/**************************************************************************** Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2008-2010 Ricardo Quesada Copyright (c) 2011 Zynga Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #include "CCDirector.h" #include "cocoa/CCNS.h" #include "layers_scenes_transitions_nodes/CCScene.h" #include "cocoa/CCArray.h" #include "CCScheduler.h" #include "ccMacros.h" #include "touch_dispatcher/CCTouchDispatcher.h" #include "support/CCPointExtension.h" #include "support/CCNotificationCenter.h" #include "layers_scenes_transitions_nodes/CCTransition.h" #include "textures/CCTextureCache.h" #include "sprite_nodes/CCSpriteFrameCache.h" #include "cocoa/CCAutoreleasePool.h" #include "platform/platform.h" #include "platform/CCFileUtils.h" #include "CCApplication.h" #include "label_nodes/CCLabelBMFont.h" #include "label_nodes/CCLabelAtlas.h" #include "actions/CCActionManager.h" #include "CCConfiguration.h" #include "keypad_dispatcher/CCKeypadDispatcher.h" #include "CCAccelerometer.h" #include "sprite_nodes/CCAnimationCache.h" #include "touch_dispatcher/CCTouch.h" #include "support/CCUserDefault.h" #include "shaders/ccGLStateCache.h" #include "shaders/CCShaderCache.h" #include "kazmath/kazmath.h" #include "kazmath/GL/matrix.h" #include "support/CCProfiling.h" #include "CCEGLView.h" #include /** Position of the FPS Default: 0,0 (bottom-left corner) */ #ifndef CC_DIRECTOR_STATS_POSITION #define CC_DIRECTOR_STATS_POSITION CCDirector::sharedDirector()->getVisibleOrigin() #endif using namespace std; unsigned int g_uNumberOfDraws = 0; NS_CC_BEGIN // XXX it shoul be a Director ivar. Move it there once support for multiple directors is added // singleton stuff static CCDisplayLinkDirector s_SharedDirector; #define kDefaultFPS 60 // 60 frames per second extern const char* cocos2dVersion(void); CCDirector* CCDirector::sharedDirector(void) { static bool s_bFirstUseDirector = true; if (s_bFirstUseDirector) { s_bFirstUseDirector = false; s_SharedDirector.init(); } return &s_SharedDirector; } CCDirector::CCDirector(void) { } bool CCDirector::init(void) { CCLOG("cocos2d: %s", cocos2dVersion()); // scenes m_pRunningScene = NULL; m_pNextScene = NULL; m_pNotificationNode = NULL; m_dOldAnimationInterval = m_dAnimationInterval = 1.0 / kDefaultFPS; m_pobScenesStack = new CCArray(); m_pobScenesStack->init(); // Set default projection (3D) m_eProjection = kCCDirectorProjectionDefault; // projection delegate if "Custom" projection is used m_pProjectionDelegate = NULL; // FPS m_fAccumDt = 0.0f; m_fFrameRate = 0.0f; m_pFPSLabel = NULL; m_pSPFLabel = NULL; m_pDrawsLabel = NULL; m_bDisplayStats = false; m_uTotalFrames = m_uFrames = 0; m_pszFPS = new char[10]; m_pLastUpdate = new struct cc_timeval(); // paused ? m_bPaused = false; // purge ? m_bPurgeDirecotorInNextLoop = false; m_obWinSizeInPixels = m_obWinSizeInPoints = CCSizeZero; m_pobOpenGLView = NULL; m_fContentScaleFactor = 1; m_bIsContentScaleSupported = false; // scheduler m_pScheduler = new CCScheduler(); // action manager m_pActionManager = new CCActionManager(); m_pScheduler->scheduleUpdateForTarget(m_pActionManager, kCCPrioritySystem, false); // touchDispatcher m_pTouchDispatcher = new CCTouchDispatcher(); m_pTouchDispatcher->init(); // KeypadDispatcher m_pKeypadDispatcher = new CCKeypadDispatcher(); // Accelerometer m_pAccelerometer = new CCAccelerometer(); // create