#include "InputProcessor.h" #include "GComponent.h" #include "InputEvent.h" #include "GRoot.h" #include "GRichTextField.h" #include "GTextInput.h" #include "utils/WeakPtr.h" NS_FGUI_BEGIN USING_NS_AX; InputProcessor* InputProcessor::_activeProcessor = nullptr; bool InputProcessor::_touchOnUI = false; unsigned int InputProcessor::_touchOnUIFlagFrameId = 0; class TouchInfo { public: TouchInfo(); ~TouchInfo(); void reset(); ax::Touch* touch; ax::Vec2 pos; int touchId; int clickCount; int mouseWheelDelta; ax::EventMouse::MouseButton button; ax::Vec2 downPos; bool began; bool clickCancelled; clock_t lastClickTime; WeakPtr lastRollOver; std::vector downTargets; std::vector touchMonitors; }; InputProcessor::InputProcessor(GComponent* owner) : _keyModifiers(0), _mouseListener(nullptr), _touchListener(nullptr), _keyboardListener(nullptr) { _owner = owner; _recentInput._inputProcessor = this; #ifdef AX_PLATFORM_PC _mouseListener = EventListenerMouse::create(); AX_SAFE_RETAIN(_mouseListener); _mouseListener->onMouseDown = AX_CALLBACK_1(InputProcessor::onMouseDown, this); _mouseListener->onMouseUp = AX_CALLBACK_1(InputProcessor::onMouseUp, this); _mouseListener->onMouseMove = AX_CALLBACK_1(InputProcessor::onMouseMove, this); _mouseListener->onMouseScroll = AX_CALLBACK_1(InputProcessor::onMouseScroll, this); _owner->displayObject()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_mouseListener, _owner->displayObject()); #endif _touchListener = EventListenerTouchOneByOne::create(); AX_SAFE_RETAIN(_touchListener); _touchListener->setSwallowTouches(false); _touchListener->onTouchBegan = AX_CALLBACK_2(InputProcessor::onTouchBegan, this); _touchListener->onTouchMoved = AX_CALLBACK_2(InputProcessor::onTouchMoved, this); _touchListener->onTouchEnded = AX_CALLBACK_2(InputProcessor::onTouchEnded, this); _touchListener->onTouchCancelled = AX_CALLBACK_2(InputProcessor::onTouchCancelled, this); _owner->displayObject()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_touchListener, _owner->displayObject()); _keyboardListener = EventListenerKeyboard::create(); AX_SAFE_RETAIN(_keyboardListener); _keyboardListener->onKeyPressed = AX_CALLBACK_2(InputProcessor::onKeyDown, this); _keyboardListener->onKeyReleased = AX_CALLBACK_2(InputProcessor::onKeyUp, this); _owner->displayObject()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(_keyboardListener, _owner->displayObject()); } InputProcessor::~InputProcessor() { #ifdef AX_PLATFORM_PC _owner->displayObject()->getEventDispatcher()->removeEventListener(_mouseListener); #endif _owner->displayObject()->getEventDispatcher()->removeEventListener(_touchListener); _owner->displayObject()->getEventDispatcher()->removeEventListener(_keyboardListener); AX_SAFE_RELEASE_NULL(_touchListener); AX_SAFE_RELEASE_NULL(_mouseListener); AX_SAFE_RELEASE_NULL(_keyboardListener); for (auto &ti : _touches) delete ti; } ax::Vec2 InputProcessor::getTouchPosition(int touchId) { for (auto &ti : _touches) { if (ti->touchId == touchId) return ti->pos; } return _recentInput.getPosition(); } TouchInfo* InputProcessor::getTouch(int touchId, bool createIfNotExisits) { TouchInfo* ret = nullptr; for (auto &ti : _touches) { if (ti->touchId == touchId) return ti; else if (ti->touchId == -1) ret = ti; } if (!ret) { if (!createIfNotExisits) return nullptr; ret = new TouchInfo(); _touches.push_back(ret); } ret->touchId = touchId; return ret; } void