/**************************************************************************** Copyright (c) 2012 cocos2d-x.org Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ // local import #include "Texture2dTest.h" #include "../testResource.h" enum { kTagLabel = 1, kTagSprite1 = 2, kTagSprite2 = 3, }; static std::function createFunctions[] = { CL(TexturePVRv3Premult), CL(TextureMipMap), CL(TextureMemoryAlloc), CL(TextureAlias), CL(TexturePVRMipMap), CL(TexturePVRMipMap2), CL(TexturePVRNonSquare), CL(TexturePVRNPOT4444), CL(TexturePVRNPOT8888), CL(TexturePVRTest), CL(TexturePVR2BPP), CL(TexturePVR2BPPv3), CL(TexturePVR4BPP), CL(TexturePVR4BPPv3), CL(TexturePVRII4BPPv3), CL(TexturePVRRGBA8888), CL(TexturePVRRGBA8888v3), CL(TexturePVRBGRA8888), CL(TexturePVRBGRA8888v3), CL(TexturePVRRGBA4444), CL(TexturePVRRGBA4444v3), CL(TexturePVRRGBA4444GZ), CL(TexturePVRRGBA4444CCZ), CL(TexturePVRRGBA5551), CL(TexturePVRRGBA5551v3), CL(TexturePVRRGB565), CL(TexturePVRRGB565v3), CL(TexturePVRRGB888), CL(TexturePVRRGB888v3), CL(TexturePVRA8), CL(TexturePVRA8v3), CL(TexturePVRI8), CL(TexturePVRI8v3), CL(TexturePVRAI88), CL(TexturePVRAI88v3), CL(TexturePVRv3Premult), CL(TexturePVRBadEncoding), CL(TexturePNG), CL(TextureJPEG), CL(TextureTIFF), CL(TextureTGA), #if (CC_TARGET_PLATFORM != CC_PLATFORM_WP8) && (CC_TARGET_PLATFORM != CC_PLATFORM_INRT) CL(TextureWEBP), #endif CL(TexturePixelFormat), CL(TextureBlend), CL(TextureAsync), CL(TextureGlClamp), CL(TextureGlRepeat), CL(TextureSizeTest), CL(TextureCache1), CL(TextureDrawAtPoint), CL(TextureDrawInRect), CL(TextureETC1), CL(TextureS3TCDxt1), CL(TextureS3TCDxt3), CL(TextureS3TCDxt5), CL(TextureS3TCWithNoMipmaps), CL(TextureATITCRGB), CL(TextureATITCExplicit), CL(TextureATITCInterpolated), CL(TextureConvertRGB888), CL(TextureConvertRGBA8888), CL(TextureConvertI8), CL(TextureConvertAI88), }; static unsigned int TEST_CASE_COUNT = sizeof(createFunctions) / sizeof(createFunctions[0]); static int sceneIdx=-1; Layer* createTextureTest(int index) { auto layer = (createFunctions[index])();; return layer; } Layer* nextTextureTest(); Layer* backTextureTest(); Layer* restartTextureTest(); Layer* nextTextureTest() { sceneIdx++; sceneIdx = sceneIdx % TEST_CASE_COUNT; return createTextureTest(sceneIdx); } Layer* backTextureTest() { sceneIdx--; if( sceneIdx < 0 ) sceneIdx = TEST_CASE_COUNT -1; return createTextureTest(sceneIdx); } Layer* restartTextureTest() { return createTextureTest(sceneIdx); } //------------------------------------------------------------------ // // TextureDemo // //------------------------------------------------------------------ void TextureDemo::onEnter() { BaseTest::onEnter(); auto textureCache = Director::getInstance()->getTextureCache(); log("%s\n", textureCache->getCachedTextureInfo().c_str()); auto col = LayerColor::create(Color4B(128,128,128,255)); addChild(col, -10); log("%s\n", textureCache->getCachedTextureInfo().c_str()); } TextureDemo::~TextureDemo() { auto textureCache = Director::getInstance()->getTextureCache(); textureCache->removeUnusedTextures(); log("%s\n", textureCache->getCachedTextureInfo().c_str()); } void TextureDemo::restartCallback(Ref* sender) { auto s = TextureTestScene::create(); s->addChild(restartTextureTest()); Director::getInstance()->replaceScene(s); } void TextureDemo::nextCallback(Ref* sender) { auto s = TextureTestScene::create(); s->addChild(nextTextureTest()); Director::getInstance()->replaceScene(s); } void TextureDemo::backCallback(Ref* sender) { auto s = TextureTestScene::create(); s->addChild(backTextureTest()); Director::getInstance()->replaceScene(s); } std::string TextureDemo::title() const { return "No title"; } std::string TextureDemo::subtitle() const { return ""; } //------------------------------------------------------------------ // // TextureTIFF // //------------------------------------------------------------------ void TextureTIFF::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image.tiff"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); this->addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureTIFF::title() const { return "TIFF Test"; } //------------------------------------------------------------------ // // TextureTGA // //------------------------------------------------------------------ void TextureTGA::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("TileMaps/levelmap.tga"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); this->addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureTGA::title() const { return "TGA Test"; } //------------------------------------------------------------------ // // TexturePNG // //------------------------------------------------------------------ void TexturePNG::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image.png"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePNG::title() const { return "PNG Test"; } //------------------------------------------------------------------ // // TextureJPEG // //------------------------------------------------------------------ void TextureJPEG::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image.jpeg"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureJPEG::title() const { return "JPEG Test"; } //------------------------------------------------------------------ // // TextureWEBP // //------------------------------------------------------------------ void TextureWEBP::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image.webp"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureWEBP::title() const { return "WEBP Test"; } //------------------------------------------------------------------ // // TextureMipMap // //------------------------------------------------------------------ void TextureMipMap::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto texture0 = Director::getInstance()->getTextureCache()->addImage("Images/grossini_dance_atlas.png"); texture0->generateMipmap(); Texture2D::TexParams texParams = { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE }; texture0->setTexParameters(texParams); auto texture1 = Director::getInstance()->getTextureCache()->addImage("Images/grossini_dance_atlas_nomipmap.png"); auto img0 = Sprite::createWithTexture(texture0); img0->setTextureRect(Rect(85, 121, 85, 121)); img0->setPosition(Vec2( s.width/3.0f, s.height/2.0f)); addChild(img0); auto