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-- @module Widget
-- @extend ProtectedNode,LayoutParameterProtocol
-- @parent_module ccui
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-- Toggle layout component enable.
-- param enable Layout Component of a widget
-- return void
-- @function [parent=#Widget] setLayoutComponentEnabled
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Changes the percent that is widget's percent size
-- param percent that is widget's percent size
-- @function [parent=#Widget] setSizePercent
-- @param self
-- @param #vec2_table percent
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Get the user defined widget size.
-- return User defined size.
-- @function [parent=#Widget] getCustomSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Gets the left boundary position of this widget in parent's coordination system.
-- return The left boundary position of this widget.
-- @function [parent=#Widget] getLeftBoundary
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Sets whether the widget should be flipped horizontally or not.
-- param flippedX true if the widget should be flipped horizaontally, false otherwise.
-- @function [parent=#Widget] setFlippedX
-- @param self
-- @param #bool flippedX
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Set callback name.
-- param callbackName A string representation of callback name.
-- @function [parent=#Widget] setCallbackName
-- @param self
-- @param #string callbackName
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Gets the inner Renderer node of widget.
-- For example, a button's Virtual Renderer is it's texture renderer.
-- return Node pointer.
-- @function [parent=#Widget] getVirtualRenderer
-- @param self
-- @return Node#Node ret (return value: cc.Node)
--------------------------------
-- brief Allow widget touch events to propagate to its parents. Set false will disable propagation
-- param isPropagate True to allow propagation, false otherwise.
-- since v3.3
-- @function [parent=#Widget] setPropagateTouchEvents
-- @param self
-- @param #bool isPropagate
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Query whether unify size enable state.
-- return true represent the widget use Unify Size, false represent the widget couldn't use Unify Size
-- @function [parent=#Widget] isUnifySizeEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get size percent of widget.
-- return Percent size.
-- @function [parent=#Widget] getSizePercent
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Set the percent(x,y) of the widget in OpenGL coordinates
-- param percent The percent (x,y) of the widget in OpenGL coordinates
-- @function [parent=#Widget] setPositionPercent
-- @param self
-- @param #vec2_table percent
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Toggle widget swallow touch option.
-- brief Specify widget to swallow touches or not
-- param swallow True to swallow touch, false otherwise.
-- since v3.3
-- @function [parent=#Widget] setSwallowTouches
-- @param self
-- @param #bool swallow
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Get the content size of widget.
-- warning This API exists mainly for keeping back compatibility.
-- return
-- @function [parent=#Widget] getLayoutSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Sets whether the widget is hilighted
-- The default value is false, a widget is default to not hilighted
-- param hilight true if the widget is hilighted, false if the widget is not hilighted.
-- @function [parent=#Widget] setHighlighted
-- @param self
-- @param #bool hilight
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Changes the position type of the widget
-- see `PositionType`
-- param type the position type of widget
-- @function [parent=#Widget] setPositionType
-- @param self
-- @param #int type
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Query whether the widget ignores user deinfed content size or not
-- return True means ignore user defined content size, false otherwise.
-- @function [parent=#Widget] isIgnoreContentAdaptWithSize
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Get the virtual renderer's size
-- return Widget virtual renderer size.
-- @function [parent=#Widget] getVirtualRendererSize
-- @param self
-- @return size_table#size_table ret (return value: size_table)
--------------------------------
-- Determines if the widget is highlighted
-- return true if the widget is highlighted, false if the widget is not hignlighted .
-- @function [parent=#Widget] isHighlighted
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Gets LayoutParameter of widget.
-- see LayoutParameter
-- return LayoutParameter
-- @function [parent=#Widget] getLayoutParameter
-- @param self
-- @return LayoutParameter#LayoutParameter ret (return value: ccui.LayoutParameter)
--------------------------------
-- Gets the position type of the widget
-- see `PositionType`
-- return type the position type of widget
-- @function [parent=#Widget] getPositionType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Gets the top boundary position of this widget in parent's coordination system.
-- return The top boundary position of this widget.
-- @function [parent=#Widget] getTopBoundary
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Toggle whether ignore user defined content size for widget.
-- Set true will ignore user defined content size which means
-- the widget size is always equal to the return value of `getVirtualRendererSize`.
-- param ignore set member variabl _ignoreSize to ignore
-- @function [parent=#Widget] ignoreContentAdaptWithSize
-- @param self
-- @param #bool ignore
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
-- If the widget is not in a layout, it will return itself
-- param direction the direction to look for the next focused widget in a layout
-- param current the current focused widget
-- return the next focused widget in a layout
-- @function [parent=#Widget] findNextFocusedWidget
-- @param self
-- @param #int direction
-- @param #ccui.Widget current
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
-- Determines if the widget is enabled or not.
-- return true if the widget is enabled, false if the widget is disabled.
-- @function [parent=#Widget] isEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Query whether widget is focused or not.
