#ifdef GL_ES precision mediump float; #endif varying vec4 v_fragmentColor; varying vec2 v_texCoord; uniform sampler2D u_texture1; uniform float u_interpolate; void main() { vec4 color1 = texture2D(CC_Texture0, v_texCoord); vec4 color2 = texture2D(u_texture1, v_texCoord); gl_FragColor = v_fragmentColor * mix( color1, color2, u_interpolate); }