autorelease pool CCPoolManager::sharedPoolManager()->push(); return true; } CCDirector::~CCDirector(void) { CCLOG("cocos2d: deallocing %p", this); CC_SAFE_RELEASE(m_pFPSLabel); CC_SAFE_RELEASE(m_pSPFLabel); CC_SAFE_RELEASE(m_pDrawsLabel); CC_SAFE_RELEASE(m_pRunningScene); CC_SAFE_RELEASE(m_pNotificationNode); CC_SAFE_RELEASE(m_pobScenesStack); CC_SAFE_RELEASE(m_pScheduler); CC_SAFE_RELEASE(m_pActionManager); CC_SAFE_RELEASE(m_pTouchDispatcher); CC_SAFE_RELEASE(m_pKeypadDispatcher); CC_SAFE_DELETE(m_pAccelerometer); // pop the autorelease pool CCPoolManager::sharedPoolManager()->pop(); CCPoolManager::purgePoolManager(); // delete m_pLastUpdate CC_SAFE_DELETE(m_pLastUpdate); // delete fps string delete []m_pszFPS; } void CCDirector::setGLDefaultValues(void) { // This method SHOULD be called only after openGLView_ was initialized CCAssert(m_pobOpenGLView, "opengl view should not be null"); setAlphaBlending(true); setDepthTest(false); setProjection(m_eProjection); // set other opengl default values glClearColor(0.0f, 0.0f, 0.0f, 1.0f); } // Draw the SCene void CCDirector::drawScene(void) { // calculate "global" dt calculateDeltaTime(); //tick before glClear: issue #533 if (! m_bPaused) { m_pScheduler->update(m_fDeltaTime); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* to avoid flickr, nextScene MUST be here: after tick and before draw. XXX: Which bug is this one. It seems that it can't be reproduced with v0.9 */ if (m_pNextScene) { setNextScene(); } kmGLPushMatrix(); // draw the scene if (m_pRunningScene) { m_pRunningScene->visit(); } // draw the notifications node if (m_pNotificationNode) { m_pNotificationNode->visit(); } if (m_bDisplayStats) { showStats(); } kmGLPopMatrix(); m_uTotalFrames++; // swap buffers if (m_pobOpenGLView) { m_pobOpenGLView->swapBuffers(); } if (m_bDisplayStats) { calculateMPF(); } } void CCDirector::calculateDeltaTime(void) { struct cc_timeval now; if (CCTime::gettimeofdayCocos2d(&now, NULL) != 0) { CCLOG("error in gettimeofday"); m_fDeltaTime = 0; return; } // new delta time. Re-fixed issue #1277 if (m_bNextDeltaTimeZero) { m_fDeltaTime = 0; m_bNextDeltaTimeZero = false; } else { m_fDeltaTime = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f; m_fDeltaTime = MAX(0, m_fDeltaTime); } #ifdef DEBUG // If we are debugging our code, prevent big delta time if(m_fDeltaTime > 0.2f) { m_fDeltaTime = 1 / 60.0f; } #endif *m_pLastUpdate = now; } // m_pobOpenGLView void CCDirector::setOpenGLView(CCEGLView *pobOpenGLView) { CCAssert(pobOpenGLView, "opengl view should not be null"); if (m_pobOpenGLView != pobOpenGLView) { // because EAGLView is not kind of CCObject delete m_pobOpenGLView; // [openGLView_ release] m_pobOpenGLView = pobOpenGLView; // set size m_obWinSizeInPoints = m_pobOpenGLView->getSize(); m_obWinSizeInPixels = CCSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor); createStatsLabel(); if (m_pobOpenGLView) { setGLDefaultValues(); } CHECK_GL_ERROR_DEBUG(); if (m_fContentScaleFactor != 1) { updateContentScaleFactor(); } m_pobOpenGLView->setTouchDelegate(m_pTouchDispatcher); m_pTouchDispatcher->setDispatchEvents(true); } } void CCDirector::setNextDeltaTimeZero(bool bNextDeltaTimeZero) { m_bNextDeltaTimeZero = bNextDeltaTimeZero; } void CCDirector::setProjection(ccDirectorProjection kProjection) { CCSize size = m_obWinSizeInPixels; CCSize sizePoint = m_obWinSizeInPoints; if (m_pobOpenGLView) { m_pobOpenGLView->setViewPortInPoints(0, 0, sizePoint.width, sizePoint.height); } switch (kProjection) { case kCCDirectorProjection2D: { kmGLMatrixMode(KM_GL_PROJECTION); kmGLLoadIdentity(); kmMat4 orthoMatrix; kmMat4OrthographicProjection(&orthoMatrix, 0, size.width / CC_CONTENT_SCALE_FACTOR(), 0, size.height / CC_CONTENT_SCALE_FACTOR(), -1024, 1024 ); kmGLMultMatrix(&orthoMatrix); kmGLMatrixMode(KM_GL_MODELVIEW); kmGLLoadIdentity(); } break; case kCCDirectorProjection3D: { float zeye = this->getZEye(); kmMat4 matrixPerspective, matrixLookup; kmGLMatrixMode(KM_GL_PROJECTION); kmGLLoadIdentity(); // issue #1334 kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, zeye*2); // kmMat4PerspectiveProjection( &matrixPerspective, 60, (GLfloat)size.width/size.height, 0.1f, 1500); kmGLMultMatrix(&matrixPerspective); kmGLMatrixMode(KM_GL_MODELVIEW); kmGLLoadIdentity(); kmVec3 eye, center, up; kmVec3Fill( &eye, sizePoint.width/2, sizePoint.height/2, zeye ); kmVec3Fill( ¢er, sizePoint.width/2, sizePoint.height/2, 0.0f ); kmVec3Fill( &up, 0.0f, 1.0f, 0.0f); kmMat4LookAt(&matrixLookup, &eye, ¢er, &up); kmGLMultMatrix(&matrixLookup); } break; case kCCDirectorProjectionCustom: if (m_pProjectionDelegate) { m_pProjectionDelegate->updateProjection(); } break; default: CCLOG("cocos2d: Director: unrecognized projection"); break; } m_eProjection = kProjection; ccSetProjectionMatrixDirty(); } void CCDirector::purgeCachedData(void) { CCLabelBMFont::purgeCachedData(); CCTextureCache::sharedTextureCache()->removeUnusedTextures(); CCFileUtils::sharedFileUtils()->purgeCachedEntries(); } float CCDirector::getZEye(void) { return (m_obWinSizeInPixels.height / 1.1566f / CC_CONTENT_SCALE_FACTOR()); } void CCDirector::setAlphaBlending(bool bOn) { if (bOn) { ccGLEnable(CC_GL_BLEND); ccGLBlendFunc(CC_BLEND_SRC, CC_BLEND_DST); } else { glDisable(GL_BLEND); } CHECK_GL_ERROR_DEBUG(); } void CCDirector::setDepthTest(bool bOn) { if (bOn) { glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LEQUAL); // glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); } else { glDisable(GL_DEPTH_TEST); } CHECK_GL_ERROR_DEBUG(); } CCPoint CCDirector::convertToGL(const CCPoint& uiPoint) { CCSize s = m_obWinSizeInPoints; float newY = s.height - uiPoint.y; return ccp(uiPoint.x, newY); } CCPoint CCDirector::convertToUI(const CCPoint& glPoint) { CCSize winSize = m_obWinSizeInPoints; float oppositeY = winSize.height - glPoint.y; return ccp(glPoint.x, oppositeY); } CCSize CCDirector::getWinSize(void) { return m_obWinSizeInPoints; } CCSize CCDirector::getWinSizeInPixels() { return m_obWinSizeInPixels; } CCSize CCDirector::getVisibleSize() { if (m_pobOpenGLView) { return m_pobOpenGLView->getVisibleSize(); } else { return CCSizeZero; } } CCPoint CCDirector::getVisibleOrigin() { if (m_pobOpenGLView) { return m_pobOpenGLView->getVisibleOrigin(); } else { return CCPointZero; } } void CCDirector::reshapeProjection(const CCSize& newWindowSize) { CC_UNUSED_PARAM(newWindowSize); if (m_pobOpenGLView) { m_obWinSizeInPoints = m_pobOpenGLView->getSize(); m_obWinSizeInPixels = CCSizeMake(m_obWinSizeInPoints.width * m_fContentScaleFactor, m_obWinSizeInPoints.height * m_fContentScaleFactor); setProjection(m_eProjection); } } // scene management void CCDirector::runWithScene(CCScene *pScene) { CCAssert(pScene != NULL, "running scene should not be null"); CCAssert(m_pRunningScene == NULL, "m_pRunningScene should be null"); pushScene(pScene); startAnimation(); } void CCDirector::replaceScene(CCScene *pScene) { CCAssert(pScene != NULL, "the scene should not be null"); unsigned int index = m_pobScenesStack->count(); m_bSendCleanupToScene = true; m_pobScenesStack->replaceObjectAtIndex(index - 1, pScene); m_pNextScene = pScene; } void CCDirector::pushScene(CCScene *pScene) { CCAssert(pScene, "the scene should not null"); m_bSendCleanupToScene = false; m_pobScenesStack->addObject(pScene); m_pNextScene = pScene; } void CCDirector::popScene(void) { CCAssert(m_pRunningScene != NULL, "running scene should not null"); m_pobScenesStack->removeLastObject(); unsigned int c = m_pobScenesStack->count(); if (c == 0) { end(); } else { m_bSendCleanupToScene = true; m_pNextScene = (CCScene*)m_pobScenesStack->objectAtIndex(c - 1); } } void CCDirector::popToRootScene(void) { CCAssert(m_pRunningScene != NULL, "A running Scene is needed"); unsigned int c = m_pobScenesStack->count(); if (c == 1) { m_pobScenesStack->removeLastObject(); this->end(); } else { while (c > 1) { CCScene *current = (CCScene*)m_pobScenesStack->lastObject(); if( current->isRunning() ) { current->onExit(); } current->cleanup(); m_pobScenesStack->removeLastObject(); c--; } m_pNextScene = (CCScene*)m_pobScenesStack->lastObject(); m_bSendCleanupToScene = false; } } void CCDirector::end() { m_bPurgeDirecotorInNextLoop = true; } void CCDirector::purgeDirector() { // don't release the event handlers // They are needed in case the director is run again m_pTouchDispatcher->removeAllDelegates(); if (m_pRunningScene) { m_pRunningScene->onExit(); m_pRunningScene->cleanup(); m_pRunningScene->release(); } m_pRunningScene = NULL; m_pNextScene = NULL; // remove all objects, but don't release it. // runWithScene might be executed after 'end'. m_pobScenesStack->removeAllObjects(); stopAnimation(); CC_SAFE_RELEASE_NULL(m_pFPSLabel); CC_SAFE_RELEASE_NULL(m_pSPFLabel); CC_SAFE_RELEASE_NULL(m_pDrawsLabel); CCObject* pProjectionDelegate = (CCObject*)m_pProjectionDelegate; CC_SAFE_RELEASE_NULL(pProjectionDelegate); // purge bitmap cache CCLabelBMFont::purgeCachedData(); // purge all managed caches CCAnimationCache::purgeSharedAnimationCache(); CCSpriteFrameCache::purgeSharedSpriteFrameCache(); CCTextureCache::purgeSharedTextureCache(); CCShaderCache::purgeSharedShaderCache(); CCFileUtils::purgeFileUtils(); CCConfiguration::purgeConfiguration(); // cocos2d-x specific data structures CCUserDefault::purgeSharedUserDefault(); CCNotificationCenter::purgeNotificationCenter(); ccGLInvalidateStateCache(); CHECK_GL_ERROR_DEBUG(); // OpenGL view m_pobOpenGLView->end(); m_pobOpenGLView = NULL; } void CCDirector::setNextScene(void) { bool runningIsTransition = dynamic_cast(m_pRunningScene) != NULL; bool newIsTransition = dynamic_cast(m_pNextScene) != NULL; // If it is not a transition, call onExit/cleanup if (! newIsTransition) { if (m_pRunningScene) { m_pRunningScene->onExit(); } // issue #709. the root node (scene) should receive the cleanup message too // otherwise it might be leaked. if (m_bSendCleanupToScene && m_pRunningScene) { m_pRunningScene->cleanup(); } } if (m_pRunningScene) { m_pRunningScene->release(); } m_pRunningScene = m_pNextScene; m_pNextScene->retain(); m_pNextScene = NULL; if ((! runningIsTransition) && m_pRunningScene) { m_pRunningScene->onEnter(); m_pRunningScene->onEnterTransitionDidFinish(); } } void