#!/bin/bash # exit this script if any commmand fails set -e DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" ADXE_ROOT="$DIR"/../.. CPU_CORES=4 function do_retry() { cmd=$@ retry_times=5 retry_wait=3 c=0 while [ $c -lt $((retry_times+1)) ]; do c=$((c+1)) echo "Executing \"$cmd\", try $c" $cmd && return $? if [ ! $c -eq $retry_times ]; then echo "Command failed, will retry in $retry_wait secs" sleep $retry_wait else echo "Command failed, giving up." return 1 fi done } function build_linux() { # source ../environment.sh cd $ADXE_ROOT set -x cmake . -G "Unix Makefiles" -Bbuild -DCMAKE_BUILD_TYPE=Release cmake --build build --target cpp-tests -- -j `nproc` set +x } function build_osx() { NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` cd $ADXE_ROOT mkdir -p build cmake -S . -B build -GXcode -DBUILD_EXTENSION_IMGUIEXT=ON -DBUILD_DEP_ALSOFT=ON cmake --build build --config Release --target cpp-tests -- -quiet exit 0 } function build_ios() { NUM_OF_CORES=`getconf _NPROCESSORS_ONLN` cd $ADXE_ROOT cmake -S . -B build -GXcode -DCMAKE_TOOLCHAIN_FILE=cmake/ios.mini.cmake -DCMAKE_OSX_ARCHITECTURES=x86_64 -DBUILD_DEP_ALSOFT=ON # cmake .. -GXcode -DCMAKE_TOOLCHAIN_FILE=../cmake/ios.toolchain.cmake -DCMAKE_SYSTEM_NAME=iOS -DPLATFORM=OS -DENABLE_ARC=0 # too much logs on console when "cmake --build ." cmake --build build --config Release --target cpp-tests -- -quiet -jobs $NUM_OF_CORES -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)" exit 0 } function build_android() { # Build all samples echo "Building Android samples ..." source ../environment.sh # build cpp-tests pushd $ADXE_ROOT/tests/cpp-tests/proj.android do_retry ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake -PPROP_APP_ABI=$BUILD_ARCH --parallel --info popd } function run_build() { echo "Building..." if [ $BUILD_TARGET == 'osx' ]; then set -x build_osx exit 0 fi if [ $BUILD_TARGET == 'ios' ]; then set -x build_ios exit 0 fi # linux if [ $BUILD_TARGET == 'linux' ]; then build_linux fi # android if [ $BUILD_TARGET == 'android' ]; then build_android fi } run_build