///**************************************************************************** //Copyright (c) 2014 cocos2d-x.org // //http://www.cocos2d-x.org // //* Portions Copyright (c) Microsoft Open Technologies, Inc. //* All Rights Reserved // //Permission is hereby granted, free of charge, to any person obtaining a copy //of this software and associated documentation files (the "Software"), to deal //in the Software without restriction, including without limitation the rights //to use, copy, modify, merge, publish, distribute, sublicense, and/or sell //copies of the Software, and to permit persons to whom the Software is //furnished to do so, subject to the following conditions: // //The above copyright notice and this permission notice shall be included in //all copies or substantial portions of the Software. // //THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR //IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, //FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE //AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER //LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, //OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN //THE SOFTWARE. //****************************************************************************/ #include "platform/CCPlatformConfig.h" #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) #include "ui/UIEditBox/UIEditBoxImpl-winrt.h" #include "platform/winrt/CCWinRTUtils.h" #include "platform/winrt/CCGLViewImpl-winrt.h" #include "2d/CCFontFreeType.h" #if defined(WINAPI_FAMILY) && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP #define XAML_TOP_PADDING 10.0f #else #define XAML_TOP_PADDING 0.0f #endif namespace cocos2d { namespace ui { Platform::String^ EDIT_BOX_XAML_NAME = L"cocos2d_editbox"; Platform::String^ CANVAS_XAML_NAME = L"cocos2d_canvas"; EditBoxImpl* __createSystemEditBox(EditBox* pEditBox) { return new UIEditBoxImplWinrt(pEditBox); } EditBoxWinRT::EditBoxWinRT(Windows::Foundation::EventHandler^ beginHandler, Windows::Foundation::EventHandler^ changeHandler, Windows::Foundation::EventHandler^ endHandler) : _beginHandler(beginHandler), _changeHandler(changeHandler), _endHandler(endHandler), _color(Windows::UI::Colors::White), _initialText(L""), _fontFamily(L"Segoe UI"), _fontSize(12), _password(false), _isEditing(false), _multiline(false), _maxLength(0 /* unlimited */) { m_dispatcher = cocos2d::GLViewImpl::sharedOpenGLView()->getDispatcher(); m_panel = cocos2d::GLViewImpl::sharedOpenGLView()->getPanel(); } void EditBoxWinRT::closeKeyboard() { m_dispatcher.Get()->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() { removeTextBox(); _textBox = nullptr; auto canvas = static_cast(findXamlElement(m_panel.Get(), CANVAS_XAML_NAME)); canvas->Visibility = Visibility::Collapsed; })); } Windows::UI::Xaml::Controls::Control^ EditBoxWinRT::createPasswordBox() { auto passwordBox = ref new PasswordBox; passwordBox->BorderThickness = 0; passwordBox->Name = EDIT_BOX_XAML_NAME; passwordBox->Width = _size.Width; passwordBox->Height = _size.Height; passwordBox->Foreground = ref new Media::SolidColorBrush(_color); passwordBox->Password = _initialText; passwordBox->FontSize = _fontSize; passwordBox->FontFamily = ref new Media::FontFamily(_fontFamily); passwordBox->MaxLength = _maxLength; _changeToken = passwordBox->PasswordChanged += ref new Windows::UI::Xaml::RoutedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onPasswordChanged); return passwordBox; } Windows::UI::Xaml::Controls::Control^ EditBoxWinRT::createTextBox() { auto textBox = ref new TextBox; textBox->BorderThickness = 0; textBox->Name = EDIT_BOX_XAML_NAME; textBox->Width = _size.Width; textBox->Height = _size.Height; textBox->Foreground = ref new Media::SolidColorBrush(_color); textBox->Text = _initialText; textBox->FontSize = _fontSize; textBox->FontFamily = ref new Media::FontFamily(_fontFamily); textBox->MaxLength = _maxLength; textBox->AcceptsReturn = _multiline; textBox->TextWrapping = _multiline ? TextWrapping::Wrap : TextWrapping::NoWrap; setInputScope(textBox); _changeToken = textBox->TextChanged += ref new Windows::UI::Xaml::Controls::TextChangedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onTextChanged); return textBox; } void EditBoxWinRT::onPasswordChanged(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs^ args) { onTextChanged(sender, nullptr); } void EditBoxWinRT::onTextChanged(Platform::Object ^sender, Windows::UI::Xaml::Controls::TextChangedEventArgs ^e) { Platform::String^ text = L""; if (_password) { text = static_cast(_textBox)->Password; } else { text = static_cast(_textBox)->Text; } std::shared_ptr inputEvent(new UIEditBoxEvent(this, text, _changeHandler)); cocos2d::GLViewImpl::sharedOpenGLView()->QueueEvent(inputEvent); } void EditBoxWinRT::onKeyDown(Platform::Object^ sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs^ args) { if (args->Key == Windows::System::VirtualKey::Enter && !_multiline) { onLostFocus(nullptr, nullptr); } } void EditBoxWinRT::onGotFocus(Platform::Object ^sender, Windows::UI::Xaml::RoutedEventArgs ^args) { Concurrency::critical_section::scoped_lock lock(_critical_section); std::shared_ptr inputEvent(new UIEditBoxEvent(this, nullptr, _beginHandler)); cocos2d::GLViewImpl::sharedOpenGLView()->QueueEvent(inputEvent); _isEditing = true; } void EditBoxWinRT::onLostFocus(Platform::Object^ sender, Windows::UI::Xaml::RoutedEventArgs ^args) { _isEditing = false; Concurrency::critical_section::scoped_lock lock(_critical_section); Platform::String^ text = L""; if (_password) { text = static_cast(_textBox)->Password; static_cast(_textBox)->PasswordChanged -= _changeToken; } else { text = static_cast(_textBox)->Text; static_cast(_textBox)->TextChanged -= _changeToken; } std::shared_ptr inputEvent(new UIEditBoxEvent(this, text, _endHandler)); cocos2d::GLViewImpl::sharedOpenGLView()->QueueEvent(inputEvent); _textBox->LostFocus -= _unfocusToken; _textBox->GotFocus -= _focusToken; _textBox->KeyDown -= _keydownToken; closeKeyboard(); } bool EditBoxWinRT::isEditing() { return _isEditing; } void EditBoxWinRT::openKeyboard() { m_dispatcher.Get()->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() { removeTextBox(); Canvas^ canvas = static_cast(findXamlElement(m_panel.Get(), CANVAS_XAML_NAME)); if (_password) { _textBox = createPasswordBox(); } else { _textBox = createTextBox(); } // Position the text box canvas->SetLeft(_textBox, _rect.X); canvas->SetTop(_textBox, _rect.Y - XAML_TOP_PADDING); // Finally, insert it into the XAML scene hierarchy and make the containing canvas visible canvas->Children->InsertAt(0, _textBox); canvas->Background = ref new Media::SolidColorBrush(); canvas->Visibility = Visibility::Visible; _keydownToken = _textBox->KeyDown += ref new Windows::UI::Xaml::Input::KeyEventHandler(this, &cocos2d::ui::EditBoxWinRT::onKeyDown); _focusToken = _textBox->GotFocus += ref new Windows::UI::Xaml::RoutedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onGotFocus); _unfocusToken = _textBox->LostFocus += ref new Windows::UI::Xaml::RoutedEventHandler(this, &cocos2d::ui::EditBoxWinRT::onLostFocus); _textBox->Focus(FocusState::Programmatic); if (_password) { static_cast(_textBox)->SelectAll(); } else { static_cast(_textBox)->Select(_initialText->Length(), 0); } auto