/* * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software * in a product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef B2_STACK_ALLOCATOR_H #define B2_STACK_ALLOCATOR_H #include const int32 b2_stackSize = 100 * 1024; // 100k const int32 b2_maxStackEntries = 32; struct b2StackEntry { char* data; int32 size; bool usedMalloc; }; // This is a stack allocator used for fast per step allocations. // You must nest allocate/free pairs. The code will assert // if you try to interleave multiple allocate/free pairs. class b2StackAllocator { public: b2StackAllocator(); ~b2StackAllocator(); void* Allocate(int32 size); void Free(void* p); int32 GetMaxAllocation() const; private: char m_data[b2_stackSize]; int32 m_index; int32 m_allocation; int32 m_maxAllocation; b2StackEntry m_entries[b2_maxStackEntries]; int32 m_entryCount; }; #endif