#include "SimpleAudioEngine.h" #include #include #include "MciPlayer.h" #include "cocos2d.h" USING_NS_CC; using namespace std; namespace CocosDenshion { typedef map EffectList; typedef pair Effect; static char s_szRootPath[MAX_PATH]; static DWORD s_dwRootLen; static char s_szFullPath[MAX_PATH]; static std::string _FullPath(const char * szPath); static unsigned int _Hash(const char *key); #define BREAK_IF(cond) if (cond) break; static EffectList& sharedList() { static EffectList s_List; return s_List; } static MciPlayer& sharedMusic() { static MciPlayer s_Music; return s_Music; } SimpleAudioEngine::SimpleAudioEngine() { } SimpleAudioEngine::~SimpleAudioEngine() { } SimpleAudioEngine* SimpleAudioEngine::getInstance() { static SimpleAudioEngine s_SharedEngine; return &s_SharedEngine; } void SimpleAudioEngine::end() { sharedMusic().Close(); EffectList::iterator p = sharedList().begin(); while (p != sharedList().end()) { delete p->second; p->second = NULL; p++; } sharedList().clear(); return; } ////////////////////////////////////////////////////////////////////////// // BackgroundMusic ////////////////////////////////////////////////////////////////////////// void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop) { if (! pszFilePath) { return; } sharedMusic().Open(_FullPath(pszFilePath).c_str(), _Hash(pszFilePath)); sharedMusic().Play((bLoop) ? -1 : 1); } void SimpleAudioEngine::stopBackgroundMusic(bool bReleaseData) { if (bReleaseData) { sharedMusic().Close(); } else { sharedMusic().Stop(); } } void SimpleAudioEngine::pauseBackgroundMusic() { sharedMusic().Pause(); } void SimpleAudioEngine::resumeBackgroundMusic() { sharedMusic().Resume(); } void SimpleAudioEngine::rewindBackgroundMusic() { sharedMusic().Rewind(); } bool SimpleAudioEngine::willPlayBackgroundMusic() { return false; } bool SimpleAudioEngine::isBackgroundMusicPlaying() { return sharedMusic().IsPlaying(); } ////////////////////////////////////////////////////////////////////////// // effect function ////////////////////////////////////////////////////////////////////////// unsigned int SimpleAudioEngine::playEffect(const char* pszFilePath, bool bLoop, float pitch, float pan, float gain) { unsigned int nRet = _Hash(pszFilePath); preloadEffect(pszFilePath); EffectList::iterator p = sharedList().find(nRet); if (p != sharedList().end()) { p->second->Play((bLoop) ? -1 : 1); } return nRet; } void SimpleAudioEngine::stopEffect(unsigned int nSoundId) { EffectList::iterator p = sharedList().find(nSoundId); if (p != sharedList().end()) { p->second->Stop(); } } void SimpleAudioEngine::preloadEffect(const char* pszFilePath) { int nRet = 0; do { BREAK_IF(! pszFilePath); nRet = _Hash(pszFilePath); BREAK_IF(sharedList().end() != sharedList().find(nRet)); sharedList().insert(Effect(nRet, new MciPlayer())); MciPlayer * pPlayer = sharedList()[nRet]; pPlayer->Open(_FullPath(pszFilePath).c_str(), nRet); BREAK_IF(nRet == pPlayer->GetSoundID()); delete pPlayer; sharedList().erase(nRet); nRet = 0; } while (0); } void SimpleAudioEngine::pauseEffect(unsigned int nSoundId) { EffectList::iterator p = sharedList().find(nSoundId); if (p != sharedList().end()) { p->second->Pause(); } } void SimpleAudioEngine::pauseAllEffects() { EffectList::iterator iter; for (iter = sharedList().begin(); iter != sharedList().end(); iter++) { iter->second->Pause(); } } void SimpleAudioEngine::resumeEffect(unsigned int nSoundId) { EffectList::iterator p = sharedList().find(nSoundId); if (p != sharedList().end()) { p->second->Resume(); } } void SimpleAudioEngine::resumeAllEffects() { EffectList::iterator iter; for (iter = sharedList().begin(); iter != sharedList().end(); iter++) { iter->second->Resume(); } } void SimpleAudioEngine::stopAllEffects() { EffectList::iterator iter; for (iter = sharedList().begin(); iter != sharedList().end(); iter++) { iter->second->Stop(); } } void SimpleAudioEngine::preloadBackgroundMusic(const char* pszFilePath) { } void SimpleAudioEngine::unloadEffect(const char* pszFilePath) { unsigned int nID = _Hash(pszFilePath); EffectList::iterator p = sharedList().find(nID); if (p != sharedList().end()) { delete p->second; p->second = NULL; sharedList().erase(nID); } } ////////////////////////////////////////////////////////////////////////// // volume interface ////////////////////////////////////////////////////////////////////////// float SimpleAudioEngine::getBackgroundMusicVolume() { return 1.0; } void SimpleAudioEngine::setBackgroundMusicVolume(float volume) { } float SimpleAudioEngine::getEffectsVolume() { return 1.0; } void SimpleAudioEngine::setEffectsVolume(float volume) { } ////////////////////////////////////////////////////////////////////////// // static function ////////////////////////////////////////////////////////////////////////// static std::string _FullPath(const char * szPath) { return FileUtils::getInstance()->fullPathForFilename(szPath); } unsigned int _Hash(const char *key) { unsigned int len = strlen(key); const char *end=key+len; unsigned int hash; for (hash = 0; key < end; key++) { hash *= 16777619; hash ^= (unsigned int) (unsigned char) toupper(*key); } return (hash); } } // end of namespace CocosDenshion