CCDirector::pause(void) { if (m_bPaused) { return; } m_dOldAnimationInterval = m_dAnimationInterval; // when paused, don't consume CPU setAnimationInterval(1 / 4.0); m_bPaused = true; } void CCDirector::resume(void) { if (! m_bPaused) { return; } setAnimationInterval(m_dOldAnimationInterval); if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: Director: Error in gettimeofday"); } m_bPaused = false; m_fDeltaTime = 0; } // display the FPS using a LabelAtlas // updates the FPS every frame void CCDirector::showStats(void) { m_uFrames++; m_fAccumDt += m_fDeltaTime; if (m_bDisplayStats) { if (m_pFPSLabel && m_pSPFLabel && m_pDrawsLabel) { if (m_fAccumDt > CC_DIRECTOR_STATS_INTERVAL) { sprintf(m_pszFPS, "%.3f", m_fSecondsPerFrame); m_pSPFLabel->setString(m_pszFPS); m_fFrameRate = m_uFrames / m_fAccumDt; m_uFrames = 0; m_fAccumDt = 0; sprintf(m_pszFPS, "%.1f", m_fFrameRate); m_pFPSLabel->setString(m_pszFPS); sprintf(m_pszFPS, "%4lu", (unsigned long)g_uNumberOfDraws); m_pDrawsLabel->setString(m_pszFPS); } m_pDrawsLabel->visit(); m_pFPSLabel->visit(); m_pSPFLabel->visit(); } } g_uNumberOfDraws = 0; } void CCDirector::calculateMPF() { struct cc_timeval now; CCTime::gettimeofdayCocos2d(&now, NULL); m_fSecondsPerFrame = (now.tv_sec - m_pLastUpdate->tv_sec) + (now.tv_usec - m_pLastUpdate->tv_usec) / 1000000.0f; } void CCDirector::createStatsLabel() { if( m_pFPSLabel && m_pSPFLabel ) { //CCTexture2D *texture = m_pFPSLabel->getTexture(); CC_SAFE_RELEASE_NULL(m_pFPSLabel); CC_SAFE_RELEASE_NULL(m_pSPFLabel); CC_SAFE_RELEASE_NULL(m_pDrawsLabel); // CCTextureCache::sharedTextureCache()->removeTexture(texture); CCFileUtils::sharedFileUtils()->purgeCachedEntries(); } /* CCTexture2DPixelFormat currentFormat = CCTexture2D::defaultAlphaPixelFormat(); CCTexture2D::setDefaultAlphaPixelFormat(kCCTexture2DPixelFormat_RGBA4444); m_pFPSLabel = new CCLabelAtlas(); m_pFPSLabel->initWithString("00.0", "fps_images.png", 12, 32, '.'); m_pSPFLabel = new CCLabelAtlas(); m_pSPFLabel->initWithString("0.000", "fps_images.png", 12, 32, '.'); m_pDrawsLabel = new CCLabelAtlas(); m_pDrawsLabel->initWithString("000", "fps_images.png", 12, 32, '.'); */ m_pFPSLabel = CCLabelTTF::create("00.0", "Arial", 24); m_pFPSLabel->retain(); m_pSPFLabel = CCLabelTTF::create("0.000", "Arial", 24); m_pSPFLabel->retain(); m_pDrawsLabel = CCLabelTTF::create("000", "Arial", 24); m_pDrawsLabel->retain(); //CCTexture2D::setDefaultAlphaPixelFormat(currentFormat); CCSize contentSize = m_pDrawsLabel->getContentSize(); m_pDrawsLabel->setPosition(ccpAdd(ccp(contentSize.width/2, contentSize.height/2 + 40), CC_DIRECTOR_STATS_POSITION)); contentSize = m_pSPFLabel->getContentSize(); m_pSPFLabel->setPosition(ccpAdd(ccp(contentSize.width/2, contentSize.height/2 + 20), CC_DIRECTOR_STATS_POSITION)); contentSize = m_pFPSLabel->getContentSize(); m_pFPSLabel->setPosition(ccpAdd(ccp(contentSize.width/2, contentSize.height/2), CC_DIRECTOR_STATS_POSITION)); } /*************************************************** * mobile platforms specific functions **************************************************/ void CCDirector::updateContentScaleFactor() { m_bIsContentScaleSupported = m_pobOpenGLView->setContentScaleFactor(m_fContentScaleFactor); } bool CCDirector::enableRetinaDisplay(bool enabled) { // Already enabled? if (enabled && m_fContentScaleFactor == 2) { return true; } // Already diabled? if (!enabled && m_fContentScaleFactor == 1) { return false; } if (! m_pobOpenGLView->enableRetina()) { return false; } float newScale = (float)(enabled ? 