#ifndef _SHADER_TEST2_H_ #define _SHADER_TEST2_H_ #include "../testBasic.h" #include "extensions/cocos-ext.h" #include "../BaseTest.h" USING_NS_CC_EXT; class ShaderTestDemo2 : public BaseTest { public: ShaderTestDemo2(void); virtual std::string title() const { return "Shader Sprite!";} void restartCallback(Object* sender); void nextCallback(Object* sender); void backCallback(Object* sender); }; class ShaderTestScene2 : public TestScene { public: CREATE_FUNC(ShaderTestScene2); virtual void runThisTest(); }; class NormalSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(NormalSpriteTest); NormalSpriteTest(); virtual std::string subtitle() const {return "NormalSpriteTest";} }; class GreyScaleSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(GreyScaleSpriteTest); GreyScaleSpriteTest(); virtual std::string subtitle() const {return "GreyScaleSpriteTest";} }; class BlurSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(BlurSpriteTest); BlurSpriteTest(); virtual std::string subtitle() const {return "BlurSpriteTest";} }; class NoiseSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(NoiseSpriteTest); NoiseSpriteTest(); virtual std::string subtitle() const {return "NoiseSpriteTest";} }; class EdgeDetectionSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(EdgeDetectionSpriteTest); EdgeDetectionSpriteTest(); virtual std::string subtitle() const {return "EdgeDetectionSpriteTest";} }; class BloomSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(BloomSpriteTest); BloomSpriteTest(); virtual std::string subtitle() const {return "BloomSpriteTest";} }; class LensFlareSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(LensFlareSpriteTest); LensFlareSpriteTest(); virtual std::string subtitle() const {return "LensFlareSpriteTest";} }; class CelShadingSpriteTest : public ShaderTestDemo2 { public: CREATE_FUNC(CelShadingSpriteTest); CelShadingSpriteTest(); virtual std::string subtitle() const {return "CelShadingSpriteTest";} }; #endif