/**************************************************************************** Copyright (c) 2013 cocos2d-x.org https://axmolengine.github.io/ Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ #ifndef __CCTIMELINE_ACTION_CACHE_H__ #define __CCTIMELINE_ACTION_CACHE_H__ #include #include "base/Map.h" #include "base/Data.h" #include "DictionaryHelper.h" #include "ActionTimeline/TimelineMacro.h" #include "CocosStudioExport.h" namespace flatbuffers { class FlatBufferBuilder; struct NodeAction; struct TimeLine; struct PointFrame; struct ScaleFrame; struct ColorFrame; struct TextureFrame; struct EventFrame; struct IntFrame; struct BoolFrame; struct InnerActionFrame; struct EasingData; struct BlendFrame; } // namespace flatbuffers NS_TIMELINE_BEGIN class ActionTimeline; class Timeline; class Frame; class CCS_DLL ActionTimelineCache { public: /** Gets the singleton */ static ActionTimelineCache* getInstance(); /** Destroys the singleton */ static void destroyInstance(); void purge(); void init(); /** Remove action with filename, and also remove other resource relate with this file */ void removeAction(std::string_view fileName); static ActionTimeline* createAction(std::string_view fileName); /** Clone a action with the specified name from the container. */ ActionTimeline* createActionFromJson(std::string_view fileName); ActionTimeline* createActionFromContent(std::string_view fileName, std::string_view content); ActionTimeline* loadAnimationActionWithFile(std::string_view fileName); ActionTimeline* loadAnimationActionWithContent(std::string_view fileName, std::string_view content); ActionTimeline* createActionWithFlatBuffersFile(std::string_view fileName); ActionTimeline* createActionWithDataBuffer(ax::Data data, std::string_view fileName); ActionTimeline* loadAnimationActionWithFlatBuffersFile(std::string_view fileName); ActionTimeline* loadAnimationWithDataBuffer(const ax::Data& data, std::string_view fileName); ActionTimeline* createActionWithFlatBuffersForSimulator(std::string_view fileName); protected: Timeline* loadTimeline(const rapidjson::Value& json); Frame* loadVisibleFrame(const rapidjson::Value& json); Frame* loadPositionFrame(const rapidjson::Value& json); Frame* loadScaleFrame(const rapidjson::Value& json); Frame* loadSkewFrame(const rapidjson::Value& json); Frame* loadRotationSkewFrame(const rapidjson::Value& json); Frame* loadRotationFrame(const rapidjson::Value& json); Frame* loadAnchorPointFrame(const rapidjson::Value& json); Frame* loadInnerActionFrame(const rapidjson::Value& json); Frame* loadColorFrame(const rapidjson::Value& json); Frame* loadTextureFrame(const rapidjson::Value& json); Frame* loadEventFrame(const rapidjson::Value& json); Frame* loadZOrderFrame(const rapidjson::Value& json); Timeline* loadTimelineWithFlatBuffers(const flatbuffers::TimeLine* flatbuffers); Frame* loadVisibleFrameWithFlatBuffers(const flatbuffers::BoolFrame* flatbuffers); Frame* loadPositionFrameWithFlatBuffers(const flatbuffers::PointFrame* flatbuffers); Frame* loadScaleFrameWithFlatBuffers(const flatbuffers::ScaleFrame* flatbuffers); Frame* loadRotationSkewFrameWithFlatBuffers(const flatbuffers::ScaleFrame* flatbuffers); Frame* loadColorFrameWithFlatBuffers(const flatbuffers::ColorFrame* flatbuffers); Frame* loadTextureFrameWithFlatBuffers(const flatbuffers::TextureFrame* flatbuffers); Frame* loadEventFrameWithFlatBuffers(const flatbuffers::EventFrame* flatbuffers); Frame* loadAlphaFrameWithFlatBuffers(const flatbuffers::IntFrame* flatbuffers); Frame* loadAnchorPointFrameWithFlatBuffers(const flatbuffers::ScaleFrame* flatbuffers); Frame* loadZOrderFrameWithFlatBuffers(const flatbuffers::IntFrame* flatbuffers); Frame* loadInnerActionFrameWithFlatBuffers(const flatbuffers::InnerActionFrame* flatbuffers); Frame* loadBlendFrameWithFlatBuffers(const flatbuffers::BlendFrame* flatbuffers); void loadEasingDataWithFlatBuffers(Frame* frame, const flatbuffers::EasingData* flatbuffers); inline ActionTimeline* createActionWithDataBuffer(const ax::Data& data); protected: typedef std::function FrameCreateFunc; typedef std::pair Pair; hlookup::string_map _funcs; ax::StringMap _animationActions; }; NS_TIMELINE_END #endif /*__CCTIMELINE_ACTION_CACHE_H__*/