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# Axmol引擎 ## A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0) [![dev](https://img.shields.io/github/v/release/axmolengine/axmol?include_prereleases&label=release)](https://github.com/axmolengine/axmol/releases) [![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/axmolengine/axmol/blob/master/LICENSE) [![Codacy Badge](https://app.codacy.com/project/badge/Grade/81fa1aba09ab41a98b949064b928d06e)](https://www.codacy.com/gh/axmolengine/axmol/dashboard?utm_source=github.com&utm_medium=referral&utm_content=axmolengine/axmol&utm_campaign=Badge_Grade) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/axmolengine/axmol/pulls) **[English](README.md)** ## 支持平台列表 | Build | Status (github) | |-------|-----------------| | Windows(win32,winuwp,win32-clang)|[![Win32 CI](https://github.com/axmolengine/axmol/actions/workflows/windows.yml/badge.svg)](https://github.com/axmolengine/axmol/actions/workflows/windows.yml)| | Android | [![Android Build Status](https://github.com/axmolengine/axmol/workflows/android/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aandroid)| | iOS |[![iOS Build Status](https://github.com/axmolengine/axmol/workflows/ios/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aios)| | tvOS |[![tvOS Build Status](https://github.com/axmolengine/axmol/workflows/tvos/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Atvos)| | Linux |[![Linux Build Status](https://github.com/axmolengine/axmol/workflows/linux/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Alinux)| | macOS |[![macOS Build Status](https://github.com/axmolengine/axmol/workflows/osx/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Aosx)| ## 新的媒体播放器 新的媒体播放器`ui::MediaPlayer`(原命: `ui::VideoPlayer`) 将视频渲染为纹理,使得游戏对视频渲染控制更加灵活,就像普通UI一样,而无需考虑层级问题。这得益于重新升级的跨平台`MediaEngine`, 灵感来自微软的媒体基础库(Microsoft Media Foundation): `IMFMediaEngine`,目前已支持axmol引擎支持的所有平台。 | Target Platform | Video Compress Format | Video Pixel Format | Container Format | Backend | |-----------------------|-----------------------|----------------------|----------------- |--------------------| | Windows Desktop | H264, HEVC, VP90 | YUY2, NV12, RGB32 | .mp4,.mkv,.webm | IMFMediaSession | | Windows UWP | H264, HEVC, VP90 | BGR32 | .mp4,.mkv,.webm | IMFMediaEngine | | Apple macOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation | | Apple tvOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation | | Apple iOS | H264, HEVC(hvc1) | NV12, BGR32 | .mp4 | AVFoundation | | Android | H264, HEVC | NV12 | .mp4,.mkv,.webm | ExoPlayer2 | | Linux | H264, HEVC | NV12 | .mp4,.mkv,.webm | libVLC | ### 关于预编译库 - 所有预编译库均通过[buildware](https://github.com/axmolengine/buildware)使用GitHub Actions自动构建 - 预编译库支持架构 - windows: x86,x64 - linux: x64 - macos: x64, arm64(M1芯片) - android: armv7, arm64, x86, x64 - ios: arm64, x64 - tvos: arm64, x64 ### 宗旨: * C++17/20 * 专注C++ * Fix bugs ASAP * Review PR ASAP ### 主要特性: * Windows UWP 支持,请参考: https://github.com/axmolengine/axmol/pull/1108 * 增加tvos支持 * 增强Windows下工作流,支持链接引擎预编译库, 用法请查看: [windows workflow guide](https://github.com/axmolengine/axmol/issues/564) * Windows 视频播放支持 * Windows x64编译支持 * 基于yasio重构HttpClient以支持并发Http请求,不再需要sendImmidate接口 * 重构AudioEngine, 全平台OpenAL * [openal-soft](https://github.com/kcat/openal-soft), pass -DAX_USE_ALSOFT=ON to cmake to force enable it * [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL), if no and ```AX_USE_ALSOFT``` option specified, cmake script will choose it on osx/ios, even through