#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "extensions/cocos-ext.h" #include "../../BaseTest.h" #include "editor-support/cocostudio/CocoStudio.h" #if ENABLE_PHYSICS_BOX2D_DETECT #include "../../Box2DTestBed/GLES-Render.h" #include "Box2D/Box2D.h" #elif ENABLE_PHYSICS_CHIPMUNK_DETECT #include "chipmunk.h" #endif class CocoStudioArmatureTests : public TestSuite { public: CocoStudioArmatureTests(); ~CocoStudioArmatureTests(); private: }; class ArmatureBaseTest : public TestCase { public: virtual std::string title() const override; virtual bool init() override; protected: }; class TestAsynchronousLoading : public ArmatureBaseTest { public: CREATE_FUNC(TestAsynchronousLoading); virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; virtual void restartTestCallback(cocos2d::Ref* pSender) override; void dataLoaded(float percent); }; class TestDirectLoading : public ArmatureBaseTest { public: CREATE_FUNC(TestDirectLoading); virtual void onEnter() override; virtual std::string title() const override; }; class TestCSWithSkeleton : public ArmatureBaseTest { public: CREATE_FUNC(TestCSWithSkeleton); virtual void onEnter() override; virtual std::string title() const override; }; class TestDragonBones20 : public ArmatureBaseTest { public: CREATE_FUNC(TestDragonBones20); virtual void onEnter() override; virtual std::string title() const override; }; class TestPerformance : public ArmatureBaseTest { public: CREATE_FUNC(TestPerformance); ~TestPerformance(); virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; virtual void onIncrease(cocos2d::Ref* pSender); virtual void onDecrease(cocos2d::Ref* pSender); virtual void addArmature(int number); virtual void addArmatureToParent(cocostudio::Armature *armature); virtual void removeArmatureFromParent(int tag); virtual void refreshTitle(); int armatureCount; int frames; float times; float lastTimes; bool generated; }; class TestPerformanceBatchNode : public TestPerformance { public: CREATE_FUNC(TestPerformanceBatchNode); virtual void onEnter() override; virtual std::string title() const override; virtual void addArmatureToParent(cocostudio::Armature *armature)override; virtual void removeArmatureFromParent(int tag)override; cocostudio::BatchNode *batchNode; }; class TestChangeZorder : public ArmatureBaseTest { public: CREATE_FUNC(TestChangeZorder); virtual void onEnter() override; virtual std::string title() const override; void changeZorder(float dt); int currentTag; }; class TestAnimationEvent : public ArmatureBaseTest { public: CREATE_FUNC(TestAnimationEvent); virtual void onEnter() override; virtual std::string title() const override; void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const std::string& movementID); void callback1(); void callback2(); cocostudio::Armature *armature; }; class TestFrameEvent : public ArmatureBaseTest { public: CREATE_FUNC(TestFrameEvent); virtual void onEnter() override; virtual std::string title() const override; void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex); void checkAction(float dt); protected: cocos2d::NodeGrid* _gridNode; }; class TestUseMutiplePicture : public ArmatureBaseTest { public: CREATE_FUNC(TestUseMutiplePicture); virtual void onEnter() override; virtual void onExit() override; virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); int displayIndex; cocostudio::Armature *armature; }; class TestParticleDisplay : public ArmatureBaseTest { public: CREATE_FUNC(TestParticleDisplay); virtual void onEnter() override; virtual void onExit() override; virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); int animationID; cocostudio::Armature *armature; }; #if ENABLE_PHYSICS_BOX2D_DETECT class ContactListener; class TestColliderDetector : public ArmatureBaseTest { public: CREATE_FUNC(TestColliderDetector); ~TestColliderDetector(); virtual void onEnter() override; virtual void onExit() override; virtual std::string title() const override; virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override; virtual void update(float delta); void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex); void initWorld(); cocostudio::Armature *armature; cocostudio::Armature *armature2; cocos2d::extension::PhysicsSprite *bullet; b2World *world; ContactListener *listener; GLESDebugDraw *debugDraw; }; #elif ENABLE_PHYSICS_CHIPMUNK_DETECT class TestColliderDetector : public ArmatureBaseTest { public: CREATE_FUNC(TestColliderDetector); ~TestColliderDetector(); virtual void onEnter() override; virtual void onExit() override; virtual std::string title() const override; virtual void update(float delta); void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex); void initWorld(); cocostudio::Armature *armature; cocostudio::Armature *armature2; cocos2d::extension::PhysicsSprite *bullet; cpSpace *space; static int beginHit(cpArbiter *arb, cpSpace *space, void *unused); static void endHit(cpArbiter *arb, cpSpace *space, void *unused); void destroyCPBody(cpBody *body); }; #elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX class TestColliderDetector : public ArmatureBaseTest { public: CREATE_FUNC(TestColliderDetector); ~TestColliderDetector(); virtual void onEnter() override; virtual std::string title() const override; virtual void update(float delta)override; virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override; void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex); void initWorld() {}; cocostudio::Armature *armature; cocostudio::Armature *armature2; cocos2d::DrawNode* drawNode; cocos2d::Sprite *bullet; }; #endif class TestBoundingBox : public ArmatureBaseTest { public: CREATE_FUNC(TestBoundingBox); virtual void onEnter() override; virtual std::string title() const override; virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override; cocostudio::Armature *armature; cocos2d::Rect rect; protected: cocos2d::DrawNode* _drawNode; }; class TestAnchorPoint : public ArmatureBaseTest { public: CREATE_FUNC(TestAnchorPoint); virtual void onEnter() override; virtual std::string title() const override; }; class TestArmatureNesting : public ArmatureBaseTest { public: CREATE_FUNC(TestArmatureNesting); virtual void onEnter() override; virtual void onExit() override; virtual std::string title() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); cocostudio::Armature *armature; int weaponIndex; }; class Hero : public cocostudio::Armature { public: static Hero *create(const char *name); Hero(); virtual void changeMount(cocostudio::Armature *armature); virtual void playWithIndex(int index); CC_SYNTHESIZE(cocostudio::Armature*, m_pMount, Mount); CC_SYNTHESIZE(cocos2d::Scene*, _scene, Scene); }; class TestArmatureNesting2 : public ArmatureBaseTest { public: CREATE_FUNC(TestArmatureNesting2); virtual void onEnter() override; virtual void onExit() override; virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); void changeMountCallback(cocos2d::Ref* pSender); virtual cocostudio::Armature *createMount(const char *name, cocos2d::Vec2 position); private: Hero *hero; cocostudio::Armature *horse; cocostudio::Armature *horse2; cocostudio::Armature *bear; bool touchedMenu; }; class TestPlaySeveralMovement : public ArmatureBaseTest { public: CREATE_FUNC(TestPlaySeveralMovement); virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; }; class TestEasing : public ArmatureBaseTest { public: CREATE_FUNC(TestEasing); virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); void updateSubTitle(); int animationID; cocostudio::Armature *armature; }; class TestChangeAnimationInternal : public ArmatureBaseTest { public: CREATE_FUNC(TestChangeAnimationInternal); virtual void onEnter()override; virtual void onExit() override; virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); }; #define BINARYFILECOUNT 6 class TestLoadFromBinary : public ArmatureBaseTest { public: CREATE_FUNC(TestLoadFromBinary); virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; void onTouchesEnded(const std::vector& touches, cocos2d::Event* event); void dataLoaded(float percent); private: cocostudio::Armature *m_armature; // current armature static const char* m_binaryFilesNames[BINARYFILECOUNT]; static const char* m_armatureNames[BINARYFILECOUNT]; int m_armatureIndex; // index of sync loaded armature, default -1 is none }; class TestArmatureNode : public ArmatureBaseTest { public: CREATE_FUNC(TestArmatureNode); virtual void onEnter() override; virtual std::string title() const override; virtual std::string subtitle() const override; }; #endif // __HELLOWORLD_SCENE_H__