#ifndef __GAMECONTROLLER_TEST_H__ #define __GAMECONTROLLER_TEST_H__ #include "cocos2d.h" #include "base/CCGameController.h" class GameControllerTest : public cocos2d::Layer { public: virtual ~GameControllerTest(); virtual bool init(); static cocos2d::Scene* scene(); // a selector callback void menuCloseCallback(Ref* sender); // implement the "static node()" method manually CREATE_FUNC(GameControllerTest); void update(float dt); void onButtonPressed(cocos2d::Controller* controller, cocos2d::ControllerButtonInput* button, cocos2d::Event* event); void onButtonReleased(cocos2d::Controller* controller, cocos2d::ControllerButtonInput* button, cocos2d::Event* event); void onAxisValueChanged(cocos2d::Controller* controller, cocos2d::ControllerAxisInput* axis, cocos2d::Event* event); private: cocos2d::Controller* _player1; cocos2d::Sprite* _actor; cocos2d::Label* _statusLabel; cocos2d::Label* _leftTriggerLabel; cocos2d::Label* _rightTriggerLabel; cocos2d::EventListenerController* _listener; }; #endif // __GAMECONTROLLER_TEST_H__