-------------------------------- -- @module GLProgramState -- @extend Ref -- @parent_module cc -------------------------------- -- overload function: setUniformTexture(string, unsigned int) -- -- overload function: setUniformTexture(string, cc.Texture2D) -- -- overload function: setUniformTexture(int, cc.Texture2D) -- -- overload function: setUniformTexture(int, unsigned int) -- -- @function [parent=#GLProgramState] setUniformTexture -- @param self -- @param #int int -- @param #unsigned int int -------------------------------- -- overload function: setUniformMat4(int, mat4_table) -- -- overload function: setUniformMat4(string, mat4_table) -- -- @function [parent=#GLProgramState] setUniformMat4 -- @param self -- @param #string str -- @param #mat4_table mat4 -------------------------------- -- @function [parent=#GLProgramState] applyUniforms -- @param self -------------------------------- -- @function [parent=#GLProgramState] applyGLProgram -- @param self -- @param #mat4_table mat4 -------------------------------- -- @function [parent=#GLProgramState] getUniformCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- @function [parent=#GLProgramState] applyAttributes -- @param self -------------------------------- -- overload function: setUniformFloat(int, float) -- -- overload function: setUniformFloat(string, float) -- -- @function [parent=#GLProgramState] setUniformFloat -- @param self -- @param #string str -- @param #float float -------------------------------- -- overload function: setUniformVec3(int, vec3_table) -- -- overload function: setUniformVec3(string, vec3_table) -- -- @function [parent=#GLProgramState] setUniformVec3 -- @param self -- @param #string str -- @param #vec3_table vec3 -------------------------------- -- overload function: setUniformInt(int, int) -- -- overload function: setUniformInt(string, int) -- -- @function [parent=#GLProgramState] setUniformInt -- @param self -- @param #string str -- @param #int int -------------------------------- -- @function [parent=#GLProgramState] getVertexAttribCount -- @param self -- @return long#long ret (return value: long) -------------------------------- -- overload function: setUniformVec4(int, vec4_table) -- -- overload function: setUniformVec4(string, vec4_table) -- -- @function [parent=#GLProgramState] setUniformVec4 -- @param self -- @param #string str -- @param #vec4_table vec4 -------------------------------- -- @function [parent=#GLProgramState] setGLProgram -- @param self -- @param #cc.GLProgram glprogram -------------------------------- -- overload function: setUniformVec2(int, vec2_table) -- -- overload function: setUniformVec2(string, vec2_table) -- -- @function [parent=#GLProgramState] setUniformVec2 -- @param self -- @param #string str -- @param #vec2_table vec2 -------------------------------- -- @function [parent=#GLProgramState] getVertexAttribsFlags -- @param self -- @return unsigned int#unsigned int ret (return value: unsigned int) -------------------------------- -- @function [parent=#GLProgramState] apply -- @param self -- @param #mat4_table mat4 -------------------------------- -- @function [parent=#GLProgramState] getGLProgram -- @param self -- @return GLProgram#GLProgram ret (return value: cc.GLProgram) -------------------------------- -- @function [parent=#GLProgramState] create -- @param self -- @param #cc.GLProgram glprogram -- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState) -------------------------------- -- @function [parent=#GLProgramState] getOrCreateWithGLProgramName -- @param self -- @param #string str -- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState) -------------------------------- -- @function [parent=#GLProgramState] getOrCreateWithGLProgram -- @param self -- @param #cc.GLProgram glprogram -- @return GLProgramState#GLProgramState ret (return value: cc.GLProgramState) return nil