/**************************************************************************** Copyright (c) 2010 Ricardo Quesada Copyright (c) 2010-2012 cocos2d-x.org Copyright (c) 2011 Zynga Inc. Copyright (c) 2013-2014 Chukong Technologies Inc. http://www.cocos2d-x.org Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ****************************************************************************/ // Only compile this code on Mac. These files should not be included on your iOS project. // But in case they are included, it won't be compiled. #import #ifndef __CC_EVENT_DISPATCHER_MAC_H__ #define __CC_EVENT_DISPATCHER_MAC_H__ #import #import "EAGLView.h" //#import "../../Support/uthash.h" // hack: uthash needs to be imported before utlist to prevent warning //#import "../../Support/utlist.h" #import "ccConfig.h" //NS_CC_BEGIN; #pragma mark - MouseEventDelegate /** MouseEventDelegate protocol. Implement it in your node to receive any of mouse events */ @protocol CCMouseEventDelegate @optional // // left // /** called when the "mouseDown" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccMouseDown:(NSEvent*)event; /** called when the "mouseDragged" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccMouseDragged:(NSEvent*)event; /** called when the "mouseMoved" event is received. Return YES to avoid propagating the event to other delegates. By default, "mouseMoved" is disabled. To enable it, send the "setAcceptsMouseMovedEvents:YES" message to the main window. */ -(BOOL) ccMouseMoved:(NSEvent*)event; /** called when the "mouseUp" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccMouseUp:(NSEvent*)event; // // right // /** called when the "rightMouseDown" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccRightMouseDown:(NSEvent*)event; /** called when the "rightMouseDragged" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccRightMouseDragged:(NSEvent*)event; /** called when the "rightMouseUp" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccRightMouseUp:(NSEvent*)event; // // other // /** called when the "otherMouseDown" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccOtherMouseDown:(NSEvent*)event; /** called when the "otherMouseDragged" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccOtherMouseDragged:(NSEvent*)event; /** called when the "otherMouseUp" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccOtherMouseUp:(NSEvent*)event; // // scroll wheel // /** called when the "scrollWheel" event is received. Return YES to avoid propagating the event to other delegates. */ - (BOOL)ccScrollWheel:(NSEvent *)theEvent; // // enter / exit // /** called when the "mouseEntered" event is received. Return YES to avoid propagating the event to other delegates. */ - (void)ccMouseEntered:(NSEvent *)theEvent; /** called when the "mouseExited" event is received. Return YES to avoid propagating the event to other delegates. */ - (void)ccMouseExited:(NSEvent *)theEvent; @end #pragma mark - KeyboardEventDelegate /** KeyboardEventDelegate protocol. Implement it in your node to receive any of keyboard events */ @protocol CCKeyboardEventDelegate @optional /** called when the "keyUp" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccKeyUp:(NSEvent*)event; /** called when the "keyDown" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccKeyDown:(NSEvent*)event; /** called when the "flagsChanged" event is received. Return YES to avoid propagating the event to other delegates. */ -(BOOL) ccFlagsChanged:(NSEvent*)event; @end #pragma mark - #pragma mark TouchEventDelegate /** TouchEventDelegate protocol. Implement it in your node to receive any of touch events */ @protocol CCTouchEventDelegate @optional /** called when the "touchesBegan" event is received. Return YES to avoid propagating the event to other delegates. */ - (BOOL)ccTouchesBeganWithEvent:(NSEvent *)event; /** called when the "touchesMoved" event is received. Return YES to avoid propagating the event to other delegates. */ - (BOOL)ccTouchesMovedWithEvent:(NSEvent *)event; /** called when the "touchesEnded" event is received. Return YES to avoid propagating the event to other delegates. */ - (BOOL)ccTouchesEndedWithEvent:(NSEvent *)event; /** called when the "touchesCancelled" event is received. Return YES to avoid propagating the event to other delegates. */ - (BOOL)ccTouchesCancelledWithEvent:(NSEvent *)event; @end #pragma mark - EventDispatcher struct _listEntry; /** EventDispatcher This is object is responsible for dispatching the events: - Mouse events - Keyboard events - Touch events Only available on Mac */ @interface CCEventDispatcher : NSObject { BOOL dispatchEvents_; struct _listEntry *keyboardDelegates_; struct _listEntry *mouseDelegates_; struct _listEntry *touchDelegates_; } @property (nonatomic, readwrite) BOOL dispatchEvents; /** EventDispatcher singleton */ +(CCEventDispatcher*) sharedDispatcher; #pragma mark EventDispatcher - Mouse /** Adds a mouse delegate to the dispatcher's list. Delegates with a lower priority value will be called before higher priority values. All the events will be propgated to all the delegates, unless the one delegate returns YES. IMPORTANT: The delegate will be retained. */ -(void) addMouseDelegate:(id) delegate priority:(NSInteger)priority; /** removes a mouse delegate */ -(void) removeMouseDelegate:(id) delegate; /** Removes all mouse delegates, releasing all the delegates */ -(void) removeAllMouseDelegates; #pragma mark EventDispatcher - Keyboard /** Adds a Keyboard delegate to the dispatcher's list. Delegates with a lower priority value will be called before higher priority values. All the events will be propgated to all the delegates, unless the one delegate returns YES. IMPORTANT: The delegate will be retained. */ -(void) addKeyboardDelegate:(id) delegate priority:(NSInteger)priority; /** removes a mouse delegate */ -(void) removeKeyboardDelegate:(id) delegate; /** Removes all mouse delegates, releasing all the delegates */ -(void) removeAllKeyboardDelegates; #pragma mark EventDispatcher - Touches /** Adds a Touch delegate to the dispatcher's list. Delegates with a lower priority value will be called before higher priority values. All the events will be propgated to all the delegates, unless the one delegate returns YES. IMPORTANT: The delegate will be retained. */ - (void)addTouchDelegate:(id)delegate priority:(NSInteger)priority; /** Removes a touch delegate */ - (void)removeTouchDelegate:(id) delegate; /** Removes all touch delegates, releasing all the delegates */ - (void)removeAllTouchDelegates; #pragma mark EventDispatcher - Dispatch Events #if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD -(void) dispatchQueuedEvents; #endif @end //NS_CC_END; #endif // __CC_EVENT_DISPATCHER_MAC_H__