// // AssetsManagerTestAppDelegate.h // AssetsManagerTest // // Created by minggo on 2/5/13. // Copyright __MyCompanyName__ 2013. All rights reserved. // #ifndef _APP_DELEGATE_H_ #define _APP_DELEGATE_H_ #include "CCApplication.h" #include "cocos2d.h" #include "AssetsManager/AssetsManager.h" /** @brief The cocos2d Application. The reason to implement with private inheritance is to hide some interface details of Director. */ class AppDelegate : private cocos2d::Application { public: AppDelegate(); virtual ~AppDelegate(); /** @brief Implement Director and Scene init code here. @return true Initialize success, app continue. @return false Initialize failed, app terminate. */ virtual bool applicationDidFinishLaunching(); /** @brief The function is called when the application enters the background @param the pointer of the application instance */ virtual void applicationDidEnterBackground(); /** @brief The function is called when the application enters the foreground @param the pointer of the application instance */ virtual void applicationWillEnterForeground(); }; class UpdateLayer : public cocos2d::Layer, public cocos2d::extension::AssetsManagerDelegateProtocol { public: UpdateLayer(); ~UpdateLayer(); virtual bool init(); void enter(cocos2d::Object *pSender); void reset(cocos2d::Object *pSender); void update(cocos2d::Object *pSender); virtual void onError(cocos2d::extension::AssetsManager::ErrorCode errorCode); virtual void onProgress(int percent); virtual void onSuccess(); private: cocos2d::extension::AssetsManager* pAssetsManager; void createDownloadedDir(); cocos2d::MenuItemFont *pItemEnter; cocos2d::MenuItemFont *pItemReset; cocos2d::MenuItemFont *pItemUpdate; cocos2d::LabelTTF *pProgressLabel; std::string pathToSave; bool isUpdateItemClicked; }; #endif // _APP_DELEGATE_H_