#include "PlayerMenuServiceProtocol.h" PLAYER_NS_BEGIN PlayerMenuItem::PlayerMenuItem() : _order(0) , _isGroup(false) , _isEnabled(true) , _isChecked(false) { } PlayerMenuItem::~PlayerMenuItem() { } std::string PlayerMenuItem::getMenuId() const { return _menuId; } std::string PlayerMenuItem::getTitle() const { return _title; } int PlayerMenuItem::getOrder() const { return _order; } bool PlayerMenuItem::isGroup() const { return _isGroup; } bool PlayerMenuItem::isEnabled() const { return _isEnabled; } bool PlayerMenuItem::isChecked() const { return _isChecked; } std::string PlayerMenuItem::getShortcut() const { return _shortcut; } PLAYER_NS_END