-------------------------------- -- @module RotateBy -- @extend ActionInterval -- @parent_module cc -------------------------------- -- @overload self, float, float, float -- @overload self, float, float -- @overload self, float, vec3_table -- @function [parent=#RotateBy] initWithDuration -- @param self -- @param #float duration -- @param #float deltaAngleZ_X -- @param #float deltaAngleZ_Y -- @return bool#bool ret (return value: bool) -------------------------------- -- @overload self, float, float, float -- @overload self, float, float -- @overload self, float, vec3_table -- @function [parent=#RotateBy] create -- @param self -- @param #float duration -- @param #float deltaAngleZ_X -- @param #float deltaAngleZ_Y -- @return RotateBy#RotateBy ret (return value: cc.RotateBy) -------------------------------- -- -- @function [parent=#RotateBy] startWithTarget -- @param self -- @param #cc.Node target -- @return RotateBy#RotateBy self (return value: cc.RotateBy) -------------------------------- -- -- @function [parent=#RotateBy] clone -- @param self -- @return RotateBy#RotateBy ret (return value: cc.RotateBy) -------------------------------- -- -- @function [parent=#RotateBy] reverse -- @param self -- @return RotateBy#RotateBy ret (return value: cc.RotateBy) -------------------------------- -- param time In seconds. -- @function [parent=#RotateBy] update -- @param self -- @param #float time -- @return RotateBy#RotateBy self (return value: cc.RotateBy) -------------------------------- -- -- @function [parent=#RotateBy] RotateBy -- @param self -- @return RotateBy#RotateBy self (return value: cc.RotateBy) return nil