//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by game.rc
//
#define IDS_PROJNAME                    100
#define IDR_TESTLUA                     100
#define IDR_MENU_COCOS                  201
#define IDD_DIALOG1                     202
#define IDD_DIALOG_ABOUT                202
#define IDD_DIALOG_VIEWCUSTOM           203
#define IDC_EDIT_WIDTH                  1000
#define IDC_EDIT2                       1001
#define IDC_EDIT_HEIGHT                 1001
#define ID_VIEW_SIZE                    30001
#define ID_FILE_NEW_WINDOW              32771
#define ID_VIEW_PORTRAIT                32775
#define ID_VIEW_LANDSCAPE               32776
#define ID_VIEW_CUSTOM                  32777
#define ID_HELP_ABOUT                   32778
#define ID_FILE_EXIT                    32779
#define ID_Menu                         32780
#define ID_Menu32781                    32781
#define ID_TEST_RESET                   32782
#define ID_CONTROL                      32783
#define ID_CONTROL_RELOAD               32784
#define ID_VIEW_ZOOMOUT100              32785
#define ID_VIEW_ZOOMOUT75               32786
#define ID_VIEW_ZOOMOUT50               32787
#define ID_VIEW_ZOOMOUT25               32788

// Next default values for new objects
// 
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE        201
#define _APS_NEXT_COMMAND_VALUE         32793
#define _APS_NEXT_CONTROL_VALUE         1000
#define _APS_NEXT_SYMED_VALUE           101
#endif
#endif