inputPane = Windows::UI::ViewManagement::InputPane::GetForCurrentView(); })); } void EditBoxWinRT::setFontColor(Windows::UI::Color color) { _color = color; } void EditBoxWinRT::setFontFamily(Platform::String^ fontFamily) { _fontFamily = fontFamily; } void EditBoxWinRT::setFontSize(int fontSize) { _fontSize = fontSize; } void EditBoxWinRT::removeTextBox() { auto canvas = findXamlElement(m_panel.Get(), CANVAS_XAML_NAME); auto box = findXamlElement(canvas, EDIT_BOX_XAML_NAME); removeXamlElement(canvas, box); _isEditing = false; } void EditBoxWinRT::setInputFlag(int inputFlags) { _password = false; switch ((EditBox::InputFlag)inputFlags) { case EditBox::InputFlag::PASSWORD: case EditBox::InputFlag::SENSITIVE: _password = true; break; default: CCLOG("Warning: cannot set INITIAL_CAPS_* input flags for WinRT edit boxes"); } } void EditBoxWinRT::setInputMode(int inputMode) { _inputMode = inputMode; } void EditBoxWinRT::setMaxLength(int maxLength) { _maxLength = maxLength; } void EditBoxWinRT::setInputScope(TextBox^ textBox) { InputScope^ inputScope = ref new InputScope; InputScopeName^ name = ref new InputScopeName; switch ((EditBox::InputMode)_inputMode) { case EditBox::InputMode::SINGLE_LINE: case EditBox::InputMode::ANY: name->NameValue = InputScopeNameValue::Default; break; case EditBox::InputMode::EMAIL_ADDRESS: name->NameValue = InputScopeNameValue::EmailSmtpAddress; break; case EditBox::InputMode::DECIMAL: case EditBox::InputMode::NUMERIC: name->NameValue = InputScopeNameValue::Number; break; case EditBox::InputMode::PHONE_NUMBER: name->NameValue = InputScopeNameValue::TelephoneNumber; break; case EditBox::InputMode::URL: name->NameValue = InputScopeNameValue::Url; break; } textBox->InputScope = nullptr; inputScope->Names->Append(name); textBox->InputScope = inputScope; } void EditBoxWinRT::setPosition(Windows::Foundation::Rect rect) { _rect = rect; } void EditBoxWinRT::setSize(Windows::Foundation::Size size) { _size = size; } void EditBoxWinRT::setText(Platform::String^ text) { _initialText = text; // If already editing if (_isEditing) { m_dispatcher.Get()->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() { auto textBox = static_cast(_textBox); unsigned int currentStart = textBox->SelectionStart; bool cursorAtEnd = currentStart == textBox->Text->Length(); textBox->Text = _initialText; if (cursorAtEnd || currentStart > textBox->Text->Length()) { currentStart = textBox->Text->Length(); } textBox->Select(currentStart, 0); })); } } void EditBoxWinRT::setVisible(bool visible) { _visible = visible; // If already editing m_dispatcher.Get()->RunAsync(Windows::UI::Core::CoreDispatcherPriority::Normal, ref new Windows::UI::Core::DispatchedHandler([this]() { Canvas^ canvas = static_cast(findXamlElement(m_panel.Get(), CANVAS_XAML_NAME)); canvas->Visibility = _visible ? Visibility::Visible : Visibility::Collapsed; })); } UIEditBoxImplWinrt::UIEditBoxImplWinrt(EditBox* pEditText) : EditBoxImplCommon(pEditText) { auto beginHandler = ref new Windows::Foundation::EventHandler([this](Platform::Object^ sender, Platform::String^ arg) { this->editBoxEditingDidBegin(); }); auto changeHandler = ref new Windows::Foundation::EventHandler([this](Platform::Object^ sender, Platform::String^ arg) { auto text = PlatformStringToString(arg); this->editBoxEditingChanged(text); }); auto endHandler = ref new Windows::Foundation::EventHandler([this](Platform::Object^ sender, Platform::String^ arg) { auto text = PlatformStringToString(arg); this->editBoxEditingDidEnd(text); this->onEndEditing(text); }); _system_control = ref new EditBoxWinRT(beginHandler, changeHandler, endHandler); } void