img1 = Sprite::createWithTexture(texture1); img1->setTextureRect(Rect(85, 121, 85, 121)); img1->setPosition(Vec2( 2*s.width/3.0f, s.height/2.0f)); addChild(img1); auto scale1 = EaseOut::create(ScaleBy::create(4, 0.01f), 3); auto sc_back = scale1->reverse(); auto scale2 = scale1->clone(); auto sc_back2 = scale2->reverse(); img0->runAction(RepeatForever::create(Sequence::create(scale1, sc_back, NULL))); img1->runAction(RepeatForever::create(Sequence::create(scale2, sc_back2, NULL))); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureMipMap::title() const { return "Texture Mipmap"; } std::string TextureMipMap::subtitle() const { return "Left image uses mipmap. Right image doesn't"; } //------------------------------------------------------------------ // // TexturePVRMipMap // To generate PVR images read this article: // http://developer.apple.com/iphone/library/qa/qa2008/qa1611.html // //------------------------------------------------------------------ void TexturePVRMipMap::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto imgMipMap = Sprite::create("Images/logo-mipmap.pvr"); if( imgMipMap ) { imgMipMap->setPosition(Vec2( s.width/2.0f-100, s.height/2.0f)); addChild(imgMipMap); // support mipmap filtering Texture2D::TexParams texParams = { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE }; imgMipMap->getTexture()->setTexParameters(texParams); } auto img = Sprite::create("Images/logo-nomipmap.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f+100, s.height/2.0f)); addChild(img); auto scale1 = EaseOut::create(ScaleBy::create(4, 0.01f), 3); auto sc_back = scale1->reverse(); auto scale2 = scale1->clone(); auto sc_back2 = scale2->reverse(); imgMipMap->runAction(RepeatForever::create(Sequence::create(scale1, sc_back, NULL))); img->runAction(RepeatForever::create(Sequence::create(scale2, sc_back2, NULL))); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRMipMap::title() const { return "PVRTC MipMap Test"; } std::string TexturePVRMipMap::subtitle() const { return "Left image uses mipmap. Right image doesn't"; } //------------------------------------------------------------------ // // TexturePVRMipMap2 // //------------------------------------------------------------------ void TexturePVRMipMap2::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto imgMipMap = Sprite::create("Images/test_image_rgba4444_mipmap.pvr"); imgMipMap->setPosition(Vec2( s.width/2.0f-100, s.height/2.0f)); addChild(imgMipMap); // support mipmap filtering Texture2D::TexParams texParams = { GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE }; imgMipMap->getTexture()->setTexParameters(texParams); auto img = Sprite::create("Images/test_image.png"); img->setPosition(Vec2( s.width/2.0f+100, s.height/2.0f)); addChild(img); auto scale1 = EaseOut::create(ScaleBy::create(4, 0.01f), 3); auto sc_back = scale1->reverse(); auto scale2 = scale1->clone(); auto sc_back2 = scale2->reverse(); imgMipMap->runAction(RepeatForever::create(Sequence::create(scale1, sc_back, NULL))); img->runAction(RepeatForever::create(Sequence::create(scale2, sc_back2, NULL))); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRMipMap2::title() const { return "PVR MipMap Test #2"; } std::string TexturePVRMipMap2::subtitle() const { return "Left image uses mipmap. Right image doesn't"; } //------------------------------------------------------------------ // // TexturePVR2BPP // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVR2BPP::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_pvrtc2bpp.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVR2BPP::title() const { return "PVR TC 2bpp Test"; } //------------------------------------------------------------------ // // TexturePVR // To generate PVR images read this article: // http://developer.apple.com/iphone/library/qa/qa2008/qa1611.html // //------------------------------------------------------------------ void TexturePVRTest::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } else { log("This test is not supported."); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRTest::title() const { return "PVR TC 4bpp Test #2"; } //------------------------------------------------------------------ // // TexturePVR4BPP // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVR4BPP::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_pvrtc4bpp.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } else { log("This test is not supported in cocos2d-mac"); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVR4BPP::title() const { return "PVR TC 4bpp Test #3"; } //------------------------------------------------------------------ // // TexturePVRRGBA8888 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRRGBA8888::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba8888.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA8888::title() const { return "PVR + RGBA 8888 Test"; } //------------------------------------------------------------------ // // TexturePVRBGRA8888 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRBGRA8888::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_bgra8888.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } else { log("BGRA8888 images are not supported"); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRBGRA8888::title() const { return "PVR + BGRA 8888 Test"; } //------------------------------------------------------------------ // // TexturePVRRGBA5551 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRRGBA5551::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba5551.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA5551::title() const { return "PVR + RGBA 5551 Test"; } //------------------------------------------------------------------ // // TexturePVRRGBA4444 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRRGBA4444::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba4444.