#include "ModelLoader.h" namespace EffekseerRenderer { ModelLoader::ModelLoader(::Effekseer::Backend::GraphicsDeviceRef graphicsDevice, ::Effekseer::FileInterfaceRef fileInterface) : graphicsDevice_(graphicsDevice) , fileInterface_(fileInterface) { if (fileInterface == nullptr) { fileInterface_ = Effekseer::MakeRefPtr(); } } ModelLoader::~ModelLoader() { } ::Effekseer::ModelRef ModelLoader::Load(const char16_t* path) { auto reader = fileInterface_->OpenRead(path); if (reader == nullptr) { return nullptr; } size_t size = reader->GetLength(); Effekseer::CustomAlignedVector data; data.resize(size); reader->Read(data.data(), size); auto model = Load(data.data(), (int32_t)size); return model; } ::Effekseer::ModelRef ModelLoader::Load(const void* data, int32_t size) { auto model = ::Effekseer::MakeRefPtr<::Effekseer::Model>((const uint8_t*)data, size); return model; } void ModelLoader::Unload(::Effekseer::ModelRef data) { } } // namespace EffekseerRenderer