-- return whether the widget is focused or not
-- @function [parent=#Widget] isFocused
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Gets the touch began point of widget when widget is selected.
-- return the touch began point.
-- @function [parent=#Widget] getTouchBeganPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Determines if the widget is touch enabled
-- return true if the widget is touch enabled, false if the widget is touch disabled.
-- @function [parent=#Widget] isTouchEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
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-- Query callback name.
-- return The callback name.
-- @function [parent=#Widget] getCallbackName
-- @param self
-- @return string#string ret (return value: string)
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-- Get the action tag.
-- return Action tag.
-- @function [parent=#Widget] getActionTag
-- @param self
-- @return int#int ret (return value: int)
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-- Gets position of widget in world space.
-- return Position of widget in world space.
-- @function [parent=#Widget] getWorldPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Query widget's focus enable state.
-- return true represent the widget could accept focus, false represent the widget couldn't accept focus
-- @function [parent=#Widget] isFocusEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Toggle widget focus status.
-- param focus pass true to let the widget get focus or pass false to let the widget lose focus
-- return void
-- @function [parent=#Widget] setFocused
-- @param self
-- @param #bool focus
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Set the tag of action.
-- param tag A integer tag value.
-- @function [parent=#Widget] setActionTag
-- @param self
-- @param #int tag
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Sets whether the widget is touch enabled.
-- The default value is false, a widget is default to touch disabled.
-- param enabled True if the widget is touch enabled, false if the widget is touch disabled.
-- @function [parent=#Widget] setTouchEnabled
-- @param self
-- @param #bool enabled
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Sets whether the widget should be flipped vertically or not.
-- param flippedY true if the widget should be flipped vertically, flase otherwise.
-- @function [parent=#Widget] setFlippedY
-- @param self
-- @param #bool flippedY
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Sets whether the widget is enabled
-- true if the widget is enabled, widget may be touched , false if the widget is disabled, widget cannot be touched.
-- Note: If you want to change the widget's appearance to disabled state, you should also call `setBright(false)`.
-- The default value is true, a widget is default to enable touch.
-- param enabled Set to true to enable touch, false otherwise.
-- @function [parent=#Widget] setEnabled
-- @param self
-- @param #bool enabled
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Gets the right boundary position of this widget in parent's coordination system.
-- return The right boundary position of this widget.
-- @function [parent=#Widget] getRightBoundary
-- @param self
-- @return float#float ret (return value: float)
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-- To set the bright style of widget.
-- see BrightStyle
-- param style BrightStyle::NORMAL means the widget is in normal state, BrightStyle::HIGHLIGHT means the widget is in highlight state.
-- @function [parent=#Widget] setBrightStyle
-- @param self
-- @param #int style
-- @return Widget#Widget self (return value: ccui.Widget)
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-- Sets a LayoutParameter to widget.
-- see LayoutParameter
-- param parameter LayoutParameter pointer
-- @function [parent=#Widget] setLayoutParameter
-- @param self
-- @param #ccui.LayoutParameter parameter
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Create a new widget copy of the original one.
-- return A cloned widget copy of original.
-- @function [parent=#Widget] clone
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
-- Allow widget to accept focus.
-- param enable pass true/false to enable/disable the focus ability of a widget
-- return void
-- @function [parent=#Widget] setFocusEnabled
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Gets the bottom boundary position of this widget in parent's coordination system.
-- return The bottom boundary position of this widget.
-- @function [parent=#Widget] getBottomBoundary
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Determines if the widget is bright
-- return true if the widget is bright, false if the widget is dark.
-- @function [parent=#Widget] isBright
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Dispatch a EventFocus through a EventDispatcher
-- param widgetLoseFocus The widget which lose its focus
-- param widgetGetFocus he widget whihc get its focus
-- return void
-- @function [parent=#Widget] dispatchFocusEvent
-- @param self
-- @param #ccui.Widget widgetLoseFocus
-- @param #ccui.Widget widgetGetFocus
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Toggle use unify size.
-- param enable True to use unify size, false otherwise.
-- return void
-- @function [parent=#Widget] setUnifySizeEnabled
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Return whether the widget is propagate touch events to its parents or not
-- return whether touch event propagation is allowed or not.
-- since v3.3
-- @function [parent=#Widget] isPropagateTouchEvents
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Return a current focused widget in your UI scene.
-- No matter what widget object you call this method on , it will return you the exact one focused widget.
-- @function [parent=#Widget] getCurrentFocusedWidget
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
-- Checks a point is in widget's content space.
-- This function is used for determining touch area of widget.
-- param pt The point in `Vec2`.
-- return true if the point is in widget's content space, flase otherwise.
-- @function [parent=#Widget] hitTest
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Query whether layout component is enabled or not.
-- return true represent the widget use Layout Component, false represent the widget couldn't use Layout Component.