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA4444::title() const { return "PVR + RGBA 4444 Test"; } //------------------------------------------------------------------ // // TexturePVRRGBA4444GZ // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRRGBA4444GZ::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) // android can not pack .gz file into apk file auto img = Sprite::create("Images/test_image_rgba4444.pvr"); #else auto img = Sprite::create("Images/test_image_rgba4444.pvr.gz"); #endif img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA4444GZ::title() const { return "PVR + RGBA 4444 + GZ Test"; } std::string TexturePVRRGBA4444GZ::subtitle() const { return "This is a gzip PVR image"; } //------------------------------------------------------------------ // // TexturePVRRGBA4444CCZ // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRRGBA4444CCZ::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba4444.pvr.ccz"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA4444CCZ::title() const { return "PVR + RGBA 4444 + CCZ Test"; } std::string TexturePVRRGBA4444CCZ::subtitle() const { return "This is a ccz PVR image"; } //------------------------------------------------------------------ // // TexturePVRRGB565 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRRGB565::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgb565.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGB565::title() const { return "PVR + RGB 565 Test"; } // TexturePVR RGB888 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp void TexturePVRRGB888::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgb888.pvr"); if (img != NULL) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGB888::title() const { return "PVR + RGB 888 Test"; } //------------------------------------------------------------------ // // TexturePVRA8 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRA8::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_a8.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRA8::title() const { return "PVR + A8 Test"; } //------------------------------------------------------------------ // // TexturePVRI8 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRI8::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_i8.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRI8::title() const { return "PVR + I8 Test"; } //------------------------------------------------------------------ // // TexturePVRAI88 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRAI88::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_ai88.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRAI88::title() const { return "PVR + AI88 Test"; } // TexturePVR2BPPv3 void TexturePVR2BPPv3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_pvrtc2bpp_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVR2BPPv3::title() const { return "PVR TC 2bpp Test"; } std::string TexturePVR2BPPv3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRII2BPPv3 void TexturePVRII2BPPv3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_pvrtcii2bpp_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRII2BPPv3::title() const { return "PVR TC II 2bpp Test"; } std::string TexturePVRII2BPPv3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVR4BPPv3 void TexturePVR4BPPv3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_pvrtc4bpp_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } else { log("This test is not supported"); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVR4BPPv3::title() const { return "PVR TC 4bpp Test"; } std::string TexturePVR4BPPv3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRII4BPPv3 // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp void TexturePVRII4BPPv3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_pvrtcii4bpp_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } else { log("This test is not supported"); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRII4BPPv3::title() const { return "PVR TC II 4bpp Test"; } std::string TexturePVRII4BPPv3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRRGBA8888v3 void TexturePVRRGBA8888v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba8888_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA8888v3::title() const { return "PVR + RGBA 8888 Test"; } std::string TexturePVRRGBA8888v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRBGRA8888v3 void TexturePVRBGRA8888v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_bgra8888_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } else { log("BGRA images are not supported"); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRBGRA8888v3::title() const { return "PVR + BGRA 8888 Test"; } std::string TexturePVRBGRA8888v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRRGBA5551v3 void TexturePVRRGBA5551v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba5551_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA5551v3::title() const { return "PVR + RGBA 5551 Test"; } std::string TexturePVRRGBA5551v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRRGBA4444v3 void TexturePVRRGBA4444v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgba4444_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGBA4444v3::title() const { return "PVR + RGBA 4444 Test"; } std::string TexturePVRRGBA4444v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRRGB565v3 void TexturePVRRGB565v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgb565_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGB565v3::title() const { return "PVR + RGB 565 Test"; } std::string TexturePVRRGB565v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRRGB888v3 void TexturePVRRGB888v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_rgb888_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRRGB888v3::title() const { return "PVR + RGB 888 Test"; } std::string TexturePVRRGB888v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRA8v3 void TexturePVRA8v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_a8_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRA8v3::title() const { return "PVR + A8 Test"; } std::string TexturePVRA8v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRI8v3 void TexturePVRI8v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_i8_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRI8v3::title() const { return "PVR + I8 Test"; } std::string TexturePVRI8v3::subtitle() const { return "Testing PVR File Format v3"; } // TexturePVRAI88v3 void TexturePVRAI88v3::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image_ai88_v3.pvr"); if (img) { img->setPosition(Vec2(s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRAI88v3::title() const { return "PVR + AI88 Test"; } std::string TexturePVRAI88v3::subtitle() const { return "Testing PVR File Format v3"; } //------------------------------------------------------------------ // // TexturePVRBadEncoding // Image generated using PVRTexTool: // http://www.imgtec.com/powervr/insider/powervr-pvrtextool.asp // //------------------------------------------------------------------ void TexturePVRBadEncoding::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/test_image-bad_encoding.