UIEditBoxImplWinrt::setNativeFont(const char* pFontName, int fontSize) { // fontSize _fontSize = fontSize; auto transform = _editBox->getNodeToWorldTransform(); cocos2d::Vec3 scale; transform.getScale(&scale); _system_control->setFontSize(_fontSize * cocos2d::Director::getInstance()->getOpenGLView()->getScaleY() /** scale.y*/); // fontFamily auto font = cocos2d::FontFreeType::create(pFontName, fontSize /* TODO: Not sure if supposed to be scaled or unscaled */, cocos2d::GlyphCollection::DYNAMIC, nullptr); if (font != nullptr) { std::string fontName = "ms-appx:///Assets/Resources/" + std::string(pFontName) +'#' + font->getFontFamily(); _system_control->setFontFamily(PlatformStringFromString(pFontName)); } } void UIEditBoxImplWinrt::setNativeFontColor(const Color4B& color) { Windows::UI::Color win_color = { 0xFF, color.r, color.g, color.b }; _system_control->setFontColor(win_color); } void UIEditBoxImplWinrt::setNativeInputMode(EditBox::InputMode inputMode) { _system_control->setInputMode((int)inputMode); } void UIEditBoxImplWinrt::setNativeInputFlag(EditBox::InputFlag inputFlag) { _system_control->setInputFlag((int)inputFlag); } void UIEditBoxImplWinrt::setNativeText(const char* pText) { _system_control->setText(PlatformStringFromString(pText)); } void UIEditBoxImplWinrt::setNativeVisible(bool visible) { _system_control->setVisible(visible); } void UIEditBoxImplWinrt::updateNativeFrame(const Rect& rect) { } void UIEditBoxImplWinrt::nativeOpenKeyboard() { // Update the text _system_control->setText(PlatformStringFromString(getText())); // Size auto glView = cocos2d::Director::getInstance()->getOpenGLView(); auto transform = _editBox->getNodeToWorldTransform(); cocos2d::Vec3 scale; transform.getScale(&scale); Windows::Foundation::Size xamlSize = { _editBox->getContentSize().width * glView->getScaleX() * scale.x, _editBox->getContentSize().height * glView->getScaleY() * scale.y }; _system_control->setSize(xamlSize); _system_control->setFontSize(_fontSize * cocos2d::Director::getInstance()->getOpenGLView()->getScaleY() /** scale.y*/); // Position auto directorInstance = cocos2d::Director::getInstance(); auto frameSize = glView->getFrameSize(); auto winSize = directorInstance->getWinSize(); auto leftBottom = _editBox->convertToWorldSpace(cocos2d::Point::ZERO); auto rightTop = _editBox->convertToWorldSpace(cocos2d::Point(_editBox->getContentSize().width, _editBox->getContentSize().height)); Windows::Foundation::Rect rect; rect.X = frameSize.width / 2 + (leftBottom.x - winSize.width / 2) * glView->getScaleX(); rect.Y = frameSize.height / 2 - (rightTop.y - winSize.height / 2) * glView->getScaleY(); rect.Width = (rightTop.x - leftBottom.x) * glView->getScaleX(); rect.Height = (rightTop.y - leftBottom.y) * glView->getScaleY(); _system_control->setPosition(rect); // .. and open _system_control->openKeyboard(); } void UIEditBoxImplWinrt::nativeCloseKeyboard() { _system_control->closeKeyboard(); } void UIEditBoxImplWinrt::setNativeMaxLength(int maxLength) { _system_control->setMaxLength(maxLength); } cocos2d::Vec2 UIEditBoxImplWinrt::convertDesignCoordToXamlCoord(const cocos2d::Vec2& designCoord) { auto glView = cocos2d::Director::getInstance()->getOpenGLView(); float viewH = glView->getFrameSize().height; Vec2 visiblePos = Vec2(designCoord.x * glView->getScaleX(), designCoord.y * glView->getScaleY()); Vec2 screenGLPos = visiblePos + glView->getViewPortRect().origin; Vec2 xamlPos(screenGLPos.x, viewH - screenGLPos.y); return xamlPos; } } // namespace ui } // namespace cocos2d #endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WP8 || CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)