InputProcessor::updateRecentInput(TouchInfo* ti, GObject* target) { _recentInput._pos.x = (int)ti->pos.x; _recentInput._pos.y = (int)ti->pos.y; _recentInput._target = target; _recentInput._clickCount = ti->clickCount; _recentInput._button = ti->button; _recentInput._mouseWheelDelta = ti->mouseWheelDelta; _recentInput._touch = ti->touch; _recentInput._touchId = ti->touch ? ti->touchId : -1; int curFrame = Director::getInstance()->getTotalFrames(); bool flag = target != _owner; if (curFrame != _touchOnUIFlagFrameId) _touchOnUI = flag; else if (flag) _touchOnUI = true; _touchOnUIFlagFrameId = curFrame; } void InputProcessor::handleRollOver(TouchInfo* touch, GObject* target) { if (touch->lastRollOver == target) return; std::vector rollOutChain; std::vector rollOverChain; GObject* element = touch->lastRollOver.ptr(); while (element != nullptr) { rollOutChain.push_back(WeakPtr(element)); element = element->findParent(); } element = target; while (element != nullptr) { auto iter = std::find(rollOutChain.cbegin(), rollOutChain.cend(), element); if (iter != rollOutChain.cend()) { rollOutChain.resize(iter - rollOutChain.cbegin()); break; } rollOverChain.push_back(WeakPtr(element)); element = element->findParent(); } touch->lastRollOver = target; for (auto &wptr : rollOutChain) { element = wptr.ptr(); if (element && element->onStage()) element->dispatchEvent(UIEventType::RollOut); } for (auto &wptr : rollOverChain) { element = wptr.ptr(); if (element && element->onStage()) element->dispatchEvent(UIEventType::RollOver); } } void InputProcessor::addTouchMonitor(int touchId, GObject * target) { TouchInfo* ti = getTouch(touchId, false); if (!ti) return; auto it = std::find(ti->touchMonitors.cbegin(), ti->touchMonitors.cend(), target); if (it == ti->touchMonitors.cend()) ti->touchMonitors.push_back(WeakPtr(target)); } void InputProcessor::removeTouchMonitor(GObject * target) { for (auto it = _touches.cbegin(); it != _touches.cend(); ++it) { auto it2 = std::find((*it)->touchMonitors.begin(), (*it)->touchMonitors.end(), target); if (it2 != (*it)->touchMonitors.end()) *it2 = nullptr; } } void InputProcessor::cancelClick(int touchId) { TouchInfo* ti = getTouch(touchId, false); if (ti) ti->clickCancelled = true; } void InputProcessor::simulateClick(GObject* target, int touchId) { _activeProcessor = this; Vec2 pt = target->localToGlobal(Vec2::ZERO); _recentInput._pos.x = pt.x; _recentInput._pos.y = pt.y; _recentInput._target = target; _recentInput._clickCount = 1; _recentInput._button = EventMouse::MouseButton::BUTTON_LEFT; _recentInput._touch = nullptr; _recentInput._touchId = touchId; if (_captureCallback) _captureCallback(UIEventType::TouchBegin); WeakPtr wptr(target); target->bubbleEvent(UIEventType::TouchBegin); target = wptr.ptr(); if (target) { target->bubbleEvent(UIEventType::TouchEnd); target = wptr.ptr(); if (target) target->bubbleEvent(UIEventType::Click); } _activeProcessor = nullptr; } void InputProcessor::setBegin(TouchInfo* touch, GObject* target) { touch->began = true; touch->clickCancelled = false; touch->downPos = touch->pos; touch->downTargets.clear(); GObject* obj = target; while (obj != nullptr) { touch->downTargets.push_back(WeakPtr(obj)); obj = obj->findParent(); } } void InputProcessor::setEnd(TouchInfo* touch, GObject* target) { touch->began = false; auto now = ::clock(); float elapsed = (now - touch->lastClickTime) / (double)CLOCKS_PER_SEC; if (elapsed < 0.45f) { if (touch->clickCount == 