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } } std::string TexturePVRBadEncoding::title() const { return "PVR Unsupported encoding"; } std::string TexturePVRBadEncoding::subtitle() const { return "You should not see any image"; } //------------------------------------------------------------------ // // TexturePVRNonSquare // //------------------------------------------------------------------ void TexturePVRNonSquare::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/grossini_128x256_mipmap.pvr"); img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRNonSquare::title() const { return "PVR + Non square texture"; } std::string TexturePVRNonSquare::subtitle() const { return "Loading a 128x256 texture"; } //------------------------------------------------------------------ // // TexturePVRNPOT4444 // //------------------------------------------------------------------ void TexturePVRNPOT4444::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/grossini_pvr_rgba4444.pvr"); if ( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRNPOT4444::title() const { return "PVR RGBA4 + NPOT texture"; } std::string TexturePVRNPOT4444::subtitle() const { return "Loading a 81x121 RGBA4444 texture."; } //------------------------------------------------------------------ // // TexturePVRNPOT8888 // //------------------------------------------------------------------ void TexturePVRNPOT8888::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto img = Sprite::create("Images/grossini_pvr_rgba8888.pvr"); if( img ) { img->setPosition(Vec2( s.width/2.0f, s.height/2.0f)); addChild(img); } log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePVRNPOT8888::title() const { return "PVR RGBA8 + NPOT texture"; } std::string TexturePVRNPOT8888::subtitle() const { return "Loading a 81x121 RGBA8888 texture."; } //------------------------------------------------------------------ // // TextureAlias // //------------------------------------------------------------------ void TextureAlias::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); // // Sprite 1: GL_LINEAR // // Default filter is GL_LINEAR auto sprite = Sprite::create("Images/grossinis_sister1.png"); sprite->setPosition(Vec2( s.width/3.0f, s.height/2.0f)); addChild(sprite); // this is the default filterting sprite->getTexture()->setAntiAliasTexParameters(); // // Sprite 1: GL_NEAREST // auto sprite2 = Sprite::create("Images/grossinis_sister2.png"); sprite2->setPosition(Vec2( 2*s.width/3.0f, s.height/2.0f)); addChild(sprite2); // Use Nearest in this one sprite2->getTexture()->setAliasTexParameters(); // scale them to show auto sc = ScaleBy::create(3, 8.0f); auto sc_back = sc->reverse(); auto scaleforever = RepeatForever::create(Sequence::create(sc, sc_back, NULL)); auto scaleToo = scaleforever->clone(); sprite2->runAction(scaleforever); sprite->runAction(scaleToo); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureAlias::title() const { return "AntiAlias / Alias textures"; } std::string TextureAlias::subtitle() const { return "Left image is antialiased. Right image is aliases"; } //------------------------------------------------------------------ // // TexturePixelFormat // //------------------------------------------------------------------ void TexturePixelFormat::onEnter() { // // This example displays 1 png images 4 times. // Each time the image is generated using: // 1- 32-bit RGBA8 // 2- 16-bit RGBA4 // 3- 16-bit RGB5A1 // 4- 16-bit RGB565 TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto background = LayerColor::create(Color4B(128,128,128,255), s.width, s.height); addChild(background, -1); // RGBA 8888 image (32-bit) Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888); auto sprite1 = Sprite::create("Images/test-rgba1.png"); sprite1->setPosition(Vec2(1*s.width/7, s.height/2+32)); addChild(sprite1, 0); // remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite1->getTexture()); // RGBA 4444 image (16-bit) Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA4444); auto sprite2 = Sprite::create("Images/test-rgba1.png"); sprite2->setPosition(Vec2(2*s.width/7, s.height/2-32)); addChild(sprite2, 0); // remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite2->getTexture()); // RGB5A1 image (16-bit) Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGB5A1); auto sprite3 = Sprite::create("Images/test-rgba1.png"); sprite3->setPosition(Vec2(3*s.width/7, s.height/2+32)); addChild(sprite3, 0); // remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite3->getTexture()); // RGB888 image Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGB888); auto sprite4 = Sprite::create("Images/test-rgba1.png"); sprite4->setPosition(Vec2(4*s.width/7, s.height/2-32)); addChild(sprite4, 0); // remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite4->getTexture()); // RGB565 image (16-bit) Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGB565); auto sprite5 = Sprite::create("Images/test-rgba1.png"); sprite5->setPosition(Vec2(5*s.width/7, s.height/2+32)); addChild(sprite5, 0); // remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite5->getTexture()); // A8 image (8-bit) Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::A8); auto sprite6 = Sprite::create("Images/test-rgba1.png"); sprite6->setPosition(Vec2(6*s.width/7, s.height/2-32)); addChild(sprite6, 0); // remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite6->getTexture()); auto fadeout = FadeOut::create(2); auto fadein = FadeIn::create(2); auto seq = Sequence::create(DelayTime::create(2), fadeout, fadein, NULL); auto seq_4ever = RepeatForever::create(seq); auto seq_4ever2 = seq_4ever->clone(); auto seq_4ever3 = seq_4ever->clone(); auto seq_4ever4 = seq_4ever->clone(); auto seq_4ever5 = seq_4ever->clone(); sprite1->runAction(seq_4ever); sprite2->runAction(seq_4ever2); sprite3->runAction(seq_4ever3); sprite4->runAction(seq_4ever4); sprite5->runAction(seq_4ever5); // restore default Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TexturePixelFormat::title() const { return "Texture Pixel Formats"; } std::string TexturePixelFormat::subtitle() const { return "Textures: RGBA8888, RGBA4444, RGB5A1, RGB888, RGB565, A8"; } //------------------------------------------------------------------ // // TextureBlend // //------------------------------------------------------------------ void TextureBlend::onEnter() { TextureDemo::onEnter(); for( int i=0;i < 15;i++ ) { // BOTTOM sprites have alpha pre-multiplied // they use by default GL_ONE, GL_ONE_MINUS_SRC_ALPHA auto cloud = Sprite::create("Images/test_blend.png"); addChild(cloud, i+1, 100+i); cloud->setPosition(Vec2(50+25*i, 80)); cloud->setBlendFunc( BlendFunc::ALPHA_PREMULTIPLIED ); // CENTER sprites have also alpha pre-multiplied // they use by default GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA cloud = Sprite::create("Images/test_blend.png"); addChild(cloud, i+1, 200+i); cloud->setPosition(Vec2(50+25*i, 160)); BlendFunc blendFunc2 = { GL_ONE_MINUS_DST_COLOR, GL_ZERO }; cloud->setBlendFunc(blendFunc2); // UPPER sprites are using custom blending function // You can set any blend function to your sprites cloud = Sprite::create("Images/test_blend.png"); addChild(cloud, i+1, 200+i); cloud->setPosition(Vec2(50+25*i, 320-80)); BlendFunc blendFunc3 = { GL_SRC_ALPHA, GL_ONE }; cloud->setBlendFunc(blendFunc3); // additive blending } } std::string TextureBlend::title() const { return "Texture Blending"; } std::string TextureBlend::subtitle() const { return "Testing 3 different blending modes"; } //------------------------------------------------------------------ // // TextureAsync // //------------------------------------------------------------------ void TextureAsync::onEnter() { TextureDemo::onEnter(); _imageOffset = 0; auto size = Director::getInstance()->getWinSize(); auto label = Label::createWithTTF("Loading...", "fonts/Marker Felt.ttf", 32); label->setPosition(Vec2( size.width/2, size.height/2)); addChild(label, 10); auto scale = ScaleBy::create(0.3f, 2); auto scale_back = scale->reverse(); auto seq = Sequence::create(scale, scale_back, NULL); label->runAction(RepeatForever::create(seq)); scheduleOnce(schedule_selector(TextureAsync::loadImages), 1.0f); } TextureAsync::~TextureAsync() { Director::getInstance()->getTextureCache()->removeAllTextures(); } void TextureAsync::loadImages(float dt) { for( int i=0;i < 8;i++) { for( int j=0;j < 8; j++) { char szSpriteName[100] = {0}; sprintf(szSpriteName, "Images/sprites_test/sprite-%d-%d.png", i, j); Director::getInstance()->getTextureCache()->addImageAsync(szSpriteName, CC_CALLBACK_1(TextureAsync::imageLoaded, this)); } } Director::getInstance()->getTextureCache()->addImageAsync("Images/background1.jpg", CC_CALLBACK_1(TextureAsync::imageLoaded, this)); Director::getInstance()->getTextureCache()->addImageAsync("Images/background2.jpg", CC_CALLBACK_1(TextureAsync::imageLoaded, this)); Director::getInstance()->getTextureCache()->addImageAsync("Images/background.png", CC_CALLBACK_1(TextureAsync::imageLoaded, this)); Director::getInstance()->getTextureCache()->addImageAsync("Images/atlastest.png", CC_CALLBACK_1(TextureAsync::imageLoaded, this)); Director::getInstance()->getTextureCache()->addImageAsync("Images/grossini_dance_atlas.png", CC_CALLBACK_1(TextureAsync::imageLoaded, this)); } void TextureAsync::imageLoaded(Texture2D* texture) { auto director = Director::getInstance(); //CCASSERT( [NSThread currentThread] == [director runningThread], @"FAIL. Callback should be on cocos2d thread"); // IMPORTANT: The order on the callback is not guaranteed. Don't depend on the callback // This test just creates a sprite based on the Texture auto sprite = Sprite::createWithTexture(texture); sprite->setAnchorPoint(Vec2(0,0)); addChild(sprite, -1); auto size = director->getWinSize(); int i = _imageOffset * 32; sprite->setPosition(Vec2( i % (int)size.width, (i / (int)size.width) * 32 )); _imageOffset++; log("Image loaded: %p", texture); } std::string TextureAsync::title() const { return "Texture Async Load"; } std::string TextureAsync::subtitle() const { return "Textures should load while an animation is being run"; } //------------------------------------------------------------------ // // TextureGlClamp // //------------------------------------------------------------------ void TextureGlClamp::onEnter() { TextureDemo::onEnter(); auto size = Director::getInstance()->getWinSize(); // The .png image MUST be power of 2 in order to create a continue effect. // eg: 32x64, 512x128, 256x1024, 64x64, etc.. auto sprite = Sprite::create("Images/pattern1.png", Rect(0,0,512,256)); addChild(sprite, -1, kTagSprite1); sprite->setPosition(Vec2(size.width/2,size.height/2)); Texture2D::TexParams params = {GL_LINEAR,GL_LINEAR,GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE}; sprite->getTexture()->setTexParameters(params); auto rotate = RotateBy::create(4, 360); sprite->runAction(rotate); auto scale = ScaleBy::create(2, 0.04f); auto scaleBack = scale->reverse(); auto seq = Sequence::create(scale, scaleBack, NULL); sprite->runAction(seq); } std::string TextureGlClamp::title() const { return "Texture GL_CLAMP"; } TextureGlClamp::~TextureGlClamp() { Director::getInstance()->getTextureCache()->removeUnusedTextures(); } //------------------------------------------------------------------ // // TextureGlRepeat // //------------------------------------------------------------------ void TextureGlRepeat::onEnter() { TextureDemo::onEnter(); auto size = Director::getInstance()->getWinSize(); // The .png image MUST be power of 2 in order to create a continue effect. // eg: 32x64, 512x128, 256x1024, 64x64, etc.. auto sprite = Sprite::create("Images/pattern1.png", Rect(0, 0, 4096, 4096)); addChild(sprite, -1, kTagSprite1); sprite->setPosition(Vec2(size.width/2,size.height/2)); Texture2D::TexParams params = {GL_LINEAR,GL_LINEAR,GL_REPEAT,GL_REPEAT}; sprite->getTexture()->setTexParameters(params); auto rotate = RotateBy::create(4, 360); sprite->runAction(rotate); auto scale = ScaleBy::create(2, 0.04f); auto scaleBack = scale->reverse(); auto