-------------------------------- -- @module Scale9Sprite -- @extend Node,BlendProtocol -- @parent_module ccui -------------------------------- -- -- @function [parent=#Scale9Sprite] disableCascadeColor -- @param self -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, cc.Sprite, rect_table, bool, vec2_table, size_table, rect_table -- @overload self, cc.Sprite, rect_table, bool, rect_table -- @function [parent=#Scale9Sprite] updateWithSprite -- @param self -- @param #cc.Sprite sprite -- @param #rect_table rect -- @param #bool rotated -- @param #vec2_table offset -- @param #size_table originalSize -- @param #rect_table capInsets -- @return bool#bool ret (return value: bool) -------------------------------- -- Returns the flag which indicates whether the widget is flipped horizontally or not.
-- It only flips the texture of the widget, and not the texture of the widget's children.
-- Also, flipping the texture doesn't alter the anchorPoint.
-- If you want to flip the anchorPoint too, and/or to flip the children too use:
-- widget->setScaleX(sprite->getScaleX() * -1);
-- return true if the widget is flipped horizontally, false otherwise. -- @function [parent=#Scale9Sprite] isFlippedX -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Toggle 9-slice feature.
-- If Scale9Sprite is 9-slice disabled, the Scale9Sprite will rendered as a normal sprite.
-- param enabled True to enable 9-slice, false otherwise.
-- js NA -- @function [parent=#Scale9Sprite] setScale9Enabled -- @param self -- @param #bool enabled -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- Sets whether the widget should be flipped vertically or not.
-- param flippedY true if the widget should be flipped vertically, false otherwise. -- @function [parent=#Scale9Sprite] setFlippedY -- @param self -- @param #bool flippedY -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- Sets whether the widget should be flipped horizontally or not.
-- param flippedX true if the widget should be flipped horizontally, false otherwise. -- @function [parent=#Scale9Sprite] setFlippedX -- @param self -- @param #bool flippedX -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- Creates and returns a new sprite object with the specified cap insets.
-- You use this method to add cap insets to a sprite or to change the existing
-- cap insets of a sprite. In both cases, you get back a new image and the
-- original sprite remains untouched.
-- param capInsets The values to use for the cap insets.
-- return A Scale9Sprite instance. -- @function [parent=#Scale9Sprite] resizableSpriteWithCapInsets -- @param self -- @param #rect_table capInsets -- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] disableCascadeOpacity -- @param self -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- Change the state of 9-slice sprite.
-- see `State`
-- param state A enum value in State.
-- since v3.4 -- @function [parent=#Scale9Sprite] setState -- @param self -- @param #int state -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- brief Change the bottom sprite's cap inset.
-- param bottomInset The values to use for the cap inset. -- @function [parent=#Scale9Sprite] setInsetBottom -- @param self -- @param #float bottomInset -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, string -- @overload self, string, rect_table -- @function [parent=#Scale9Sprite] initWithSpriteFrameName -- @param self -- @param #string spriteFrameName -- @param #rect_table capInsets -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Get the original no 9-sliced sprite
-- return A sprite instance. -- @function [parent=#Scale9Sprite] getSprite -- @param self -- @return Sprite#Sprite ret (return value: cc.Sprite) -------------------------------- -- brief Change the top sprite's cap inset.
-- param topInset The values to use for the cap inset. -- @function [parent=#Scale9Sprite] setInsetTop -- @param self -- @param #float topInset -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, cc.Sprite, rect_table, rect_table -- @overload self, cc.Sprite, rect_table, bool, rect_table -- @overload self, cc.Sprite, rect_table, bool, vec2_table, size_table, rect_table -- @function [parent=#Scale9Sprite] init -- @param self -- @param #cc.Sprite sprite -- @param #rect_table rect -- @param #bool rotated -- @param #vec2_table offset -- @param #size_table originalSize -- @param #rect_table capInsets -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Change the prefered size of Scale9Sprite.
-- param size A delimitation zone. -- @function [parent=#Scale9Sprite] setPreferredSize -- @param self -- @param #size_table size -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- brief Change inner sprite's sprite frame.
-- param spriteFrame A sprite frame pointer.
-- param capInsets The values to use for the cap insets. -- @function [parent=#Scale9Sprite] setSpriteFrame -- @param self -- @param #cc.SpriteFrame spriteFrame -- @param #rect_table capInsets -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- Returns the blending function that is currently being used.
-- return A BlendFunc structure with source and destination factor which specified pixel arithmetic.
-- js NA
-- lua NA -- @function [parent=#Scale9Sprite] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- brief Query the bottom sprite's cap inset.
-- return The bottom sprite's cap inset. -- @function [parent=#Scale9Sprite] getInsetBottom -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Query the Scale9Sprite's prefered size.
-- return Scale9Sprite's cap inset. -- @function [parent=#Scale9Sprite] getCapInsets -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- brief Query whether the Scale9Sprite is enable 9-slice or not.
