#/**************************************************************************** # Copyright (c) 2013 cocos2d-x.org # Copyright (c) 2014 martell malone # # http://www.cocos2d-x.org # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN # THE SOFTWARE. # ****************************************************************************/ # this CMakeLists is to generate libcocos2d.a cmake_minimum_required(VERSION 2.8) if(WINDOWS) ADD_DEFINITIONS(-DUNICODE -D_UNICODE) endif() if(WINDOWS AND NOT BUILD_STATIC) ADD_DEFINITIONS (-D_USRDLL) endif() include(2d/CMakeLists.txt) include(3d/CMakeLists.txt) include(platform/CMakeLists.txt) include(physics/CMakeLists.txt) include(math/CMakeLists.txt) include(renderer/CMakeLists.txt) include(base/CMakeLists.txt) include(deprecated/CMakeLists.txt) include(ui/CMakeLists.txt) include(network/CMakeLists.txt) include(audio/CMakeLists.txt) include(storage/CMakeLists.txt) if(BUILD_EDITOR_COCOSBUILDER) include(editor-support/cocosbuilder/CMakeLists.txt) set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CCB_SRC}) endif(BUILD_EDITOR_COCOSBUILDER) if(BUILD_EDITOR_COCOSTUDIO) include(editor-support/cocostudio/CMakeLists.txt) set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_CS_SRC}) endif(BUILD_EDITOR_COCOSTUDIO) if(BUILD_EDITOR_SPINE) include(editor-support/spine/CMakeLists.txt) set(COCOS_EDITOR_SUPPORT_SRC ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_SPINE_SRC}) endif(BUILD_EDITOR_SPINE) include(../extensions/CMakeLists.txt) set(COCOS_SRC cocos2d.cpp ${COCOS_2D_SRC} ${COCOS_3D_SRC} ${COCOS_PLATFORM_SRC} ${COCOS_PHYSICS_SRC} ${COCOS_MATH_SRC} ${COCOS_RENDERER_SRC} ${COCOS_BASE_SRC} ${COCOS_AUDIO_SRC} ${COCOS_UI_SRC} ${COCOS_DEPRECATED_SRC} ${COCOS_NETWORK_SRC} ${COCOS_EDITOR_SUPPORT_SRC} ${COCOS_EXTENSIONS_SRC} ) if(MINGW) find_package(Protobuf REQUIRED) #find_package(MiniZip REQUIRED) #${MINIZIP_INCLUDE_DIR} find_package(ZLIB REQUIRED) find_package(Chipmunk REQUIRED) message( STATUS "ZLIB dirs: ${ZLIB_INCLUDE_DIRS}") message( STATUS "Chipmunk dirs: ${CHIPMUNK_INCLUDE_DIRS}") message( STATUS "Protobuf dirs: ${PROTOBUF_INCLUDE_DIRS}") include_directories(${ZLIB_INCLUDE_DIRS} ${CHIPMUNK_INCLUDE_DIRS} ${PROTOBUF_INCLUDE_DIRS}) else() #todo: provide prebuild versions of minizip for android ios mac and msvc #done: prebuilt version for mingw-w64 (linux distros should have them also) # check for opensuse the buildbot system arch and ubuntu include_directories( ../external/unzip) endif() #todo: provide prebuild versions of the xx libs for all platforms include_directories( ../external/xxhash ../external/xxtea) add_library(cocos2d ${BUILD_TYPE} ${COCOS_SRC}) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(FMOD_LIB "fmodex64") elseif(CMAKE_SIZEOF_VOID_P EQUAL 4) set(FMOD_LIB "fmodex") endif() if(MINGW) set(PLATFORM_SPECIFIC_LIBS z jpeg png tiff curl websockets glew32 opengl32 iconv bz2) elseif(WINDOWS) set(PLATFORM_SPECIFIC_LIBS libjpeg libpng libtiff libcurl_imp libwebsockets glew32 opengl32 libiconv libzlib) elseif(LINUX) set(PLATFORM_SPECIFIC_LIBS jpeg tiff curl websockets ssl crypto fontconfig png pthread GLEW GL X11 rt z ${FMOD_LIB}) elseif(MACOSX OR APPLE) INCLUDE_DIRECTORIES ( /System/Library/Frameworks ) FIND_LIBRARY(COCOA_LIBRARY Cocoa) FIND_LIBRARY(OPENGL_LIBRARY OpenGL ) FIND_LIBRARY(AUDIOTOOLBOX_LIBRARY AudioToolbox) FIND_LIBRARY(OPENAL_LIBRARY OpenAL ) FIND_LIBRARY(QUARTZCORE_LIBRARY QuartzCore ) FIND_LIBRARY(APPLICATIONSERVICES_LIBRARY ApplicationServices) FIND_LIBRARY(IOKIT_LIBRARY IOKit) FIND_LIBRARY(FOUNDATION_LIBRARY Foundation) set(PLATFORM_SPECIFIC_LIBS z jpeg png tiff curl websockets ${COCOA_LIBRARY} ${OPENGL_LIBRARY} ${OPENAL_LIBRARY} ${AUDIOTOOLBOX_LIBRARY} ${QUARTZCORE_LIBRARY} ${APPLICATIONSERVICES_LIBRARY} ${IOKIT_LIBRARY} ${FOUNDATION_LIBRARY} ) elseif(ANDROID) set(PLATFORM_SPECIFIC_LIBS GLESv2 log z android) else() message( FATAL_ERROR "Unsupported platform, CMake will exit" ) endif() # Add GLFW3 for desktop platforms if(LINUX OR MACOSX OR WINDOWS) list(APPEND PLATFORM_SPECIFIC_LIBS ${GLFW3_LIBRARIES}) endif() target_link_libraries(cocos2d chipmunk box2d protobuf tinyxml2 unzip xxhash ${FREETYPE_LIBRARIES} ${WEBP_LIBRARIES} ${PLATFORM_SPECIFIC_LIBS}) set_target_properties(cocos2d PROPERTIES ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib" VERSION "${COCOS2D_X_VERSION}" )