seq = Sequence::create(scale, scaleBack, NULL); sprite->runAction(seq); } std::string TextureGlRepeat::title() const { return "Texture GL_REPEAT"; } TextureGlRepeat::~TextureGlRepeat() { Director::getInstance()->getTextureCache()->removeUnusedTextures(); } //------------------------------------------------------------------ // // TextureSizeTest // //------------------------------------------------------------------ void TextureSizeTest::onEnter() { TextureDemo::onEnter(); Sprite *sprite = NULL; log("Loading 512x512 image..."); sprite = Sprite::create("Images/texture512x512.png"); if( sprite ) log("OK"); else log("Error"); log("Loading 1024x1024 image..."); sprite = Sprite::create("Images/texture1024x1024.png"); if( sprite ) log("OK"); else log("Error"); // @todo // log("Loading 2048x2048 image..."); // sprite = Sprite::create("Images/texture2048x2048.png"); // if( sprite ) // log("OK"); // else // log("Error"); // // log("Loading 4096x4096 image..."); // sprite = Sprite::create("Images/texture4096x4096.png"); // if( sprite ) // log("OK"); // else // log("Error"); } std::string TextureSizeTest::title() const { return "Different Texture Sizes"; } std::string TextureSizeTest::subtitle() const { return "512x512, 1024x1024. See the console."; } //------------------------------------------------------------------ // // TextureCache1 // //------------------------------------------------------------------ void TextureCache1::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); Sprite *sprite; sprite = Sprite::create("Images/grossinis_sister1.png"); sprite->setPosition(Vec2(s.width/5*1, s.height/2)); sprite->getTexture()->setAliasTexParameters(); sprite->setScale(2); addChild(sprite); Director::getInstance()->getTextureCache()->removeTexture(sprite->getTexture()); sprite = Sprite::create("Images/grossinis_sister1.png"); sprite->setPosition(Vec2(s.width/5*2, s.height/2)); sprite->getTexture()->setAntiAliasTexParameters(); sprite->setScale(2); addChild(sprite); // 2nd set of sprites sprite = Sprite::create("Images/grossinis_sister2.png"); sprite->setPosition(Vec2(s.width/5*3, s.height/2)); sprite->getTexture()->setAliasTexParameters(); sprite->setScale(2); addChild(sprite); Director::getInstance()->getTextureCache()->removeTextureForKey("Images/grossinis_sister2.png"); sprite = Sprite::create("Images/grossinis_sister2.png"); sprite->setPosition(Vec2(s.width/5*4, s.height/2)); sprite->getTexture()->setAntiAliasTexParameters(); sprite->setScale(2); addChild(sprite); } std::string TextureCache1::title() const { return "CCTextureCache: remove"; } std::string TextureCache1::subtitle() const { return "4 images should appear: alias, antialias, alias, antilias"; } // TextureDrawAtPoint void TextureDrawAtPoint::onEnter() { TextureDemo::onEnter(); _tex1 = Director::getInstance()->getTextureCache()->addImage("Images/grossinis_sister1.png"); _Tex2F = Director::getInstance()->getTextureCache()->addImage("Images/grossinis_sister2.png"); _tex1->retain(); _Tex2F->retain(); } TextureDrawAtPoint::~TextureDrawAtPoint() { _tex1->release(); _Tex2F->release(); } std::string TextureDrawAtPoint::title() const { return "CCTexture2D: drawAtPoint"; } std::string TextureDrawAtPoint::subtitle() const { return "draws 2 textures using drawAtPoint"; } void TextureDrawAtPoint::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) { TextureDemo::draw(renderer, transform, transformUpdated); _renderCmd.init(_globalZOrder); _renderCmd.func = CC_CALLBACK_0(TextureDrawAtPoint::onDraw, this, transform, transformUpdated); renderer->addCommand(&_renderCmd); } void TextureDrawAtPoint::onDraw(const Mat4 &transform, bool transformUpdated) { Director* director = Director::getInstance(); CCASSERT(nullptr != director, "Director is null when seting matrix stack"); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform); auto s = Director::getInstance()->getWinSize(); _tex1->drawAtPoint(Vec2(s.width/2-50, s.height/2 - 50)); _Tex2F->drawAtPoint(Vec2(s.width/2+50, s.height/2 - 50)); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); } // TextureDrawInRect void TextureDrawInRect::onEnter() { TextureDemo::onEnter(); _tex1 = Director::getInstance()->getTextureCache()->addImage("Images/grossinis_sister1.png"); _Tex2F = Director::getInstance()->getTextureCache()->addImage("Images/grossinis_sister2.png"); _tex1->retain(); _Tex2F->retain(); } TextureDrawInRect::~TextureDrawInRect() { _tex1->release(); _Tex2F->release(); } void TextureDrawInRect::draw(Renderer *renderer, const Mat4 &transform, bool transformUpdated) { TextureDemo::draw(renderer, transform, transformUpdated); _renderCmd.init(_globalZOrder); _renderCmd.func = CC_CALLBACK_0(TextureDrawInRect::onDraw, this, transform, transformUpdated); renderer->addCommand(&_renderCmd); } void TextureDrawInRect::onDraw(const Mat4 &transform, bool transformUpdated) { Director* director = Director::getInstance(); CCASSERT(nullptr != director, "Director is null when seting matrix stack"); director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, transform); auto s = Director::getInstance()->getWinSize(); auto rect1 = Rect( s.width/2 - 80, 20, _tex1->getContentSize().width * 0.5f, _tex1->getContentSize().height *2 ); auto rect2 = Rect( s.width/2 + 80, s.height/2, _tex1->getContentSize().width * 2, _tex1->getContentSize().height * 0.5f ); _tex1->drawInRect(rect1); _Tex2F->drawInRect(rect2); director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW); } std::string TextureDrawInRect::title() const { return "CCTexture2D: drawInRect"; } std::string TextureDrawInRect::subtitle() const { return "draws 2 textures using drawInRect"; } //------------------------------------------------------------------ // // TextureTestScene // //------------------------------------------------------------------ void TextureTestScene::runThisTest() { auto layer = nextTextureTest(); addChild(layer); Director::getInstance()->replaceScene(this); } //------------------------------------------------------------------ // // TextureMemoryAlloc // //------------------------------------------------------------------ void TextureMemoryAlloc::onEnter() { TextureDemo::onEnter(); _background = NULL; MenuItemFont::setFontSize(24); auto item1 = MenuItemFont::create("PNG", CC_CALLBACK_1(TextureMemoryAlloc::updateImage, this)); item1->setTag(0); auto