2) touch->clickCount = 1; else touch->clickCount++; } else touch->clickCount = 1; touch->lastClickTime = now; } GObject* InputProcessor::clickTest(TouchInfo* touch, GObject* target) { if (touch->downTargets.empty() || touch->clickCancelled || std::abs(touch->pos.x - touch->downPos.x) > 50 || std::abs(touch->pos.y - touch->downPos.y) > 50) return nullptr; GObject* obj = touch->downTargets[0].ptr(); if (obj && obj->onStage()) return obj; obj = target; while (obj != nullptr) { auto it = std::find(touch->downTargets.cbegin(), touch->downTargets.cend(), obj); if (it != touch->downTargets.cend() && it->onStage()) { obj = it->ptr(); break; } obj = obj->findParent(); } return obj; } bool InputProcessor::isTouchOnUI() { return _touchOnUI; } void InputProcessor::disableDefaultTouchEvent() { _owner->displayObject()->getEventDispatcher()->removeEventListener(_touchListener); } bool InputProcessor::touchDown(ax::Touch *touch, ax::Event *event) { return onTouchBegan(touch, event); } void InputProcessor::touchMove(ax::Touch *touch, ax::Event *event) { onTouchMoved(touch, event); } void InputProcessor::touchUp(ax::Touch *touch, ax::Event *event) { onTouchEnded(touch, event); } bool InputProcessor::onTouchBegan(Touch *touch, Event* /*unusedEvent*/) { if (!(_owner->isTouchable() && _owner->isVisible())) { return false; } auto camera = Camera::getVisitingCamera(); Vec2 pt = touch->getLocation(); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; _touchListener->setSwallowTouches(target != _owner); TouchInfo* ti = getTouch(touch->getID()); ti->pos = UIRoot->worldToRoot(pt); ti->button = EventMouse::MouseButton::BUTTON_LEFT; ti->touch = touch; setBegin(ti, target); updateRecentInput(ti, target); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchBegin); WeakPtr wptr(target); target->bubbleEvent(UIEventType::TouchBegin); target = wptr.ptr(); handleRollOver(ti, target); _activeProcessor = nullptr; return true; } void InputProcessor::onTouchMoved(Touch *touch, Event* /*unusedEvent*/) { auto camera = Camera::getVisitingCamera(); Vec2 pt = touch->getLocation(); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; TouchInfo* ti = getTouch(touch->getID()); ti->pos = UIRoot->worldToRoot(pt); ti->button = EventMouse::MouseButton::BUTTON_LEFT; ti->touch = touch; updateRecentInput(ti, target); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchMove); handleRollOver(ti, target); if (ti->began) { bool done = false; size_t cnt = ti->touchMonitors.size(); if (cnt > 0) { for (size_t i = 0; i < cnt; i++) { GObject* mm = ti->touchMonitors[i].ptr(); if (!mm) continue; mm->dispatchEvent(UIEventType::TouchMove); if (mm == _owner) done = true; } } if (!done) _owner->dispatchEvent(UIEventType::TouchMove); } _activeProcessor = nullptr; } void InputProcessor::onTouchEnded(Touch *touch, Event* /*unusedEvent*/) { auto camera = Camera::getVisitingCamera(); Vec2 pt = touch->getLocation(); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; TouchInfo* ti = getTouch(touch->getID()); ti->pos = UIRoot->worldToRoot(pt); ti->button = EventMouse::MouseButton::BUTTON_LEFT; ti->touch = touch; setEnd(ti, target); updateRecentInput(ti, target); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchEnd); WeakPtr wptr(target); size_t cnt = ti->touchMonitors.size(); if (cnt > 0) { for (size_t i = 0; i < cnt; i++) { GObject* mm = ti->touchMonitors[i].ptr(); if (!mm) continue; if (mm != target && (!dynamic_cast(mm) || !