/****************************************************************************** * Spine Runtime Software License - Version 1.1 * * Copyright (c) 2013, Esoteric Software * All rights reserved. * * Redistribution and use in source and binary forms in whole or in part, with * or without modification, are permitted provided that the following conditions * are met: * * 1. A Spine Essential, Professional, Enterprise, or Education License must * be purchased from Esoteric Software and the license must remain valid: * http://esotericsoftware.com/ * 2. Redistributions of source code must retain this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer. * 3. Redistributions in binary form must reproduce this license, which is the * above copyright notice, this declaration of conditions and the following * disclaimer, in the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include spSkeletonData* spSkeletonData_create () { return NEW(spSkeletonData); } void spSkeletonData_dispose (spSkeletonData* self) { int i; for (i = 0; i < self->boneCount; ++i) spBoneData_dispose(self->bones[i]); FREE(self->bones); for (i = 0; i < self->slotCount; ++i) spSlotData_dispose(self->slots[i]); FREE(self->slots); for (i = 0; i < self->skinCount; ++i) spSkin_dispose(self->skins[i]); FREE(self->skins); for (i = 0; i < self->animationCount; ++i) spAnimation_dispose(self->animations[i]); FREE(self->animations); for (i = 0; i < self->eventCount; ++i) spEventData_dispose(self->events[i]); FREE(self->events); FREE(self); } spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName) { int i; for (i = 0; i < self->boneCount; ++i) if (strcmp(self->bones[i]->name, boneName) == 0) return self->bones[i]; return 0; } int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName) { int i; for (i = 0; i < self->boneCount; ++i) if (strcmp(self->bones[i]->name, boneName) == 0) return i; return -1; } spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName) { int i; for (i = 0; i < self->slotCount; ++i) if (strcmp(self->slots[i]->name, slotName) == 0) return self->slots[i]; return 0; } int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName) { int i; for (i = 0; i < self->slotCount; ++i) if (strcmp(self->slots[i]->name, slotName) == 0) return i; return -1; } spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName) { int i; for (i = 0; i < self->skinCount; ++i) if (strcmp(self->skins[i]->name, skinName) == 0) return self->skins[i]; return 0; } spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName) { int i; for (i = 0; i < self->eventCount; ++i) if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i]; return 0; } spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName) { int i; for (i = 0; i < self->animationCount; ++i) if (strcmp(self->animations[i]->name, animationName) == 0) return self->animations[i]; return 0; }