/* * LuaSkeletonAnimation.cpp * * Created on: 2013?11?21? * Author: edwardzhou */ #include "LuaSkeletonAnimation.h" #include "cocos2d.h" #include "LuaScriptHandlerMgr.h" #include "CCLuaStack.h" #include "CCLuaEngine.h" using namespace spine; USING_NS_CC; static int SendSpineEventToLua(int nHandler, spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) { if (nHandler <= 0) { return 0; } if (NULL == ScriptEngineManager::getInstance()->getScriptEngine()) { return 0; } LuaStack *pStack = LuaEngine::getInstance()->getLuaStack(); if (NULL == pStack) { return 0; } lua_State *tolua_s = pStack->getLuaState(); if (NULL == tolua_s) { return 0; } int nRet = 0; spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex); std::string animationName = (entry && entry->animation) ? entry->animation->name : ""; std::string eventType = ""; switch (type) { case ANIMATION_START: eventType = "start"; break; case ANIMATION_END: eventType = "end"; break; case ANIMATION_COMPLETE: eventType = "complete"; break; case ANIMATION_EVENT: eventType = "event"; break; } LuaValueDict spineEvent; spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("type", LuaValue::stringValue(eventType))); spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("trackIndex", LuaValue::intValue(trackIndex))); spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("animation", LuaValue::stringValue(animationName))); spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("loopCount", LuaValue::intValue(loopCount))); if (NULL != event) { LuaValueDict eventData; eventData.insert(eventData.end(), LuaValueDict::value_type("name", LuaValue::stringValue(event->data->name))); eventData.insert(eventData.end(), LuaValueDict::value_type("intValue", LuaValue::intValue(event->intValue))); eventData.insert(eventData.end(), LuaValueDict::value_type("floatValue", LuaValue::floatValue(event->floatValue))); eventData.insert(eventData.end(), LuaValueDict::value_type("stringValue", LuaValue::stringValue(event->stringValue))); spineEvent.insert(spineEvent.end(), LuaValueDict::value_type("eventData", LuaValue::dictValue(eventData))); } pStack->pushLuaValueDict(spineEvent); nRet = pStack->executeFunctionByHandler(nHandler, 1); pStack->clean(); return nRet; } LuaSkeletonAnimation::LuaSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale) : spine::SkeletonAnimation(skeletonDataFile, atlasFile, scale) { this->setAnimationListener(this, animationStateEvent_selector(LuaSkeletonAnimation::animationStateEvent)); } LuaSkeletonAnimation::~LuaSkeletonAnimation() { ScriptHandlerMgr::getInstance()->removeObjectAllHandlers((void*)this); } LuaSkeletonAnimation* LuaSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) { LuaSkeletonAnimation* node = new LuaSkeletonAnimation(skeletonDataFile, atlasFile, scale); node->autorelease(); return node; } void LuaSkeletonAnimation::animationStateEvent (spine::SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) { int nHandler = ScriptHandlerMgr::getInstance()->getObjectHandler((void*)this, ScriptHandlerMgr::HandlerType::EVENT_SPINE); if (0 != nHandler) { SendSpineEventToLua(nHandler, node, trackIndex, type, event, loopCount); } }