-------------------------------- -- @module RotateTo -- @extend ActionInterval -- @parent_module cc -------------------------------- -- @overload self, float, vec3_table -- @overload self, float, float, float -- @function [parent=#RotateTo] initWithDuration -- @param self -- @param #float duration -- @param #float dstAngleX -- @param #float dstAngleY -- @return bool#bool ret (return value: bool) -------------------------------- -- @overload self, float, float -- @overload self, float, float, float -- @overload self, float, vec3_table -- @function [parent=#RotateTo] create -- @param self -- @param #float duration -- @param #float dstAngleX -- @param #float dstAngleY -- @return RotateTo#RotateTo ret (return value: cc.RotateTo) -------------------------------- -- -- @function [parent=#RotateTo] startWithTarget -- @param self -- @param #cc.Node target -- @return RotateTo#RotateTo self (return value: cc.RotateTo) -------------------------------- -- -- @function [parent=#RotateTo] clone -- @param self -- @return RotateTo#RotateTo ret (return value: cc.RotateTo) -------------------------------- -- -- @function [parent=#RotateTo] reverse -- @param self -- @return RotateTo#RotateTo ret (return value: cc.RotateTo) -------------------------------- -- param time In seconds. -- @function [parent=#RotateTo] update -- @param self -- @param #float time -- @return RotateTo#RotateTo self (return value: cc.RotateTo) -------------------------------- -- -- @function [parent=#RotateTo] RotateTo -- @param self -- @return RotateTo#RotateTo self (return value: cc.RotateTo) return nil