#ifdef GL_ES precision mediump float; #endif varying vec4 v_fragmentColor; varying vec2 v_texCoord; void main(void) { vec4 c = texture2D(CC_Texture0, v_texCoord); vec4 final = c; final.r = (c.r * 0.393) + (c.g * 0.769) + (c.b * 0.189); final.g = (c.r * 0.349) + (c.g * 0.686) + (c.b * 0.168); final.b = (c.r * 0.272) + (c.g * 0.534) + (c.b * 0.131); gl_FragColor = final; }