local SceneIdx = 0 local MAX_LAYER = 3 local streak = nil local titleLabel = nil local subtitleLabel = nil local s = CCDirector:sharedDirector():getWinSize() local scheduler = CCDirector:sharedDirector():getScheduler() local firstTick = nil local function backAction() SceneIdx = SceneIdx - 1 if SceneIdx < 0 then SceneIdx = SceneIdx + MAX_LAYER end return CreateMotionLayer() end local function restartAction() return CreateParticleLayer() end local function nextAction() SceneIdx = SceneIdx + 1 SceneIdx = math.mod(SceneIdx, MAX_LAYER) return CreateMotionLayer() end local function modeCallback(sender) fastMode = streak:isFastMode() if fastMode == true then streak:setFastMode(false) else streak:setFastMode(true) end end local function backCallback(sender) local scene = CCScene:create() scene:addChild(backAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function restartCallback(sender) local scene = CCScene:create() scene:addChild(restartAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function nextCallback(sender) local scene = CCScene:create() scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) CCDirector:sharedDirector():replaceScene(scene) end local function getBaseLayer() local layer = CCLayer:create() titleLabel = CCLabelTTF:create("", "Arial", 32) layer:addChild(titleLabel, 0) titleLabel:setPosition(s.width / 2, s.height - 50) subtitleLabel = CCLabelTTF:create("", "Thonburi", 16) layer:addChild(subtitleLabel, 1) subtitleLabel:setPosition(s.width / 2, s.height - 80) local item1 = CCMenuItemImage:create(s_pPathB1, s_pPathB2) local item2 = CCMenuItemImage:create(s_pPathR1, s_pPathR2) local item3 = CCMenuItemImage:create(s_pPathF1, s_pPathF2) item1:registerScriptTapHandler(backCallback) item2:registerScriptTapHandler(restartCallback) item3:registerScriptTapHandler(nextCallback) local menu = CCMenu:create() menu:addChild(item1) menu:addChild(item2) menu:addChild(item3) menu:setPosition(CCPointMake(0, 0)) item1:setPosition(CCPointMake(s.width/2 - item2:getContentSize().width * 2, item2:getContentSize().height / 2)) item2:setPosition(CCPointMake(s.width/2, item2:getContentSize().height / 2)) item3:setPosition(CCPointMake(s.width/2 + item2:getContentSize().width * 2, item2:getContentSize().height / 2)) layer:addChild(menu, 1) local itemMode = CCMenuItemToggle:create(CCMenuItemFont:create("Use High Quality Mode")) itemMode:addSubItem(CCMenuItemFont:create("Use Fast Mode")) itemMode:registerScriptTapHandler(modeCallback) local menuMode = CCMenu:create() menuMode:addChild(itemMode) menuMode:setPosition(ccp(s.width / 2, s.height / 4)) layer:addChild(menuMode) return layer end ----------------------------------- -- MotionStreakTest1 ----------------------------------- local root = nil local target = nil local MotionStreakTest1_entry = nil local function MotionStreakTest1_update(dt) if firstTick == true then firstTick = false return end streak:setPosition(target:convertToWorldSpace(ccp(0, 0))) end local function MotionStreakTest1_onEnterOrExit(tag) if tag == 0 then MotionStreakTest1_entry = scheduler:scheduleScriptFunc(MotionStreakTest1_update, 0, false) elseif tag == 1 then scheduler:unscheduleScriptEntry(MotionStreakTest1_entry) end end local function MotionStreakTest1() local layer = getBaseLayer() root = CCSprite:create(s_pPathR1) layer:addChild(root, 1) root:setPosition(ccp(s.width / 2, s.height / 2)) target = CCSprite:create(s_pPathR1) root:addChild(target) target:setPosition(ccp(s.width / 4, 0)) streak = CCMotionStreak:create(2, 3, 32, ccc3(0, 255, 0), s_streak) layer:addChild(streak) local a1 = CCRotateBy:create(2, 360) local action1 = CCRepeatForever:create(a1) local motion = CCMoveBy:create(2, CCPointMake(100,0)) root:runAction(CCRepeatForever:create(CCSequence:createWithTwoActions(motion, motion:reverse()))) root:runAction(action1) local array = CCArray:create() array:addObject(CCTintTo:create(0.2, 255, 0, 0)) array:addObject(CCTintTo:create(0.2, 0, 255, 0)) array:addObject(CCTintTo:create(0.2, 0, 0, 255)) array:addObject(CCTintTo:create(0.2, 0, 255, 255)) array:addObject(CCTintTo:create(0.2, 255, 255, 0)) array:addObject(CCTintTo:create(0.2, 255, 255, 255)) local colorAction = CCRepeatForever:create(CCSequence:create(array)) streak:runAction(colorAction) firstTick = true layer:registerScriptHandler(MotionStreakTest1_onEnterOrExit) titleLabel:setString("MotionStreak test 1") return layer end ----------------------------------- -- MotionStreakTest2 ----------------------------------- local function MotionStreakTest2() local layer = getBaseLayer() streak = CCMotionStreak:create(3, 3, 64, ccc3(255, 255, 255), s_streak) layer:addChild(streak) streak:setPosition(CCPointMake(s.width / 2, s.height / 2)) local function onTouchMoved(x, y) if firstTick == true then firstTick = false return end streak:setPosition(ccp(x, y)) end local function onTouch(eventType, x, y) if eventType == CCTOUCHBEGAN then return true elseif eventType == CCTOUCHMOVED then return onTouchMoved(x, y) end end firstTick = true layer:setTouchEnabled(true) layer:registerScriptTouchHandler(onTouch) titleLabel:setString("MotionStreak test") return layer end ----------------------------------- -- Issue1358 ----------------------------------- local Issue1358_entry = nil local center = nil local fAngle = nil local fRadius = nil local function Issue1358_update(dt) if firstTick == true then firstTick = false return end fAngle = fAngle + 1.0 streak:setPosition( ccp(center.x + math.cos(fAngle / 180 * math.pi) * fRadius, center.y + math.sin(fAngle/ 180 * math.pi) * fRadius)) end local function Issue1358_onEnterOrExit(tag) if tag == 0 then Issue1358_entry = scheduler:scheduleScriptFunc(Issue1358_update, 0, false) elseif tag == 1 then scheduler:unscheduleScriptEntry(Issue1358_entry) end end local function Issue1358() local layer = getBaseLayer() streak = CCMotionStreak:create(2.0, 1.0, 50.0, ccc3(255, 255, 0), "Images/Icon.png") layer:addChild(streak) center = ccp(s.width / 2, s.height / 2) fRadius = s.width / 3 fAngle = 0 firstTick = true layer:registerScriptHandler(Issue1358_onEnterOrExit) titleLabel:setString("Issue 1358") subtitleLabel:setString("The tail should use the texture") return layer end ----------------------------------- -- Motion Streak Test ----------------------------------- function CreateMotionLayer() if SceneIdx == 0 then return MotionStreakTest1() elseif SceneIdx == 1 then return MotionStreakTest2() elseif SceneIdx == 2 then return Issue1358() end end function MotionStreakTest() cclog("MotionStreakTest") local scene = CCScene:create() SceneIdx = -1 scene:addChild(nextAction()) scene:addChild(CreateBackMenuItem()) return scene end