item2 = MenuItemFont::create("RGBA8", CC_CALLBACK_1(TextureMemoryAlloc::updateImage, this)); item2->setTag(1); auto item3 = MenuItemFont::create("RGB8", CC_CALLBACK_1(TextureMemoryAlloc::updateImage, this)); item3->setTag(2); auto item4 = MenuItemFont::create("RGBA4", CC_CALLBACK_1(TextureMemoryAlloc::updateImage, this)); item4->setTag(3); auto item5 = MenuItemFont::create("A8", CC_CALLBACK_1(TextureMemoryAlloc::updateImage, this)); item5->setTag(4); auto menu = Menu::create(item1, item2, item3, item4, item5, NULL); menu->alignItemsHorizontally(); addChild(menu); auto warmup = MenuItemFont::create("warm up texture", CC_CALLBACK_1(TextureMemoryAlloc::changeBackgroundVisible, this)); auto menu2 = Menu::create(warmup, NULL); menu2->alignItemsHorizontally(); addChild(menu2); auto s = Director::getInstance()->getWinSize(); menu2->setPosition(Vec2(s.width/2, s.height/4)); } void TextureMemoryAlloc::changeBackgroundVisible(cocos2d::Ref *sender) { if (_background) { _background->setVisible(true); } } void TextureMemoryAlloc::updateImage(cocos2d::Ref *sender) { if (_background) { _background->removeFromParentAndCleanup(true); } Director::getInstance()->getTextureCache()->removeUnusedTextures(); int tag = ((Node*)sender)->getTag(); std::string file; switch (tag) { case 0: file = "Images/background.png"; break; #if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID) // android can not pack .gz file into apk file case 1: file = "Images/fire_rgba8888.pvr"; break; case 2: file = "Images/grossini_prv_rgba8888.pvr"; break; case 3: file = "Images/grossini_prv_rgba4444.pvr"; break; case 4: file = "Images/test_image_a8.pvr"; break; #else case 1: file = "Images/test_image_rgba4444.pvr.gz"; break; case 2: file = "Images/test_image_rgba4444.pvr.gz"; break; case 3: file = "Images/test_image_rgba4444.pvr.gz"; break; case 4: file = "Images/test_image_rgba4444.pvr.gz"; break; #endif } _background = Sprite::create(file.c_str()); addChild(_background, -10); _background->setVisible(false); auto s = Director::getInstance()->getWinSize(); _background->setPosition(Vec2(s.width/2, s.height/2)); } std::string TextureMemoryAlloc::title() const { return "Texture memory"; } std::string TextureMemoryAlloc::subtitle() const { return "Testing Texture Memory allocation. Use Instruments + VM Tracker"; } // TexturePVRv3Premult TexturePVRv3Premult::TexturePVRv3Premult() { auto size = Director::getInstance()->getWinSize(); auto background = LayerColor::create(Color4B(128,128,128,255), size.width, size.height); addChild(background, -1); // PVR premultiplied auto pvr1 = Sprite::create("Images/grossinis_sister1-testalpha_premult.pvr"); addChild(pvr1, 0); pvr1->setPosition(Vec2(size.width/4*1, size.height/2)); transformSprite(pvr1); // PVR non-premultiplied auto pvr2 = Sprite::create("Images/grossinis_sister1-testalpha_nopremult.pvr"); addChild(pvr2, 0); pvr2->setPosition(Vec2(size.width/4*2, size.height/2)); transformSprite(pvr2); // PNG Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::RGBA8888); Director::getInstance()->getTextureCache()->removeTextureForKey("Images/grossinis_sister1-testalpha.png"); auto png = Sprite::create("Images/grossinis_sister1-testalpha.png"); addChild(png, 0); png->setPosition(Vec2(size.width/4*3, size.height/2)); transformSprite(png); } std::string TexturePVRv3Premult::title() const { return "PVRv3 Premult Flag"; } std::string TexturePVRv3Premult::subtitle() const { return "All images should look exactly the same"; } void TexturePVRv3Premult::transformSprite(cocos2d::Sprite *sprite) { auto fade = FadeOut::create(2); auto dl = DelayTime::create(2); auto fadein = fade->reverse(); auto seq = Sequence::create(fade, fadein, dl, NULL); auto repeat = RepeatForever::create(seq); sprite->runAction(repeat); } // Implementation of ETC1 /* class TextureETC1 : public TextureDemo { public: TextureETC1(); virtual std::string title() const override; virtual std::string subtitle() const override; }; */ TextureETC1::TextureETC1() { auto sprite = Sprite::create("Images/ETC1.pkm"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width/2, size.height/2)); addChild(sprite); } std::string TextureETC1::title() const { return "ETC1 texture"; } std::string TextureETC1::subtitle() const { return "only supported on android"; } //Implement of S3TC Dxt1 TextureS3TCDxt1::TextureS3TCDxt1() { auto sprite = Sprite::create("Images/test_256x256_s3tc_dxt1_mipmaps.dds"); //auto sprite = Sprite::create("Images/water_2_dxt1.dds"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height / 2)); addChild(sprite); } std::string TextureS3TCDxt1::title() const { return "S3TC texture test#1"; } std::string TextureS3TCDxt1::subtitle() const { return "S3TC dxt1 decode,one bit for Alpha"; } //Implement of S3TC Dxt3 TextureS3TCDxt3::TextureS3TCDxt3() { auto sprite = Sprite::create("Images/test_256x256_s3tc_dxt3_mipmaps.dds"); //auto sprite = Sprite::create("Images/water_2_dxt3.dds"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height / 2)); addChild(sprite); } std::string TextureS3TCDxt3::title() const { return "S3TC texture test#2"; } std::string TextureS3TCDxt3::subtitle() const { return "S3TC dxt3 decode"; } //Implement of S3TC Dxt5 TextureS3TCDxt5::TextureS3TCDxt5() { auto sprite = Sprite::create("Images/test_256x256_s3tc_dxt5_mipmaps.dds"); //auto sprite = Sprite::create("Images/water_2_dxt5.dds"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height / 2)); addChild(sprite); } std::string TextureS3TCDxt5::title() const { return "S3TC texture test#3"; } std::string TextureS3TCDxt5::subtitle() const { return "S3TC dxt5 decode"; } //Implement of S3TC with no mipmaps TextureS3TCWithNoMipmaps::TextureS3TCWithNoMipmaps() { auto sprite = Sprite::create("Images/test_512x512_s3tc_dxt5_with_no_mipmaps.dds"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height / 2)); addChild(sprite); } std::string TextureS3TCWithNoMipmaps::title() const { return "S3TC with no mipmaps"; } //Implement of ATITC TextureATITCRGB::TextureATITCRGB() { auto sprite = Sprite::create("Images/test_256x256_ATC_RGB_mipmaps.ktx"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height / 2)); addChild(sprite); } std::string TextureATITCRGB::title() const { return "ATITC texture (*.ktx file) test#1"; } std::string