret = new EaseCubicActionIn(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseCubicActionIn* EaseCubicActionIn::clone() const { // no copy constructor auto a = new EaseCubicActionIn(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseCubicActionIn::update(float time) { _inner->update(powf(time,3.0f)); } EaseCubicActionIn* EaseCubicActionIn::reverse() const { return EaseCubicActionIn::create(_inner->reverse()); } // // EaseCubicActionOut // EaseCubicActionOut* EaseCubicActionOut::create(ActionInterval* action) { EaseCubicActionOut *ret = new EaseCubicActionOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseCubicActionOut* EaseCubicActionOut::clone() const { // no copy constructor auto a = new EaseCubicActionOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseCubicActionOut::update(float time) { time -= 1; _inner->update(1+powf(time,3.0f)); } EaseCubicActionOut* EaseCubicActionOut::reverse() const { return EaseCubicActionOut::create(_inner->reverse()); } // // EaseCubicActionInOut // EaseCubicActionInOut* EaseCubicActionInOut::create(ActionInterval* action) { EaseCubicActionInOut *ret = new EaseCubicActionInOut(); if (ret) { if (ret->initWithAction(action)) { ret->autorelease(); } else { CC_SAFE_RELEASE_NULL(ret); } } return ret; } EaseCubicActionInOut* EaseCubicActionInOut::clone() const { // no copy constructor auto a = new EaseCubicActionInOut(); a->initWithAction(_inner->clone()); a->autorelease(); return a; } void EaseCubicActionInOut::update(float time) { float tempTime = time * 2; if (tempTime < 1) tempTime = powf(tempTime,3.0f) * 0.5f; else { tempTime -= 2; tempTime = 1 + powf(tempTime,3.0f)* 0.5f; } _inner->update(time); } EaseCubicActionInOut* EaseCubicActionInOut::reverse() const { return EaseCubicActionInOut::create(_inner->reverse()); } }