((GComponent*)mm)->isAncestorOf(target))) mm->dispatchEvent(UIEventType::TouchEnd); } ti->touchMonitors.clear(); target = wptr.ptr(); } if (target) { target->bubbleEvent(UIEventType::TouchEnd); target = wptr.ptr(); } target = clickTest(ti, target); if (target) { wptr = target; updateRecentInput(ti, target); GRichTextField* tf = dynamic_cast(target); if (tf) { const char* linkHref = dynamic_cast(tf->displayObject())->hitTestLink(pt); if (linkHref) { tf->bubbleEvent(UIEventType::ClickLink, nullptr, Value(linkHref)); target = wptr.ptr(); } } target->bubbleEvent(UIEventType::Click); target = wptr.ptr(); } #ifndef AX_PLATFORM_PC //on mobile platform, trigger RollOut on up event, but not on PC handleRollOver(ti, nullptr); #else handleRollOver(ti, target); #endif ti->touchId = -1; ti->button = EventMouse::MouseButton::BUTTON_UNSET; _activeProcessor = nullptr; } void InputProcessor::onTouchCancelled(Touch* touch, Event* /*unusedEvent*/) { TouchInfo* ti = getTouch(touch->getID()); if (ti == nullptr) return; ti->touch = touch; updateRecentInput(ti, _owner); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchEnd); size_t cnt = ti->touchMonitors.size(); if (cnt > 0) { for (size_t i = 0; i < cnt; i++) { GObject* mm = ti->touchMonitors[i].ptr(); if (!mm) continue; if (mm != _owner) mm->dispatchEvent(UIEventType::TouchEnd); } ti->touchMonitors.clear(); } _owner->dispatchEvent(UIEventType::TouchEnd); handleRollOver(ti, nullptr); ti->touchId = -1; ti->button = EventMouse::MouseButton::BUTTON_UNSET; _activeProcessor = nullptr; } void InputProcessor::onMouseDown(ax::EventMouse * event) { if (event->getMouseButton() == EventMouse::MouseButton::BUTTON_LEFT) return; auto camera = Camera::getVisitingCamera(); Vec2 pt(event->getCursorX(), event->getCursorY()); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; _touchListener->setSwallowTouches(target != _owner); TouchInfo* ti = getTouch(0); ti->pos = UIRoot->worldToRoot(pt); ti->button = event->getMouseButton(); ti->touch = nullptr; setBegin(ti, target); updateRecentInput(ti, target); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchBegin); WeakPtr wptr(target); target->bubbleEvent(UIEventType::TouchBegin); _activeProcessor = nullptr; } void InputProcessor::onMouseUp(ax::EventMouse * event) { if (event->getMouseButton() == EventMouse::MouseButton::BUTTON_LEFT) return; auto camera = Camera::getVisitingCamera(); Vec2 pt(event->getCursorX(), event->getCursorY()); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; TouchInfo* ti = getTouch(0); ti->pos = UIRoot->worldToRoot(pt); ti->button = event->getMouseButton(); ti->touch = nullptr; setEnd(ti, target); updateRecentInput(ti, target); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchEnd); WeakPtr wptr(target); size_t cnt = ti->touchMonitors.size(); if (cnt > 0) { for (size_t i = 0; i < cnt; i++) { GObject* mm = ti->touchMonitors[i].ptr(); if (!mm) continue; if (mm != target && (!dynamic_cast(mm) || !