#include "UITextBMFontTest_Editor.h" USING_NS_CC; using namespace cocos2d::ui; UITextBMFontEditorTest::UITextBMFontEditorTest() { ADD_TEST_CASE(UITextBMFontTest_Editor); } // UITextBMFontTest_Editor bool UITextBMFontTest_Editor::init() { if (UIScene_Editor::init()) { Node* node = CSLoader::createNode("cocosui/UIEditorTest/UILabelBMFont/crossplatform_UILabelBMFont_Editor_1.csb"); Node* child = node->getChildByTag(5); child->removeFromParent(); _layout = static_cast(child); _touchGroup->addChild(_layout); this->configureGUIScene(); return true; } return false; }