it was mark as deprecated, but still avaiable. * 重构UserDefault, 全平台基于内存映射文件 [mio](https://github.com/mandreyel/mio), 性能提升百倍 * 模块化所有引擎扩展库, 所有扩展库放到extensions目录下,如cocostudio, spine * AudioEngine实现wav所有 ```openal-soft``` 支持的封装格式, 例如MS-ADPCM, ADPCM等 * 使用现代化的GL加载器glad代替glew * 增加google angle渲染后端支持 * C++最低标准要求: C++17/20 * 设置ios下最低目标平台为ios9.0 * 使用更快的xml解析库pugixml代替tinyxml2 * Downloader全平台统一实现,均基于curl * 全平台统一使用XML SAX解析plist文件, 移除Apple平台的实现 * Spine 3.8支持 * 新增FairyGUI支持 * 新增硬件压缩纹理格式ASTC 4x4/6x6/8x8支持,支持软解 * 新增硬件压缩纹理格式ETC2 RGB/RGBA支持,支持软解 * **ImGui集成,非常方便写游戏内嵌小工具,用法详见[ImGui](extensions/ImGui/README.md)** * 完整改动列表,请查看[CHANGELOG](CHANGELOG) ### 快速开始 #### 必要工具 [python](https://www.python.org/downloads/) * python-3.7+ #### 准备步骤 1. 进入引擎```axmol```根目录 3. 执行```python setup.py```后重启控制台 #### Windows 1. 安装CMake,要求3.22以上 2. 确保 Visual Studio 2019/2022 已正确安装 3. 执行下面的命令 - PC: ```cmake -S . -B build -G "Visual Studio 16 2019"``` - UWP: ```cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_SYSTEM_NAME=WindowsStore "-DCMAKE_SYSTEM_VERSION=10.0" "-DAX_VS_DEPLOYMENT_TARGET=10.0.17763.0"``` 4. 之后就可以用vs打开```axmol/build/axmol.sln```启动cpp-tests等测试工程了 #### Android 1. 安装 Android Studio 2021.1.1+ 2. 第一次启动Android Studio, 会引导安装一些工具,默认安装即可,如果不需要模拟器可以把```Virutal Device```勾选去掉 2. 启动 Android Studio并打开axmol\tests\cpp-tests\proj.android 3. 通过 [Tools][SdkManagers] 打开sdk管理工具,选择如下SDK Platforms和SDK Tools后, 点击按钮 ```Apply``` 一路跟着引导安装即可: * Android SDK Platform 33 (在SDK Platforms页签) * Android Gradle Plugin (AGP) 7.2.2 * Android SDK Build-Tools 30.0.3 和 AGP 版本对应 * Gradle 7.4.2 * NDK r23c+ * CMake 3.22.1+ 5. 等待Gradle sync完成后,Build APKs,安装运行 6. 如果使用非sdk自动安装的CMake版本, 需要下载[ninja](https://github.com/ninja-build/ninja/releases), 并且拷贝```ninja.exe```到CMake的bin目录 #### iOS 1. 确保已安装xcode12+和[cmake3.21+](https://github.com/Kitware/CMake/releases), 安装CMake命令行支持: ```sudo "/Applications/CMake.app/Contents/bin/cmake-gui" --install``` 2. 执行如下命令确保cmake能成功生成xcode工程: ```sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer``` 3. 生成xcode工程, 进入axmol根目录执行如下命令之一: - for ios arm64: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/cmake/ios.toolchain.cmake -DPLATFORM=OS64``` - for ios armv7,arm64 combined: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/cmake/ios.toolchain.cmake -DPLATFORM=OS``` - for ios simulator x86_64: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR64``` - for tvos arm64: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/cmake/ios.toolchain.cmake -DPLATFORM=TVOS``` - for tvos simulator x86_64: ```cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=$AX_ROOT/cmake/ios.toolchain.cmake -DPLATFORM=SIMULATOR_TVOS``` - for macos x86_64(Intel) ```cmake -S . -B build -GXcode -DCMAKE_OSX_ARCHITECTURES=x86_64``` - for macos arm64(M1) ```cmake -S . -B build -GXcode -DCMAKE_OSX_ARCHITECTURES=arm64``` 4. 之后就可以用xcode打开, 选择cpp-tests编译运行 ### 一些基于axmol有趣的项目 - https://github.com/solan-solan/HeightMap/tree/smooth_lod_passing - https://github.com/wzhengsen/StarryX - https://github.com/aismann/SimpleSnake - https://github.com/EugenyN/TanksKombat ### 注意 * ThreadLocalStorage线程本地存储 - ios x86 simulator ios>=10 and axmol no longer provide x86 libraries - ios x64 or devices arm64 ios sdk>=9.0 - the openal-soft maintained by kcat use TLS ### QQ交流群 点击链接加入群聊【axmol 交流群】:https://jq.qq.com/?_wv=1027&k=nvNmzOIY ### 参考链接 * official v4: https://gitee.com/mirrors/cocos2d-x * Git快速手册: https://github.com/axmolengine/axmol/discussions/411 ### axmol项目活跃状态 ![Alt](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image")