#ifndef __DEMO_SCENE_H__ #define __DEMO_SCENE_H__ #include "cocos2d.h" #include "FairyGUI.h" USING_NS_FGUI; class DemoScene : public ax::Scene { public: bool init(); DemoScene(); virtual ~DemoScene(); protected: virtual void continueInit(); GRoot* _groot; private: void onClose(EventContext* context); }; #endif