/**************************************************************************** Copyright (c) 2010 cocos2d-x.org http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __EAGLVIEW_MAC_H__ #define __EAGLVIEW_MAC_H__ #import #import "ccConfig.h" //PROTOCOLS: @protocol CCMacEventDelegate // Mouse - (void)mouseDown:(NSEvent *)theEvent; - (void)mouseUp:(NSEvent *)theEvent; - (void)mouseMoved:(NSEvent *)theEvent; - (void)mouseDragged:(NSEvent *)theEvent; - (void)rightMouseDown:(NSEvent*)event; - (void)rightMouseDragged:(NSEvent*)event; - (void)rightMouseUp:(NSEvent*)event; - (void)otherMouseDown:(NSEvent*)event; - (void)otherMouseDragged:(NSEvent*)event; - (void)otherMouseUp:(NSEvent*)event; - (void)scrollWheel:(NSEvent *)theEvent; - (void)mouseEntered:(NSEvent *)theEvent; - (void)mouseExited:(NSEvent *)theEvent; // Keyboard - (void)keyDown:(NSEvent *)theEvent; - (void)keyUp:(NSEvent *)theEvent; - (void)flagsChanged:(NSEvent *)theEvent; // Touches - (void)touchesBeganWithEvent:(NSEvent *)event; - (void)touchesMovedWithEvent:(NSEvent *)event; - (void)touchesEndedWithEvent:(NSEvent *)event; - (void)touchesCancelledWithEvent:(NSEvent *)event; #if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD - (void)queueEvent:(NSEvent*)event selector:(SEL)selector; #endif @end /** MacGLView Only available for Mac OS X */ @interface CCEAGLView : NSOpenGLView { id eventDelegate_; BOOL isFullScreen_; NSWindow *fullScreenWindow_; // cache NSWindow *windowGLView_; NSView *superViewGLView_; NSRect originalWinRect_; // Original size and position float frameZoomFactor_; } @property (nonatomic, readwrite, assign) id eventDelegate; // whether or not the view is in fullscreen mode @property (nonatomic, readonly) BOOL isFullScreen; @property (nonatomic, readwrite) float frameZoomFactor; // initializes the MacGLView with a frame rect and an OpenGL context - (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context; - (id) initWithFrame:(NSRect)frameRect pixelFormat:(NSOpenGLPixelFormat *)format; /** uses and locks the OpenGL context */ -(void) lockOpenGLContext; /** unlocks the openGL context */ -(void) unlockOpenGLContext; /** returns the depth format of the view in BPP */ - (NSUInteger) depthFormat; - (void) setFrameZoomFactor:(float)frameZoomFactor; // get the view object +(id) sharedEGLView; -(int) getWidth; -(int) getHeight; -(void) swapBuffers; -(void) setFullScreen:(BOOL)fullscreen; @end #endif // __EAGLVIEW_MAC_H__