/* * Copyright (c) 2012 cocos2d-x.org * https://axmolengine.github.io/ * * * Copyright 2012 Stewart Hamilton-Arrandale. * http://creativewax.co.uk * * Modified by Yannick Loriot. * http://yannickloriot.com * * Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * * * Converted to c++ / cocos2d-x by Angus C */ #ifndef __CCCONTROL_UTILS_H__ #define __CCCONTROL_UTILS_H__ #include "2d/CCSprite.h" #include "../../ExtensionMacros.h" #include "extensions/ExtensionExport.h" NS_AX_EXT_BEGIN typedef struct { double r; // percent double g; // percent double b; // percent double a; // percent } RGBA; typedef struct { double h; // angle in degrees double s; // percent double v; // percent } HSV; /** * @addtogroup GUI * @{ * @addtogroup control_extension * @{ */ // helper class to store Color3B's in mutable arrays class AX_EX_DLL Color3bObject : public Ref { public: Color3B value; /** * @js NA * @lua NA */ Color3bObject(Color3B s_value) : value(s_value) {} }; class AX_EX_DLL ControlUtils { public: /** * @js NA * @lua NA */ static Sprite* addSpriteToTargetWithPosAndAnchor(const char* spriteName, Node* target, Vec2 pos, Vec2 anchor); /** * @js NA * @lua NA */ static HSV HSVfromRGB(RGBA value); /** * @js NA * @lua NA */ static RGBA RGBfromHSV(HSV value); /** * @js NA * @lua NA */ static Rect RectUnion(const Rect& src1, const Rect& src2); }; // end of GUI group /// @} /// @} NS_AX_EXT_END #endif