#ifndef __PULLTOREFRESH_SCENE_H__ #define __PULLTOREFRESH_SCENE_H__ #include "cocos2d.h" #include "DemoScene.h" USING_NS_FGUI; class PullToRefreshScene : public DemoScene { public: // implement the "static create()" method manually CREATE_FUNC(PullToRefreshScene); protected: virtual void continueInit() override; private: void onPullDownToRefresh(EventContext*); void onPullUpToRefresh(EventContext*); void renderListItem1(int index, GObject* obj); void renderListItem2(int index, GObject* obj); GComponent* _view; GList* _list1; GList* _list2; }; #endif