TextureATITCRGB::subtitle() const { return "ATITC RGB (no Alpha channel) compressed texture test"; } TextureATITCExplicit::TextureATITCExplicit() { auto sprite = Sprite::create("Images/test_256x256_ATC_RGBA_Explicit_mipmaps.ktx"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height / 2)); addChild(sprite); } std::string TextureATITCExplicit::title() const { return "ATITC texture (*.ktx file) test#2"; } std::string TextureATITCExplicit::subtitle() const { return "ATITC RGBA explicit Alpha compressed texture test"; } TextureATITCInterpolated::TextureATITCInterpolated() { auto sprite = Sprite::create("Images/test_256x256_ATC_RGBA_Interpolated_mipmaps.ktx"); auto size = Director::getInstance()->getWinSize(); sprite->setPosition(Vec2(size.width / 2, size.height /2)); addChild(sprite); } std::string TextureATITCInterpolated::title() const { return "ATITC texture (*.ktx file) test#3"; } std::string TextureATITCInterpolated::subtitle() const { return "ATITC RGBA Interpolated Alpha comrpessed texture test"; } static void addImageToDemo(TextureDemo& demo, float x, float y, const char* path, Texture2D::PixelFormat format) { Texture2D::setDefaultAlphaPixelFormat(format); auto sprite = Sprite::create(path); sprite->setPosition(Vec2(x, y)); demo.addChild(sprite, 0); //remove texture from texture manager Director::getInstance()->getTextureCache()->removeTexture(sprite->getTexture()); } //TextureConvertRGB888 void TextureConvertRGB888::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto background = LayerColor::create(Color4B(255,0,0,255), s.width, s.height); addChild(background, -1); const char* img = "Images/test_image_rgb888.png"; addImageToDemo(*this, 1*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA8888); addImageToDemo(*this, 2*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB888); addImageToDemo(*this, 3*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGB565); addImageToDemo(*this, 4*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::A8); addImageToDemo(*this, 5*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::I8); addImageToDemo(*this, 6*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::AI88); addImageToDemo(*this, 7*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA4444); addImageToDemo(*this, 8*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB5A1); // restore default Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureConvertRGB888::title() const { return "RGB888 convert test"; } std::string TextureConvertRGB888::subtitle() const { return "RGBA8888,RGB888,RGB565,A8,I8,AI88,RGBA4444,RGB5A1"; } //TextureConvertRGBA8888 void TextureConvertRGBA8888::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto background = LayerColor::create(Color4B(255,0,0,255), s.width, s.height); addChild(background, -1); const char* img = "Images/test_image_rgba8888.png"; addImageToDemo(*this, 1*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA8888); addImageToDemo(*this, 2*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB888); addImageToDemo(*this, 3*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGB565); addImageToDemo(*this, 4*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::A8); addImageToDemo(*this, 5*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::I8); addImageToDemo(*this, 6*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::AI88); addImageToDemo(*this, 7*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA4444); addImageToDemo(*this, 8*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB5A1); // restore default Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureConvertRGBA8888::title() const { return "RGBA8888 convert test"; } std::string TextureConvertRGBA8888::subtitle() const { return "RGBA8888,RGB888,RGB565,A8,I8,AI88,RGBA4444,RGB5A1"; } //TextureConvertI8 void TextureConvertI8::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto background = LayerColor::create(Color4B(255,0,0,255), s.width, s.height); addChild(background, -1); const char* img = "Images/test_image_i8.png"; addImageToDemo(*this, 1*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA8888); addImageToDemo(*this, 2*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB888); addImageToDemo(*this, 3*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGB565); addImageToDemo(*this, 4*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::A8); addImageToDemo(*this, 5*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::I8); addImageToDemo(*this, 6*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::AI88); addImageToDemo(*this, 7*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA4444); addImageToDemo(*this, 8*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB5A1); // restore default Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureConvertI8::title() const { return "I8 convert test"; } std::string TextureConvertI8::subtitle() const { return "RGBA8888,RGB888,RGB565,A8,I8,AI88,RGBA4444,RGB5A1"; } //TextureConvertAI88 void TextureConvertAI88::onEnter() { TextureDemo::onEnter(); auto s = Director::getInstance()->getWinSize(); auto background = LayerColor::create(Color4B(255,0,0,255), s.width, s.height); addChild(background, -1); const char* img = "Images/test_image_ai88.png"; addImageToDemo(*this, 1*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA8888); addImageToDemo(*this, 2*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB888); addImageToDemo(*this, 3*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGB565); addImageToDemo(*this, 4*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::A8); addImageToDemo(*this, 5*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::I8); addImageToDemo(*this, 6*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::AI88); addImageToDemo(*this, 7*s.width/9, s.height/2+32, img, Texture2D::PixelFormat::RGBA4444); addImageToDemo(*this, 8*s.width/9, s.height/2-32, img, Texture2D::PixelFormat::RGB5A1); // restore default Texture2D::setDefaultAlphaPixelFormat(Texture2D::PixelFormat::DEFAULT); log("%s\n", Director::getInstance()->getTextureCache()->getCachedTextureInfo().c_str()); } std::string TextureConvertAI88::title() const { return "AI88 convert test"; } std::string TextureConvertAI88::subtitle() const { return "RGBA8888,RGB888,RGB565,A8,I8,AI88,RGBA4444,RGB5A1"; }