-- return True if 9-slice is enabled, false otherwise.
-- js NA -- @function [parent=#Scale9Sprite] isScale9Enabled -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Query the right sprite's cap inset.
-- return The right sprite's cap inset. -- @function [parent=#Scale9Sprite] getInsetRight -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Query the sprite's original size.
-- return Sprite size. -- @function [parent=#Scale9Sprite] getOriginalSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- @overload self, string, rect_table -- @overload self, string, rect_table, rect_table -- @overload self, rect_table, string -- @overload self, string -- @function [parent=#Scale9Sprite] initWithFile -- @param self -- @param #string file -- @param #rect_table rect -- @param #rect_table capInsets -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets the source blending function.
-- param blendFunc A structure with source and destination factor to specify pixel arithmetic. e.g. {GL_ONE, GL_ONE}, {GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA}.
-- js NA
-- lua NA -- @function [parent=#Scale9Sprite] setBlendFunc -- @param self -- @param #cc.BlendFunc blendFunc -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- brief Query the top sprite's cap inset.
-- return The top sprite's cap inset. -- @function [parent=#Scale9Sprite] getInsetTop -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Change the left sprite's cap inset.
-- param leftInset The values to use for the cap inset. -- @function [parent=#Scale9Sprite] setInsetLeft -- @param self -- @param #float leftInset -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, cc.SpriteFrame -- @overload self, cc.SpriteFrame, rect_table -- @function [parent=#Scale9Sprite] initWithSpriteFrame -- @param self -- @param #cc.SpriteFrame spriteFrame -- @param #rect_table capInsets -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Query the Scale9Sprite's prefered size.
-- return Scale9Sprite's prefered size. -- @function [parent=#Scale9Sprite] getPreferredSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- brief Change the cap inset size.
-- param rect A delimitation zone. -- @function [parent=#Scale9Sprite] setCapInsets -- @param self -- @param #rect_table rect -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- Return the flag which indicates whether the widget is flipped vertically or not.
-- It only flips the texture of the widget, and not the texture of the widget's children.
-- Also, flipping the texture doesn't alter the anchorPoint.
-- If you want to flip the anchorPoint too, and/or to flip the children too use:
-- widget->setScaleY(widget->getScaleY() * -1);
-- return true if the widget is flipped vertically, flase otherwise. -- @function [parent=#Scale9Sprite] isFlippedY -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Query the left sprite's cap inset.
-- return The left sprite's cap inset. -- @function [parent=#Scale9Sprite] getInsetLeft -- @param self -- @return float#float ret (return value: float) -------------------------------- -- brief Change the right sprite's cap inset.
-- param rightInset The values to use for the cap inset. -- @function [parent=#Scale9Sprite] setInsetRight -- @param self -- @param #float rightInset -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, string, rect_table, rect_table -- @overload self -- @overload self, rect_table, string -- @overload self, string, rect_table -- @overload self, string -- @function [parent=#Scale9Sprite] create -- @param self -- @param #string file -- @param #rect_table rect -- @param #rect_table capInsets -- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, string, rect_table -- @overload self, string -- @function [parent=#Scale9Sprite] createWithSpriteFrameName -- @param self -- @param #string spriteFrameName -- @param #rect_table capInsets -- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, cc.SpriteFrame, rect_table -- @overload self, cc.SpriteFrame -- @function [parent=#Scale9Sprite] createWithSpriteFrame -- @param self -- @param #cc.SpriteFrame spriteFrame -- @param #rect_table capInsets -- @return Scale9Sprite#Scale9Sprite ret (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] setAnchorPoint -- @param self -- @param #vec2_table anchorPoint -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] setScaleY -- @param self -- @param #float scaleY -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] setScaleX -- @param self -- @param #float scaleX -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] getScaleY -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Scale9Sprite] getScaleX -- @param self -- @return float#float ret (return value: float) -------------------------------- -- -- @function [parent=#Scale9Sprite] updateDisplayedOpacity -- @param self -- @param #unsigned char parentOpacity -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] init -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#Scale9Sprite] cleanup -- @param self -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- @overload self, float, float -- @overload self, float -- @function [parent=#Scale9Sprite] setScale -- @param self -- @param #float scaleX -- @param #float scaleY -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] setCameraMask -- @param self -- @param #unsigned short mask -- @param #bool applyChildren -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] updateDisplayedColor -- @param self -- @param #color3b_table parentColor -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] setContentSize -- @param self -- @param #size_table size -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) -------------------------------- -- -- @function [parent=#Scale9Sprite] getScale -- @param self -- @return float#float ret (return value: float) -------------------------------- -- Default constructor.
-- js ctor
-- lua new -- @function [parent=#Scale9Sprite] Scale9Sprite -- @param self -- @return Scale9Sprite#Scale9Sprite self (return value: ccui.Scale9Sprite) return nil