/****************************************************************************** * Spine Runtimes Software License v2.5 * * Copyright (c) 2013-2016, Esoteric Software * All rights reserved. * * You are granted a perpetual, non-exclusive, non-sublicensable, and * non-transferable license to use, install, execute, and perform the Spine * Runtimes software and derivative works solely for personal or internal * use. Without the written permission of Esoteric Software (see Section 2 of * the Spine Software License Agreement), you may not (a) modify, translate, * adapt, or develop new applications using the Spine Runtimes or otherwise * create derivative works or improvements of the Spine Runtimes or (b) remove, * delete, alter, or obscure any trademarks or any copyright, trademark, patent, * or other intellectual property or proprietary rights notices on or in the * Software, including any copy thereof. Redistributions in binary or source * form must include this license and terms. * * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #include #include float _spInternalRandom () { return rand() / (float)RAND_MAX; } static void* (*mallocFunc) (size_t size) = malloc; static void* (*reallocFunc) (void* ptr, size_t size) = realloc; static void* (*debugMallocFunc) (size_t size, const char* file, int line) = NULL; static void (*freeFunc) (void* ptr) = free; static float (*randomFunc) () = _spInternalRandom; void* _spMalloc (size_t size, const char* file, int line) { if(debugMallocFunc) return debugMallocFunc(size, file, line); return mallocFunc(size); } void* _spCalloc (size_t num, size_t size, const char* file, int line) { void* ptr = _spMalloc(num * size, file, line); if (ptr) memset(ptr, 0, num * size); return ptr; } void* _spRealloc(void* ptr, size_t size) { return reallocFunc(ptr, size); } void _spFree (void* ptr) { freeFunc(ptr); } float _spRandom () { return randomFunc(); } void _spSetDebugMalloc(void* (*malloc) (size_t size, const char* file, int line)) { debugMallocFunc = malloc; } void _spSetMalloc (void* (*malloc) (size_t size)) { mallocFunc = malloc; } void _spSetRealloc (void* (*realloc) (void* ptr, size_t size)) { reallocFunc = realloc; } void _spSetFree (void (*free) (void* ptr)) { freeFunc = free; } void _spSetRandom (float (*random) ()) { randomFunc = random; } char* _spReadFile (const char* path, int* length) { char *data; FILE *file = fopen(path, "rb"); if (!file) return 0; fseek(file, 0, SEEK_END); *length = (int)ftell(file); fseek(file, 0, SEEK_SET); data = MALLOC(char, *length); fread(data, 1, *length, file); fclose(file); return data; } float _spMath_random(float min, float max) { return min + (max - min) * _spRandom(); } float _spMath_randomTriangular(float min, float max) { return _spMath_randomTriangularWith(min, max, (min + max) * 0.5f); } float _spMath_randomTriangularWith(float min, float max, float mode) { float u = _spRandom(); float d = max - min; if (u <= (mode - min) / d) return min + SQRT(u * d * (mode - min)); return max - SQRT((1 - u) * d * (max - mode)); } float _spMath_interpolate(float (*apply) (float a), float start, float end, float a) { return start + (end - start) * apply(a); } float _spMath_pow2_apply(float a) { if (a <= 0.5) return POW(a * 2, 2) / 2; return POW((a - 1) * 2, 2) / -2 + 1; } float _spMath_pow2out_apply(float a) { return POW(a - 1, 2) * -1 + 1; }