#include "PlayerStatus.h" #include "PlayerStatusLoader.h" #include "MainSceneHelper.h" #include "AppDelegate.h" #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) #include "GUI/CCEditBox/CCEditBox.h" #include "jni/Java_org_cocos2dx_lib_Cocos2dxHelper.h" #endif USING_NS_CC; USING_NS_CC_EXT; std::string PlayerStatus::pairingLabel = ""; PlayerStatus::PlayerStatus(): mBtnRun(NULL), mBtnReset(NULL), mBtnPair(NULL), mLblStatus(NULL), mLblInstructions(NULL), mLblPair(NULL), editBox(NULL) { this->scheduleUpdate(); } PlayerStatus::~PlayerStatus() { CC_SAFE_RELEASE(mBtnRun); CC_SAFE_RELEASE(mBtnReset); CC_SAFE_RELEASE(mBtnPair); CC_SAFE_RELEASE(mLblStatus); CC_SAFE_RELEASE(mLblPair); CC_SAFE_RELEASE(mLblInstructions); } void PlayerStatus::onNodeLoaded(cocos2d::CCNode * pNode, cocos2d::extension::CCNodeLoader * pNodeLoader) { } SEL_CCControlHandler PlayerStatus::onResolveCCBCCControlSelector(CCObject * pTarget, const char * pSelectorName) { return NULL; } SEL_MenuHandler PlayerStatus::onResolveCCBCCMenuItemSelector(CCObject * pTarget, const char * pSelectorName) { CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedPair:", PlayerStatus::pressedPair); CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedReset:", PlayerStatus::pressedReset); CCB_SELECTORRESOLVER_CCMENUITEM_GLUE(this, "pressedRun:", PlayerStatus::pressedRun); return NULL; } void PlayerStatus::setDeviceResolution(std::string res) { setDeviceResolutionJNI(res.c_str()); } void updatePairing(const char *pairing); void editBoxCallbackFunc(const char* pText, void* ctx) { PlayerStatus *thiz = (PlayerStatus *)ctx; std::string text(pText); if(text == "" || text == " ") { PlayerStatus::pairingLabel = ""; updatePairing("Auto"); } else { PlayerStatus::pairingLabel = pText; updatePairing(pText); } } void PlayerStatus::pressedPair(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) showEditTextDialogJNI("Enter pairing code", "", kEditBoxInputModeNumeric, kEditBoxInputFlagInitialCapsWord, kKeyboardReturnTypeDone, 4, editBoxCallbackFunc, (void*)this); #elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) openEditBox(); #endif } void PlayerStatus::pressedReset(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { cleanCacheDirJNI(); CCBHelper::checkIsMainJSPresent(); } void PlayerStatus::pressedRun(CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent) { runJSApp(); } bool PlayerStatus::onAssignCCBMemberVariable(CCObject * pTarget, const char * pMemberVariableName, CCNode * pNode) { CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnRun", CCMenuItemImage *, this->mBtnRun); CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnReset", CCMenuItemImage *, this->mBtnReset); CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "btnPair", CCMenuItemImage *, this->mBtnPair); CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblStatus", CCLabelTTF *, this->mLblStatus); CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblPair", CCLabelTTF *, this->mLblPair); CCB_MEMBERVARIABLEASSIGNER_GLUE(this, "lblInstructions", CCLabelTTF *, this->mLblInstructions); return false; } void PlayerStatus::update(float dt) { if(this->mLblInstructions != NULL && CCBHelper::mLblInstructions_str != "") { this->mLblInstructions->setString(CCBHelper::mLblInstructions_str.c_str()); } if(this->mLblStatus != NULL && CCBHelper::mLblStatus_str != "") { this->mLblStatus->setString(CCBHelper::mLblStatus_str.c_str()); } if(CCBHelper::isMainJSPresent() && this->mBtnRun != NULL && this->mBtnReset != NULL) { this->mBtnRun->setEnabled(true); this->mBtnReset->setEnabled(true); } else if(this->mBtnRun != NULL && this->mBtnReset != NULL) { this->mBtnRun->setEnabled(false); this->mBtnReset->setEnabled(false); } if(pairingLabel != "") { this->mLblPair->setString(pairingLabel.c_str()); } else { this->mLblPair->setString("Auto"); } } cocos2d::CCScene* PlayerStatus::loadMainScene(const char *pCCBFileName) { CCNodeLoaderLibrary * ccNodeLoaderLibrary = CCNodeLoaderLibrary::newDefaultCCNodeLoaderLibrary(); ccNodeLoaderLibrary->registerCCNodeLoader("PlayerStatusLayer", PlayerStatusLoader::loader()); /* Create an autorelease CCBReader. */ cocos2d::extension::CCBReader * ccbReader = new cocos2d::extension::CCBReader(ccNodeLoaderLibrary); ccbReader->autorelease(); /* Read a ccbi file. */ // Load the scene from the ccbi-file, setting this class as // the owner will cause lblTestTitle to be set by the CCBReader. // lblTestTitle is in the TestHeader.ccbi, which is referenced // from each of the test scenes. CCNode * node = ccbReader->readNodeGraphFromFile(pCCBFileName, NULL); CCScene * scene = CCScene::create(); if(node != NULL) { scene->addChild(node); } CCBHelper::checkIsMainJSPresent(); return scene; }