-- @function [parent=#Widget] isLayoutComponentEnabled
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- when a widget calls this method, it will get focus immediately.
-- @function [parent=#Widget] requestFocus
-- @param self
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- @overload self, size_table
-- @overload self
-- @function [parent=#Widget] updateSizeAndPosition
-- @param self
-- @param #size_table parentSize
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- This method is called when a focus change event happens
-- param widgetLostFocus The widget which lose its focus
-- param widgetGetFocus The widget whihc get its focus
-- return void
-- @function [parent=#Widget] onFocusChange
-- @param self
-- @param #ccui.Widget widgetLostFocus
-- @param #ccui.Widget widgetGetFocus
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] getTouchMovePosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Gets the size type of widget.
-- see `SizeType`
-- @function [parent=#Widget] getSizeType
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
-- Query callback type.
-- return Callback type string.
-- @function [parent=#Widget] getCallbackType
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
--
-- @function [parent=#Widget] getTouchEndPosition
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- Gets the percent (x,y) of the widget in OpenGL coordinates
-- see setPosition(const Vec2&)
-- return The percent (x,y) of the widget in OpenGL coordinates
-- @function [parent=#Widget] getPositionPercent
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
--------------------------------
-- brief Propagate touch events to its parents
-- @function [parent=#Widget] propagateTouchEvent
-- @param self
-- @param #int event
-- @param #ccui.Widget sender
-- @param #cc.Touch touch
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Returns the flag which indicates whether the widget is flipped horizontally or not.
-- It not only flips the texture of the widget, but also the texture of the widget's children.
-- Also, flipping relies on widget's anchor point.
-- Internally, it just use setScaleX(-1) to flip the widget.
-- return true if the widget is flipped horizaontally, false otherwise.
-- @function [parent=#Widget] isFlippedX
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Return the flag which indicates whether the widget is flipped vertically or not.
-- It not only flips the texture of the widget, but also the texture of the widget's children.
-- Also, flipping relies on widget's anchor point.
-- Internally, it just use setScaleY(-1) to flip the widget.
-- return true if the widget is flipped vertically, flase otherwise.
-- @function [parent=#Widget] isFlippedY
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Checks a point if in parent's area.
-- param pt A point in `Vec2`.
-- return true if the point is in parent's area, flase otherwise.
-- @function [parent=#Widget] isClippingParentContainsPoint
-- @param self
-- @param #vec2_table pt
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Changes the size type of widget.
-- see `SizeType`
-- param type that is widget's size type
-- @function [parent=#Widget] setSizeType
-- @param self
-- @param #int type
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] interceptTouchEvent
-- @param self
-- @param #int event
-- @param #ccui.Widget sender
-- @param #cc.Touch touch
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Sets whether the widget is bright
-- The default value is true, a widget is default to bright
-- param bright true if the widget is bright, false if the widget is dark.
-- @function [parent=#Widget] setBright
-- @param self
-- @param #bool bright
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Set callback type.
-- param callbackType A string representation of callback type.
-- @function [parent=#Widget] setCallbackType
-- @param self
-- @param #string callbackType
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Return whether the widget is swallowing touch or not
-- return Whether touch is swallowed.
-- since v3.3
-- @function [parent=#Widget] isSwallowTouches
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
--
-- @function [parent=#Widget] enableDpadNavigation
-- @param self
-- @param #bool enable
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Create and return a empty Widget instance pointer.
-- @function [parent=#Widget] create
-- @param self
-- @return Widget#Widget ret (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] setScaleY
-- @param self
-- @param #float scaleY
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] setScaleX
-- @param self
-- @param #float scaleX
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] getScaleY
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
--
-- @function [parent=#Widget] getScaleX
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Returns the string representation of widget class name
-- return get the class description.
-- @function [parent=#Widget] getDescription
-- @param self
-- @return string#string ret (return value: string)
--------------------------------
-- @overload self, float, float
-- @overload self, float
-- @function [parent=#Widget] setScale
-- @param self
-- @param #float scalex
-- @param #float scaley
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] init
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- Changes the position (x,y) of the widget in OpenGL coordinates
-- Usually we use p(x,y) to compose a Vec2 object.
-- The original point (0,0) is at the left-bottom corner of screen.
-- param pos The position (x,y) of the widget in OpenGL coordinates
-- @function [parent=#Widget] setPosition
-- @param self
-- @param #vec2_table pos
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
-- Changes the size that is widget's size
-- param contentSize A content size in `Size`.
-- @function [parent=#Widget] setContentSize
-- @param self
-- @param #size_table contentSize
-- @return Widget#Widget self (return value: ccui.Widget)
--------------------------------
--
-- @function [parent=#Widget] getScale
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- Default constructor
-- js ctor
-- lua new
-- @function [parent=#Widget] Widget
-- @param self
-- @return Widget#Widget self (return value: ccui.Widget)
return nil