((GComponent*)mm)->isAncestorOf(target))) mm->dispatchEvent(UIEventType::TouchEnd); } ti->touchMonitors.clear(); target = wptr.ptr(); } if (target) { target->bubbleEvent(UIEventType::TouchEnd); target = wptr.ptr(); } target = clickTest(ti, target); if (target) { wptr = target; updateRecentInput(ti, target); if (ti->button == EventMouse::MouseButton::BUTTON_MIDDLE) target->bubbleEvent(UIEventType::MiddleClick); else target->bubbleEvent(UIEventType::RightClick); } ti->touchId = -1; ti->button = EventMouse::MouseButton::BUTTON_UNSET; _activeProcessor = nullptr; } void InputProcessor::onMouseMove(ax::EventMouse * event) { TouchInfo* ti = getTouch(0); Vec2 npos = UIRoot->worldToRoot(Vec2(event->getCursorX(), event->getCursorY())); if (std::abs(ti->pos.x - npos.x) < 1 && std::abs(ti->pos.y - npos.y) < 1) return; auto camera = Camera::getVisitingCamera(); Vec2 pt(event->getCursorX(), event->getCursorY()); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; ti->pos = UIRoot->worldToRoot(pt); ti->touch = nullptr; updateRecentInput(ti, target); _activeProcessor = this; if (_captureCallback) _captureCallback(UIEventType::TouchMove); handleRollOver(ti, target); if (ti->began) { bool done = false; size_t cnt = ti->touchMonitors.size(); if (cnt > 0) { for (size_t i = 0; i < cnt; i++) { GObject* mm = ti->touchMonitors[i].ptr(); if (!mm) continue; mm->dispatchEvent(UIEventType::TouchMove); if (mm == _owner) done = true; } } if (!done) _owner->dispatchEvent(UIEventType::TouchMove); } _activeProcessor = nullptr; } void InputProcessor::onMouseScroll(ax::EventMouse * event) { auto camera = Camera::getVisitingCamera(); Vec2 pt(event->getCursorX(), event->getCursorY()); GObject* target = _owner->hitTest(pt, camera); if (!target) target = _owner; TouchInfo* ti = getTouch(0); ti->pos = UIRoot->worldToRoot(pt); ti->touch = nullptr; ti->mouseWheelDelta = MAX(event->getScrollX(), event->getScrollY()); updateRecentInput(ti, target); _activeProcessor = this; target->bubbleEvent(UIEventType::MouseWheel); ti->mouseWheelDelta = 0; _activeProcessor = nullptr; } void InputProcessor::onKeyDown(ax::EventKeyboard::KeyCode keyCode, ax::Event * event) { if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_CTRL || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_CTRL) _keyModifiers |= 1; else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_ALT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_ALT) _keyModifiers |= 2; else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_SHIFT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_SHIFT) _keyModifiers |= 4; _recentInput._keyCode = keyCode; _recentInput._target = _owner; _recentInput._target->dispatchEvent(UIEventType::KeyDown); } void InputProcessor::onKeyUp(ax::EventKeyboard::KeyCode keyCode, ax::Event *) { if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_CTRL || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_CTRL) _keyModifiers &= ~1; else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_ALT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_ALT) _keyModifiers &= ~2; else if (keyCode == EventKeyboard::KeyCode::KEY_LEFT_SHIFT || keyCode == EventKeyboard::KeyCode::KEY_RIGHT_SHIFT) _keyModifiers &= ~4; _recentInput._keyCode = keyCode; _recentInput._target = _owner; _recentInput._target->dispatchEvent(UIEventType::KeyUp); } TouchInfo::TouchInfo() : touch(nullptr), touchId(-1), clickCount(0), mouseWheelDelta(0), button(EventMouse::MouseButton::BUTTON_UNSET), began(false), lastClickTime(0), clickCancelled(false) { } TouchInfo::~TouchInfo() { downTargets.clear(); touchMonitors.clear(); } void TouchInfo::reset() { touchId = -1; mouseWheelDelta = 0; button = EventMouse::MouseButton::BUTTON_UNSET; touch = nullptr; pos.setZero(); downPos.setZero(); clickCount = 0; lastClickTime = 0; began = false; downTargets.clear(); lastRollOver = nullptr; clickCancelled = false; touchMonitors.clear(); } NS_FGUI_END