-------------------------------- -- @module Sprite3D -- @extend Node,BlendProtocol -- @parent_module cc -------------------------------- -- @overload self, cc.Texture2D -- @overload self, string -- @function [parent=#Sprite3D] setTexture -- @param self -- @param #string str -------------------------------- -- @function [parent=#Sprite3D] removeAllAttachNode -- @param self -------------------------------- -- @function [parent=#Sprite3D] setBlendFunc -- @param self -- @param #cc.BlendFunc blendfunc -------------------------------- -- @function [parent=#Sprite3D] getMesh -- @param self -- @return Mesh#Mesh ret (return value: cc.Mesh) -------------------------------- -- @function [parent=#Sprite3D] getBlendFunc -- @param self -- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc) -------------------------------- -- @function [parent=#Sprite3D] removeAttachNode -- @param self -- @param #string str -------------------------------- -- @function [parent=#Sprite3D] getAttachNode -- @param self -- @param #string str -- @return AttachNode#AttachNode ret (return value: cc.AttachNode) -------------------------------- -- @overload self, string, string -- @overload self, string -- @function [parent=#Sprite3D] create -- @param self -- @param #string str -- @param #string str -- @return Sprite3D#Sprite3D ret (retunr value: cc.Sprite3D) return nil