/****************************************************************************** * Spine Runtimes Software License * Version 2.3 * * Copyright (c) 2013-2015, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable and * non-transferable license to use, install, execute and perform the Spine * Runtimes Software (the "Software") and derivative works solely for personal * or internal use. Without the written permission of Esoteric Software (see * Section 2 of the Spine Software License Agreement), you may not (a) modify, * translate, adapt or otherwise create derivative works, improvements of the * Software or develop new applications using the Software or (b) remove, * delete, alter or obscure any trademarks or any copyright, trademark, patent * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include static int yDown; void spBone_setYDown (int value) { yDown = value; } int spBone_isYDown () { return yDown; } spBone* spBone_create (spBoneData* data, spSkeleton* skeleton, spBone* parent) { spBone* self = NEW(spBone); CONST_CAST(spBoneData*, self->data) = data; CONST_CAST(spSkeleton*, self->skeleton) = skeleton; CONST_CAST(spBone*, self->parent) = parent; spBone_setToSetupPose(self); return self; } void spBone_dispose (spBone* self) { FREE(self); } void spBone_updateWorldTransform (spBone* self) { float radians, cosine, sine; if (self->parent) { CONST_CAST(float, self->worldX) = self->x * self->parent->m00 + self->y * self->parent->m01 + self->parent->worldX; CONST_CAST(float, self->worldY) = self->x * self->parent->m10 + self->y * self->parent->m11 + self->parent->worldY; if (self->data->inheritScale) { CONST_CAST(float, self->worldScaleX) = self->parent->worldScaleX * self->scaleX; CONST_CAST(float, self->worldScaleY) = self->parent->worldScaleY * self->scaleY; } else { CONST_CAST(float, self->worldScaleX) = self->scaleX; CONST_CAST(float, self->worldScaleY) = self->scaleY; } CONST_CAST(float, self->worldRotation) = self->data->inheritRotation ? self->parent->worldRotation + self->rotationIK : self->rotationIK; CONST_CAST(int, self->worldFlipX) = self->parent->worldFlipX ^ self->flipX; CONST_CAST(int, self->worldFlipY) = self->parent->worldFlipY ^ self->flipY; } else { int skeletonFlipX = self->skeleton->flipX, skeletonFlipY = self->skeleton->flipY; CONST_CAST(float, self->worldX) = self->skeleton->flipX ? -self->x : self->x; CONST_CAST(float, self->worldY) = self->skeleton->flipY != yDown ? -self->y : self->y; CONST_CAST(float, self->worldScaleX) = self->scaleX; CONST_CAST(float, self->worldScaleY) = self->scaleY; CONST_CAST(float, self->worldRotation) = self->rotationIK; CONST_CAST(int, self->worldFlipX) = skeletonFlipX ^ self->flipX; CONST_CAST(int, self->worldFlipY) = skeletonFlipY ^ self->flipY; } radians = self->worldRotation * DEG_RAD; cosine = COS(radians); sine = SIN(radians); if (self->worldFlipX) { CONST_CAST(float, self->m00) = -cosine * self->worldScaleX; CONST_CAST(float, self->m01) = sine * self->worldScaleY; } else { CONST_CAST(float, self->m00) = cosine * self->worldScaleX; CONST_CAST(float, self->m01) = -sine * self->worldScaleY; } if (self->worldFlipY != yDown) { CONST_CAST(float, self->m10) = -sine * self->worldScaleX; CONST_CAST(float, self->m11) = -cosine * self->worldScaleY; } else { CONST_CAST(float, self->m10) = sine * self->worldScaleX; CONST_CAST(float, self->m11) = cosine * self->worldScaleY; } } void spBone_setToSetupPose (spBone* self) { self->x = self->data->x; self->y = self->data->y; self->rotation = self->data->rotation; self->rotationIK = self->rotation; self->scaleX = self->data->scaleX; self->scaleY = self->data->scaleY; self->flipX = self->data->flipX; self->flipY = self->data->flipY; } void spBone_worldToLocal (spBone* self, float worldX, float worldY, float* localX, float* localY) { float invDet; float dx = worldX - self->worldX, dy = worldY - self->worldY; float m00 = self->m00, m11 = self->m11; if (self->worldFlipX != (self->worldFlipY != yDown)) { m00 *= -1; m11 *= -1; } invDet = 1 / (m00 * m11 - self->m01 * self->m10); *localX = (dx * m00 * invDet - dy * self->m01 * invDet); *localY = (dy * m11 * invDet - dx * self->m10 * invDet); } void spBone_localToWorld (spBone* self, float localX, float localY, float* worldX, float* worldY) { *worldX = localX * self->m00 + localY * self->m01 + self->worldX; *worldY = localX * self->m10 + localY * self->m11 + self->worldY; }