// A "Material" file can contain one or more materials material CubeMap { technique normal { pass 0 { shader { vertexShader = Sprite3DTest/cube_map.vert fragmentShader = Sprite3DTest/cube_map.frag // sampler: // responsible for setting the texture and its parameters // the Id of the sampler is the uniform name sampler u_cubeTex { path = Sprite3DTest/skybox/left.jpg wrapS = GL_CLAMP_TO_EDGE wrapT = GL_CLAMP_TO_EDGE } } } } }