if nil == cc.SimpleAudioEngine then return end --Encapsulate SimpleAudioEngine to AudioEngine,Play music and sound effects. local M = {} function M.stopAllEffects() cc.SimpleAudioEngine:getInstance():stopAllEffects() end function M.getMusicVolume() return cc.SimpleAudioEngine:getInstance():getMusicVolume() end function M.isMusicPlaying() return cc.SimpleAudioEngine:getInstance():isMusicPlaying() end function M.getEffectsVolume() return cc.SimpleAudioEngine:getInstance():getEffectsVolume() end function M.setMusicVolume(volume) cc.SimpleAudioEngine:getInstance():setMusicVolume(volume) end function M.stopEffect(handle) cc.SimpleAudioEngine:getInstance():stopEffect(handle) end function M.stopMusic(isReleaseData) local releaseDataValue = false if nil ~= isReleaseData then releaseDataValue = isReleaseData end cc.SimpleAudioEngine:getInstance():stopMusic(releaseDataValue) end function M.playMusic(filename, isLoop) local loopValue = false if nil ~= isLoop then loopValue = isLoop end cc.SimpleAudioEngine:getInstance():playMusic(filename, loopValue) end function M.pauseAllEffects() cc.SimpleAudioEngine:getInstance():pauseAllEffects() end function M.preloadMusic(filename) cc.SimpleAudioEngine:getInstance():preloadMusic(filename) end function M.resumeMusic() cc.SimpleAudioEngine:getInstance():resumeMusic() end function M.playEffect(filename, isLoop) local loopValue = false if nil ~= isLoop then loopValue = isLoop end return cc.SimpleAudioEngine:getInstance():playEffect(filename, loopValue) end function M.rewindMusic() cc.SimpleAudioEngine:getInstance():rewindMusic() end function M.willPlayMusic() return cc.SimpleAudioEngine:getInstance():willPlayMusic() end function M.unloadEffect(filename) cc.SimpleAudioEngine:getInstance():unloadEffect(filename) end function M.preloadEffect(filename) cc.SimpleAudioEngine:getInstance():preloadEffect(filename) end function M.setEffectsVolume(volume) cc.SimpleAudioEngine:getInstance():setEffectsVolume(volume) end function M.pauseEffect(handle) cc.SimpleAudioEngine:getInstance():pauseEffect(handle) end function M.resumeAllEffects(handle) cc.SimpleAudioEngine:getInstance():resumeAllEffects() end function M.pauseMusic() cc.SimpleAudioEngine:getInstance():pauseMusic() end function M.resumeEffect(handle) cc.SimpleAudioEngine:getInstance():resumeEffect(handle) end function M.getInstance() return cc.SimpleAudioEngine:getInstance() end function M.destroyInstance() return cc.SimpleAudioEngine:destroyInstance() end AudioEngine = M