/* Copyright (c) 2007 Scott Lembcke * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ /// @defgroup cpBBB cpBB /// Chipmunk's axis-aligned 2D bounding box type along with a few handy routines. /// @{ /// Chipmunk's axis-aligned 2D bounding box type. (left, bottom, right, top) typedef struct cpBB{ cpFloat l, b, r ,t; } cpBB; /// Convenience constructor for cpBB structs. static inline cpBB cpBBNew(const cpFloat l, const cpFloat b, const cpFloat r, const cpFloat t) { cpBB bb = {l, b, r, t}; return bb; } /// Constructs a cpBB for a circle with the given position and radius. static inline cpBB cpBBNewForCircle(const cpVect p, const cpFloat r) { return cpBBNew(p.x - r, p.y - r, p.x + r, p.y + r); } /// Returns true if @c a and @c b intersect. static inline cpBool cpBBIntersects(const cpBB a, const cpBB b) { return (a.l <= b.r && b.l <= a.r && a.b <= b.t && b.b <= a.t); } /// Returns true if @c other lies completely within @c bb. static inline cpBool cpBBContainsBB(const cpBB bb, const cpBB other) { return (bb.l <= other.l && bb.r >= other.r && bb.b <= other.b && bb.t >= other.t); } /// Returns true if @c bb contains @c v. static inline cpBool cpBBContainsVect(const cpBB bb, const cpVect v) { return (bb.l <= v.x && bb.r >= v.x && bb.b <= v.y && bb.t >= v.y); } /// Returns a bounding box that holds both bounding boxes. static inline cpBB cpBBMerge(const cpBB a, const cpBB b){ return cpBBNew( cpfmin(a.l, b.l), cpfmin(a.b, b.b), cpfmax(a.r, b.r), cpfmax(a.t, b.t) ); } /// Returns a bounding box that holds both @c bb and @c v. static inline cpBB cpBBExpand(const cpBB bb, const cpVect v){ return cpBBNew( cpfmin(bb.l, v.x), cpfmin(bb.b, v.y), cpfmax(bb.r, v.x), cpfmax(bb.t, v.y) ); } /// Returns the area of the bounding box. static inline cpFloat cpBBArea(cpBB bb) { return (bb.r - bb.l)*(bb.t - bb.b); } /// Merges @c a and @c b and returns the area of the merged bounding box. static inline cpFloat cpBBMergedArea(cpBB a, cpBB b) { return (cpfmax(a.r, b.r) - cpfmin(a.l, b.l))*(cpfmax(a.t, b.t) - cpfmin(a.b, b.b)); } /// Returns the fraction along the segment query the cpBB is hit. Returns INFINITY if it doesn't hit. static inline cpFloat cpBBSegmentQuery(cpBB bb, cpVect a, cpVect b) { cpFloat idx = 1.0f/(b.x - a.x); cpFloat tx1 = (bb.l == a.x ? -INFINITY : (bb.l - a.x)*idx); cpFloat tx2 = (bb.r == a.x ? INFINITY : (bb.r - a.x)*idx); cpFloat txmin = cpfmin(tx1, tx2); cpFloat txmax = cpfmax(tx1, tx2); cpFloat idy = 1.0f/(b.y - a.y); cpFloat ty1 = (bb.b == a.y ? -INFINITY : (bb.b - a.y)*idy); cpFloat ty2 = (bb.t == a.y ? INFINITY : (bb.t - a.y)*idy); cpFloat tymin = cpfmin(ty1, ty2); cpFloat tymax = cpfmax(ty1, ty2); if(tymin <= txmax && txmin <= tymax){ cpFloat min = cpfmax(txmin, tymin); cpFloat max = cpfmin(txmax, tymax); if(0.0 <= max && min <= 1.0) return cpfmax(min, 0.0); } return INFINITY; } /// Return true if the bounding box intersects the line segment with ends @c a and @c b. static inline cpBool cpBBIntersectsSegment(cpBB bb, cpVect a, cpVect b) { return (cpBBSegmentQuery(bb, a, b) != INFINITY); } /// Clamp a vector to a bounding box. static inline cpVect cpBBClampVect(const cpBB bb, const cpVect v) { return cpv(cpfclamp(v.x, bb.l, bb.r), cpfclamp(v.y, bb.b, bb.t)); } // TODO edge case issue /// Wrap a vector to a bounding box. cpVect cpBBWrapVect(const cpBB bb, const cpVect v); // wrap a vector to a bbox ///@}