/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include #include spTransformConstraint* spTransformConstraint_create (spTransformConstraintData* data, const spSkeleton* skeleton) { int i; spTransformConstraint* self = NEW(spTransformConstraint); CONST_CAST(spTransformConstraintData*, self->data) = data; self->rotateMix = data->rotateMix; self->translateMix = data->translateMix; self->scaleMix = data->scaleMix; self->shearMix = data->shearMix; self->bonesCount = data->bonesCount; CONST_CAST(spBone**, self->bones) = MALLOC(spBone*, self->bonesCount); for (i = 0; i < self->bonesCount; ++i) self->bones[i] = spSkeleton_findBone(skeleton, self->data->bones[i]->name); self->target = spSkeleton_findBone(skeleton, self->data->target->name); return self; } void spTransformConstraint_dispose (spTransformConstraint* self) { FREE(self->bones); FREE(self); } void _spTransformConstraint_applyAbsoluteWorld (spTransformConstraint* self) { float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix; spBone* target = self->target; float ta = target->a, tb = target->b, tc = target->c, td = target->d; float degRadReflect = ta * td - tb * tc > 0 ? DEG_RAD : -DEG_RAD; float offsetRotation = self->data->offsetRotation * degRadReflect, offsetShearY = self->data->offsetShearY * degRadReflect; int /*bool*/ modified; int i; float a, b, c, d, r, cosine, sine, x, y, s, ts, by; for (i = 0; i < self->bonesCount; ++i) { spBone* bone = self->bones[i]; modified = 0; if (rotateMix != 0) { a = bone->a, b = bone->b, c = bone->c, d = bone->d; r = ATAN2(tc, ta) - ATAN2(c, a) + offsetRotation; if (r > PI) r -= PI2; else if (r < -PI) r += PI2; r *= rotateMix; cosine = COS(r); sine = SIN(r); CONST_CAST(float, bone->a) = cosine * a - sine * c; CONST_CAST(float, bone->b) = cosine * b - sine * d; CONST_CAST(float, bone->c) = sine * a + cosine * c; CONST_CAST(float, bone->d) = sine * b + cosine * d; modified = 1; } if (translateMix != 0) { spBone_localToWorld(target, self->data->offsetX, self->data->offsetY, &x, &y); CONST_CAST(float, bone->worldX) += (x - bone->worldX) * translateMix; CONST_CAST(float, bone->worldY) += (y - bone->worldY) * translateMix; modified = 1; } if (scaleMix > 0) { s = SQRT(bone->a * bone->a + bone->c * bone->c); ts = SQRT(ta * ta + tc * tc); if (s > 0.00001f) s = (s + (ts - s + self->data->offsetScaleX) * scaleMix) / s; CONST_CAST(float, bone->a) *= s; CONST_CAST(float, bone->c) *= s; s = SQRT(bone->b * bone->b + bone->d * bone->d); ts = SQRT(tb * tb + td * td); if (s > 0.00001f) s = (s + (ts - s + self->data->offsetScaleY) * scaleMix) / s; CONST_CAST(float, bone->b) *= s; CONST_CAST(float, bone->d) *= s; modified = 1; } if (shearMix > 0) { b = bone->b, d = bone->d; by = ATAN2(d, b); r = ATAN2(td, tb) - ATAN2(tc, ta) - (by - ATAN2(bone->c, bone->a)); s = SQRT(b * b + d * d); if (r > PI) r -= PI2; else if (r < -PI) r += PI2; r = by + (r + offsetShearY) * shearMix; CONST_CAST(float, bone->b) = COS(r) * s; CONST_CAST(float, bone->d) = SIN(r) * s; modified = 1; } if (modified) CONST_CAST(int, bone->appliedValid) = 0; } } void _spTransformConstraint_applyRelativeWorld (spTransformConstraint* self) { float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix; spBone* target = self->target; float ta = target->a, tb = target->b, tc = target->c, td = target->d; float degRadReflect = ta * td - tb * tc > 0 ? DEG_RAD : -DEG_RAD; float offsetRotation = self->data->offsetRotation * degRadReflect, offsetShearY = self->data->offsetShearY * degRadReflect; int /*bool*/ modified; int i; float a, b, c, d, r, cosine, sine, x, y, s; for (i = 0; i < self->bonesCount; ++i) { spBone* bone = self->bones[i]; modified = 0; if (rotateMix != 0) { a = bone->a, b = bone->b, c = bone->c, d = bone->d; r = ATAN2(tc, ta) + offsetRotation; if (r > PI) r -= PI2; else if (r < -PI) r += PI2; r *= rotateMix; cosine = COS(r); sine = SIN(r); CONST_CAST(float, bone->a) = cosine * a - sine * c; CONST_CAST(float, bone->b) = cosine * b - sine * d; CONST_CAST(float, bone->c) = sine * a + cosine * c; CONST_CAST(float, bone->d) = sine * b + cosine * d; modified = 1; } if (translateMix != 0) { spBone_localToWorld(target, self->data->offsetX, self->data->offsetY, &x, &y); CONST_CAST(float, bone->worldX) += (x * translateMix); CONST_CAST(float, bone->worldY) += (y * translateMix); modified = 1; } if (scaleMix > 0) { s = (SQRT(ta * ta + tc * tc) - 1 + self->data->offsetScaleX) * scaleMix + 1; CONST_CAST(float, bone->a) *= s; CONST_CAST(float, bone->c) *= s; s = (SQRT(tb * tb + td * td) - 1 + self->data->offsetScaleY) * scaleMix + 1; CONST_CAST(float, bone->b) *= s; CONST_CAST(float, bone->d) *= s; modified = 1; } if (shearMix > 0) { r = ATAN2(td, tb) - ATAN2(tc, ta); if (r > PI) r -= PI2; else if (r < -PI) r += PI2; b = bone->b, d = bone->d; r = ATAN2(d, b) + (r - PI / 2 + offsetShearY) * shearMix; s = SQRT(b * b + d * d); CONST_CAST(float, bone->b) = COS(r) * s; CONST_CAST(float, bone->d) = SIN(r) * s; modified = 1; } if (modified) CONST_CAST(int, bone->appliedValid) = 0; } } void _spTransformConstraint_applyAbsoluteLocal (spTransformConstraint* self) { float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix; spBone* target = self->target; int i; float rotation, r, x, y, scaleX, scaleY, shearY; if (!target->appliedValid) spBone_updateAppliedTransform(target); for (i = 0; i < self->bonesCount; ++i) { spBone* bone = self->bones[i]; if (!bone->appliedValid) spBone_updateAppliedTransform(bone); rotation = bone->arotation; if (rotateMix != 0) { r = target->arotation - rotation + self->data->offsetRotation; r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; rotation += r * rotateMix; } x = bone->ax, y = bone->ay; if (translateMix != 0) { x += (target->ax - x + self->data->offsetX) * translateMix; y += (target->ay - y + self->data->offsetY) * translateMix; } scaleX = bone->ascaleX, scaleY = bone->ascaleY; if (scaleMix > 0) { if (scaleX > 0.00001) scaleX = (scaleX + (target->ascaleX - scaleX + self->data->offsetScaleX) * scaleMix) / scaleX; if (scaleY > 0.00001) scaleY = (scaleY + (target->ascaleY - scaleY + self->data->offsetScaleY) * scaleMix) / scaleY; } shearY = bone->ashearY; if (shearMix > 0) { r = target->ashearY - shearY + self->data->offsetShearY; r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; bone->shearY += r * shearMix; } spBone_updateWorldTransformWith(bone, x, y, rotation, scaleX, scaleY, bone->ashearX, shearY); } } void _spTransformConstraint_applyRelativeLocal (spTransformConstraint* self) { float rotateMix = self->rotateMix, translateMix = self->translateMix, scaleMix = self->scaleMix, shearMix = self->shearMix; spBone* target = self->target; int i; float rotation, x, y, scaleX, scaleY, shearY; if (!target->appliedValid) spBone_updateAppliedTransform(target); for (i = 0; i < self->bonesCount; ++i) { spBone* bone = self->bones[i]; if (!bone->appliedValid) spBone_updateAppliedTransform(bone); rotation = bone->arotation; if (rotateMix != 0) rotation += (target->arotation + self->data->offsetRotation) * rotateMix; x = bone->ax; y = bone->ay; if (translateMix != 0) { x += (target->ax + self->data->offsetX) * translateMix; y += (target->ay + self->data->offsetY) * translateMix; } scaleX = bone->ascaleX; scaleY = bone->ascaleY; if (scaleMix > 0) { if (scaleX > 0.00001f) scaleX *= ((target->ascaleX - 1 + self->data->offsetScaleX) * scaleMix) + 1; if (scaleY > 0.00001f) scaleY *= ((target->ascaleY - 1 + self->data->offsetScaleY) * scaleMix) + 1; } shearY = bone->ashearY; if (shearMix > 0) shearY += (target->ashearY + self->data->offsetShearY) * shearMix; spBone_updateWorldTransformWith(bone, x, y, rotation, scaleX, scaleY, bone->ashearX, shearY); } } void spTransformConstraint_apply (spTransformConstraint* self) { if (self->data->local) { if (self->data->relative) _spTransformConstraint_applyRelativeLocal(self); else _spTransformConstraint_applyAbsoluteLocal(self); } else { if (self->data->relative) _spTransformConstraint_applyRelativeWorld(self); else _spTransformConstraint_applyAbsoluteWorld(self); } }