2 : 1); setContentScaleFactor(newScale); createStatsLabel(); return true; } float CCDirector::getContentScaleFactor(void) { return m_fContentScaleFactor; } void CCDirector::setContentScaleFactor(float scaleFactor) { if (scaleFactor != m_fContentScaleFactor) { m_fContentScaleFactor = scaleFactor; m_obWinSizeInPixels = CCSizeMake(m_obWinSizeInPoints.width * scaleFactor, m_obWinSizeInPoints.height * scaleFactor); if (m_pobOpenGLView) { updateContentScaleFactor(); } // update projection setProjection(m_eProjection); } } CCNode* CCDirector::getNotificationNode() { return m_pNotificationNode; } void CCDirector::setNotificationNode(CCNode *node) { CC_SAFE_RELEASE(m_pNotificationNode); m_pNotificationNode = node; CC_SAFE_RETAIN(m_pNotificationNode); } void CCDirector::setScheduler(CCScheduler* pScheduler) { if (m_pScheduler != pScheduler) { CC_SAFE_RETAIN(pScheduler); CC_SAFE_RELEASE(m_pScheduler); m_pScheduler = pScheduler; } } CCScheduler* CCDirector::getScheduler() { return m_pScheduler; } void CCDirector::setActionManager(CCActionManager* pActionManager) { if (m_pActionManager != pActionManager) { CC_SAFE_RETAIN(pActionManager); CC_SAFE_RELEASE(m_pActionManager); m_pActionManager = pActionManager; } } CCActionManager* CCDirector::getActionManager() { return m_pActionManager; } void CCDirector::setTouchDispatcher(CCTouchDispatcher* pTouchDispatcher) { if (m_pTouchDispatcher != pTouchDispatcher) { CC_SAFE_RETAIN(pTouchDispatcher); CC_SAFE_RELEASE(m_pTouchDispatcher); m_pTouchDispatcher = pTouchDispatcher; } } CCTouchDispatcher* CCDirector::getTouchDispatcher() { return m_pTouchDispatcher; } void CCDirector::setKeypadDispatcher(CCKeypadDispatcher* pKeypadDispatcher) { CC_SAFE_RETAIN(pKeypadDispatcher); CC_SAFE_RELEASE(m_pKeypadDispatcher); m_pKeypadDispatcher = pKeypadDispatcher; } CCKeypadDispatcher* CCDirector::getKeypadDispatcher() { return m_pKeypadDispatcher; } void CCDirector::setAccelerometer(CCAccelerometer* pAccelerometer) { if (m_pAccelerometer != pAccelerometer) { CC_SAFE_DELETE(m_pAccelerometer); m_pAccelerometer = pAccelerometer; } } CCAccelerometer* CCDirector::getAccelerometer() { return m_pAccelerometer; } /*************************************************** * implementation of DisplayLinkDirector **************************************************/ // should we afford 4 types of director ?? // I think DisplayLinkDirector is enough // so we now only support DisplayLinkDirector void CCDisplayLinkDirector::startAnimation(void) { if (CCTime::gettimeofdayCocos2d(m_pLastUpdate, NULL) != 0) { CCLOG("cocos2d: DisplayLinkDirector: Error on gettimeofday"); } m_bInvalid = false; CCApplication::sharedApplication()->setAnimationInterval(m_dAnimationInterval); } void CCDisplayLinkDirector::mainLoop(void) { if (m_bPurgeDirecotorInNextLoop) { m_bPurgeDirecotorInNextLoop = false; purgeDirector(); } else if (! m_bInvalid) { drawScene(); // release the objects CCPoolManager::sharedPoolManager()->pop(); } } void CCDisplayLinkDirector::stopAnimation(void) { m_bInvalid = true; } void CCDisplayLinkDirector::setAnimationInterval(double dValue) { m_dAnimationInterval = dValue; if (! m_bInvalid) { stopAnimation(); startAnimation(); } } NS_CC_END