#ifndef __PLAYTRNASITIONACTION_H__ #define __PLAYTRNASITIONACTION_H__ #include "ControllerAction.h" NS_FGUI_BEGIN class Transition; class PlayTransitionAction : public ControllerAction { public: PlayTransitionAction(); virtual void setup(ByteBuffer * buffer) override; std::string transitionName; int playTimes; float delay; bool stopOnExit; protected: virtual void enter(GController* controller) override; virtual void leave(GController* controller) override; Transition* _currentTransition; }; NS_FGUI_END #endif