#pragma once #include "Macros.h" #include "Types.h" #include "base/CCRef.h" #include #include #include #include CC_BACKEND_BEGIN class VertexLayout { public: struct Attribute { Attribute() = default; Attribute(const std::string& _name, unsigned int _index, VertexFormat _format, unsigned int _offset, bool needToBeNormallized) : name(_name) , format(_format) , offset(_offset) , index(_index) , needToBeNormallized(needToBeNormallized) {} // name is used in opengl std::string name; VertexFormat format = VertexFormat::INT_R32G32B32; unsigned int offset = 0; // index is used in metal unsigned int index = 0; bool needToBeNormallized = false; }; void setAtrribute(const std::string& name, unsigned int index, VertexFormat format, unsigned int offset, bool needToBeNormallized); //FIXME: remove stepMode? void setLayout(unsigned int stride, VertexStepMode stepMode); inline unsigned int getStride() const { return _stride; } inline VertexStepMode getVertexStepMode() const { return _stepMode; } inline const std::unordered_map& getAttributes() const { return _attributes; } inline bool isValid() const { return _stride != 0; } private: std::unordered_map _attributes; unsigned int _stride = 0; VertexStepMode _stepMode = VertexStepMode::VERTEX; }; CC_BACKEND_END