-------------------------------- -- @module ShakyTiles3D -- @extend TiledGrid3DAction -- @parent_module cc -------------------------------- -- brief Initializes the action with a range, shake Z vertices, grid size and duration.
-- param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.
-- param gridSize Specify the size of the grid.
-- param range Specify the range of the shaky effect.
-- param shakeZ Specify whether shake on the z axis.
-- return If the Initialization success, return true; otherwise, return false. -- @function [parent=#ShakyTiles3D] initWithDuration -- @param self -- @param #float duration -- @param #size_table gridSize -- @param #int range -- @param #bool shakeZ -- @return bool#bool ret (return value: bool) -------------------------------- -- brief Create the action with a range, shake Z vertices, a grid and duration.
-- param duration Specify the duration of the ShakyTiles3D action. It's a value in seconds.
-- param gridSize Specify the size of the grid.
-- param range Specify the range of the shaky effect.
-- param shakeZ Specify whether shake on the z axis.
-- return If the creation success, return a pointer of ShakyTiles3D action; otherwise, return nil. -- @function [parent=#ShakyTiles3D] create -- @param self -- @param #float duration -- @param #size_table gridSize -- @param #int range -- @param #bool shakeZ -- @return ShakyTiles3D#ShakyTiles3D ret (return value: cc.ShakyTiles3D) -------------------------------- -- -- @function [parent=#ShakyTiles3D] clone -- @param self -- @return ShakyTiles3D#ShakyTiles3D ret (return value: cc.ShakyTiles3D) -------------------------------- -- -- @function [parent=#ShakyTiles3D] update -- @param self -- @param #float time -- @return ShakyTiles3D#ShakyTiles3D self (return value: cc.ShakyTiles3D) -------------------------------- -- -- @function [parent=#ShakyTiles3D] ShakyTiles3D -- @param self -- @return ShakyTiles3D#ShakyTiles3D self (return value: cc.ShakyTiles3D) return nil